
Stencyl
Stencyl is game creation software for building mobile, web, and desktop games with visual logic or custom code.
What Stencyl is
Stencyl is game creation software for building mobile, web, and desktop games with visual logic or custom code. Its drag-and-drop designer uses snapping blocks and includes hundreds of ready-to-use blocks. Creators can make and share blocks, add libraries, or write Haxe code and custom classes that work with block-based Behaviors. The Scene Designer provides tools for arranging game worlds, while the Actor Editor adjusts characters' appearance, behaviors, and physical properties. Stencyl targets iOS, Android, Windows, Mac, Linux, and HTML5. The free Starter edition can publish HTML5 games and test games on paid target platforms, but cannot publish to desktop, iOS, or Android and displays Stencyl branding. Indie costs $99 a year and allows web and desktop publishing without watermarks. Studio costs $199 a year and adds iOS and Android publishing, ads, leaderboards, in-app purchases, and third-party plugins. Publishing iOS games to the App Store requires an active Apple developer license and a Mac. Stencyl says it collects no royalties on games.
Good
- Visual designer includes hundreds of ready-to-use blocks
- Custom Haxe code can extend block-based Behaviors
- Targets mobile, desktop, and HTML5
- Stencyl says it collects no royalties on games
Watch out
- Starter cannot publish desktop, iOS, or Android games
- Starter displays Stencyl branding
- Indie costs $99 a year
- iOS App Store publishing requires a Mac and active Apple developer license
Who it suits
Stencyl suits aspiring or experienced game creators who want block-based visual logic with the option to add Haxe code. The free edition is for HTML5 publishing and testing before moving to a paid plan.
Verdict
Stencyl offers a visual starting point with paths to custom code and paid publishing options. The Starter edition has significant publishing limits, so compare its targets with the features included in Indie and Studio before choosing.
Plans and prices
From Stencyl's own pricing page, checked 3 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Indie | $99 a year | Publish to Web & Desktop · Windows, Mac & Linux · No watermarks · Customer-only forums · Annual subscription |
| Studio | $199 a year | Publish to iOS, Android, Web & Desktop · Ads · Leaderboards · In-app purchases · Third-party plugins · Annual subscription |
| Starter | Free | Publish to Web/HTML5 · Stencyl branding splash screen · Individual personal use |
The facts
Each one read from Stencyl's own pages, with the date it was checked.
The company
- Company
- Stencyl's homepage identifies the maker as Stencyl, LLC; its LinkedIn company profile lists Cupertino as headquarters and 2008 as its founding year.checked 3 Oct 2026
What it does
- Custom code
- Users can create and share blocks, extend the engine with code, import libraries, and write custom classes that work with block-based Behaviors.checked 3 Oct 2026
- Extensions
- The extensions market lists integrations such as AdMob, Firebase, and Colyseus, and warns that listed extensions are not developed by Stencyl and are used at the user's risk.checked 3 Oct 2026
- Mobile export
- Yeschecked 24 Sep 2026
- Monetization
- Stencyl describes support for in-game purchases, mobile ads including iAds and AdMob, and Newgrounds ads for web games.checked 3 Oct 2026
- Publishing requirement
- Publishing iOS games to the App Store requires an active Apple developer license and a Mac.checked 3 Oct 2026
- Purpose
- Stencyl is game creation software for making mobile, web, and desktop games without code.checked 3 Oct 2026
- Royalties
- Stencyl says it collects no royalties on games and claims no ownership over them, so developers keep their games' profits.checked 3 Oct 2026
- Scripting languages
- Haxechecked 24 Sep 2026
- Source code model
- open_sourcechecked 24 Sep 2026
- Support
- Subscriptions include no support contract; the pricing FAQ describes informal support through a customer-only discussion board.checked 3 Oct 2026
- Visual logic
- Its drag-and-drop designer extends Scratch-style block snapping with hundreds of ready-to-use blocks.checked 3 Oct 2026
- Visual scripting
- Yeschecked 24 Sep 2026
- World and actor editors
- The Scene Designer includes selection, zooming, grid-snapping, and flood fill, while the Actor Editor adjusts actors' appearance, behaviors, and physical properties.checked 3 Oct 2026
Money
- Free edition limits
- Starter can publish HTML5 games and test games on paid target platforms, but cannot publish to desktop, iOS, or Android and displays Stencyl branding before games.checked 3 Oct 2026
- Free plan
- Yeschecked 24 Sep 2026
- Trial
- The pricing FAQ describes the free edition as a way to test games on paid target platforms before purchase; it does not specify a trial period in days.checked 3 Oct 2026
Where it runs
- Target platforms
- iOS,Android,Windows,Mac,Linux,HTML5checked 24 Sep 2026
The full review of Stencyl
Stencyl is game-creation software for building mobile, web, and desktop games, with a visual workflow and the option to add Haxe code. It suits creators who want to start with block-based logic and may later need more control over their projects. Its main appeal is that range; the catch is that publishing beyond HTML5 requires a paid plan.
Overview
Stencyl combines Scratch-style block snapping with a path into custom code, so beginners can assemble behavior visually while programmers can build on the same project. That flexibility makes it more than a visual-only tool, but the code option is most useful to people willing to work with Haxe. Starter lets users publish HTML5 games and test on paid targets; publishing to desktop or mobile means stepping up to a subscription.
Stencyl says it takes no royalties and claims no ownership of games made with the software, leaving developers their games' profits. That is a useful distinction for creators planning to monetize a project, though publishing commercially still depends on choosing a plan with the needed targets and features.
Key features
The visual designer offers hundreds of ready-made blocks for assembling game logic. Users can also create and share blocks, import libraries, extend the engine with code, and write custom Haxe classes that work with block-based Behaviors. This gives experienced users room to move beyond the built-in logic; those who stay entirely visual avoid that learning curve.
The Scene Designer provides selection, zooming, grid-snapping, and flood fill for arranging game worlds. The Actor Editor covers appearance, behaviors, and physical properties, keeping scene layout and actor setup in separate tools.
Stencyl describes support for in-game purchases and advertising, including iAds and AdMob for mobile games and Newgrounds ads for web games. Studio includes ads and in-app purchases. Its extensions market includes integrations such as AdMob, Firebase, and Colyseus, but those extensions are not developed by Stencyl and are used at the user's risk.
There are no multiplayer tools or console exports. That rules Stencyl out for projects that depend on built-in multiplayer support or a console release.
Pricing
Stencyl is freemium, with no free trial. Starter has no listed price and supports publishing to web/HTML5. It can also be used to test games on paid targets, but cannot publish to desktop, iOS, or Android and displays Stencyl branding before games. It is a practical way to explore the workflow or release a web game, not a route to unbranded desktop or mobile publishing.
Indie costs $99 a year on an annual subscription. It adds web and desktop publishing for Windows, Mac, and Linux, removes watermarks, and includes customer-only forums. This is the fit for creators who need desktop releases but do not need mobile publishing or Studio's monetization features.
Studio costs $199 a year on an annual subscription. It adds publishing to iOS and Android alongside web and desktop, plus ads, leaderboards, in-app purchases, and third-party plugins. It is the relevant tier for mobile developers or projects needing those features. Subscriptions include no support contract; customer-only discussion forums provide informal support. Publishing an iOS game to the App Store also requires an active Apple developer license and a Mac.
Platforms
Stencyl targets HTML5, Windows, Mac, Linux, iOS, and Android. The Starter edition publishes only to HTML5; Indie covers desktop as well as web, while Studio adds iOS and Android. Although the software's platform list includes Linux, Mac, Windows, Android, and iOS, publishing availability depends on the plan. Console export is not supported.
Who it's for
Stencyl is a good fit for aspiring game creators who want to build logic with visual blocks, and for developers who value the option to add Haxe code as projects grow. Starter is suited to web-first work and evaluation; Indie fits desktop publishing; Studio is aimed at developers who need mobile publishing, ads, or in-app purchases. It is a poor match for console releases, built-in multiplayer needs, or anyone who wants desktop or mobile publishing without paying.
Pros and cons
- Visual logic with a code path: Hundreds of blocks support no-code game behavior, while custom blocks, libraries, and Haxe classes offer room to extend projects.
- Separate world and actor tools: Scene editing and actor properties each have dedicated editors, covering both layout and game objects.
- Clear publishing progression: Starter supports HTML5, Indie adds desktop, and Studio adds mobile publishing and monetization features.
- Starter has meaningful limits: It cannot publish to desktop or mobile and places Stencyl branding before games.
- Paid plans lack contracted support: Subscribers get informal customer-board support rather than a support contract.
- No multiplayer tools or console export: Projects requiring either capability need another engine.
Alternatives
Construct 3 is worth considering for individuals and hobbyists who want all features unlocked under a personal license and a free trial. Armory3D is an open-source engine with a Blender add-on and external SDK, and is a free alternative. GDevelop offers a free starting plan for creating a first game. Clickteam Fusion 2.5 has a free edition with limited HTML5 export and a paid PC edition priced at 99.99 USD once.
CopperCube, Flowlab, Visionaire Studio, and GameMaker are also alternatives to compare.
Explore more options in Game Visual Scripting Software, Game Engine Software, and Game Development Software.
Verdict
Choose Stencyl if you want a visual entry into game creation with the option to extend projects using Haxe, and its publishing tiers match your targets. Its strongest reason to choose it is the combination of blocks and custom code; its strongest reason to look elsewhere is the paid step required for desktop and mobile publishing, alongside the lack of console export and multiplayer tools.
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