Sound Bakery
Sound Bakery is free, open-source audio middleware for games, with an authoring application and a C/C++ API for integration with game engines.
What Sound Bakery is
Sound Bakery is free, open-source audio middleware for games, with an authoring application and a C/C++ API for integration with game engines. Its workflow covers managing audio assets, choosing sounds, packaging them, playback, and debugging. The Sound Chef library wraps miniaudio and emulates FMOD functionality. The system manages a node graph, sounds, resources, and audio output to the user's device. Its maker describes built-in multithreading and a goal of letting users customize the engine, interface, tools, and behavior. The project is intended as a collaborative alternative to Wwise and FMOD. It also lists CLAP among its audio dependencies and documents access to a CLAP host and plugins through its API. Sound Bakery runs on Windows, macOS, and Linux and is modifiable under the MIT License. GitHub offers prebuilt binaries and source code; building from source requires a C++ compiler, CMake 3.28 or later, and Git.
Good
- Free and MIT licensed
- Authoring application and C/C++ API
- Supports Windows, macOS, and Linux
- Audio asset workflow includes debugging
Watch out
- Building from source requires CMake 3.28 or later
- No free trial is listed
Who it suits
Sound Bakery suits game developers seeking open-source audio middleware with an authoring app and C/C++ engine integration. It may also suit teams that want to customize their audio tools and workflow.
Verdict
Sound Bakery combines game-audio authoring, asset management, playback, and debugging in a free, modifiable package. Developers who need to build from source should have the stated compiler, CMake, and Git requirements.
Plans and prices
From Sound Bakery's own pricing page, checked 4 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Sound Bakery | Free | Free and open source · MIT licensed |
The facts
Each one read from Sound Bakery's own pages, with the date it was checked.
What it does
- Audio engine
- Its Sound Chef library wraps miniaudio and emulates FMOD functionality.checked 4 Oct 2001
- Audio system
- The system manages a node graph, sounds, resources and audio output to the user's device.checked 4 Oct 2001
- Audio workflow
- It supports audio asset management, sound selection, packaging, playback and debugging.checked 4 Oct 2001
- Authoring
- The maker describes a full authoring application and built-in multithreading.checked 4 Oct 2001
- Build requirements
- Building from source requires a C++ compiler, CMake 3.28 or higher, and Git.checked 4 Oct 2001
- Customisation
- The stated goal is to offer a collaborative, open alternative to Wwise and FMOD whose audio engine, look, tools and behaviour users can customise.checked 4 Oct 2001
- Downloads
- The Getting Started section directs users to GitHub releases for prebuilt binaries and source code, or to build from source.checked 4 Oct 2001
- Integrations
- The maker lists CLAP among its audio dependencies and documents a CLAP host and plugin access in its API.checked 4 Oct 2001
- License
- The project is modifiable and licensed under the MIT License.checked 4 Oct 2001
- Product
- Sound Bakery is free, open-source audio middleware for games, packaged with an authoring application and a C/C++ API for game-engine integration.checked 4 Oct 2001
- Support and contributions
- The maker directs users to GitHub issues for bugs or feature requests and GitHub discussions to talk about the project.checked 4 Oct 2001
Where it runs
- Supported platforms
- The maker's site lists Windows, MacOS and Linux.checked 4 Oct 2001
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