Rigify
- Android app
- Not listed
- Free plan
- Yes
- Runs on
- Linux, Mac, Windows

Summary
Rigify is a free Blender add-on that generates character armatures from a metarig template. Users position the template’s bones to fit a character, then generate the rig from Blender’s Armature properties. Available metarigs include basic human and quadruped forms, along with human, cat, wolf, horse, and shark options. Bundled rig types cover spines, limbs, fingers, faces, and skin, while feature set packages can add custom rig classes. During generation, Rigify duplicates the metarig, identifies the needed rigs, creates instances, and runs their generation methods. The generated rig interface can switch visible bone collections, change custom properties, and convert between IK and FK. A user-provided Python text block can apply customizations after generation so they can be repeated when the rig is regenerated. Rigify requires Blender and is available on Linux, macOS, and Windows. It assumes one Blender unit corresponds to one meter. The manual advises keeping the metarig, since removing it or substantially changing the generated rig can interfere with later feature updates or adaptation to Blender changes.
Who it is for
Rigify suits Blender users who want to generate character rigs from metarigs and customize the result. Its listed metarigs and rig components cover human, animal, and character anatomy needs.
What is good
- Free add-on included with Blender
- Metarigs cover human and quadruped characters
- Generated controls include IK/FK conversion
- Supports custom rig classes and repeatable scripts
What to know first
- Requires Blender
- Assumes one Blender unit equals one meter
- Removing the metarig can hinder later updates
Everything Xiaomi review
Rigify: the full review
Rigify provides a metarig-based path to generating and customizing character armatures in Blender. Keep the metarig if later updates or adaptation to Blender changes matter.
Rigify is a Blender add-on that builds character armatures from adjustable metarig templates. It suits Blender users who want a structured starting rig they can adapt or extend with scripts. Its strongest case is repeatable rig generation inside Blender; it is less suited to workflows built around other host applications.
Overview
Rigify turns a positioned metarig into a generated character rig. You match the template bones to a character, then start generation from Blender’s Armature properties. Rather than assemble every rig element from scratch, users can draw on bundled components for spines, limbs, fingers, faces, and skin rigs.
Generation duplicates the metarig, determines which rigs are needed, creates their instances, and runs their generation methods. That process gives technical artists a clear route from template to rig, while the metarig provides the reference for later changes. Rigify assumes one Blender unit equals one meter, so scenes using another scale convention need care.
Key features
Templates and rig components
Predefined metarigs include Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark. The range covers several common character forms, but a template is a starting point to position and adapt, not a substitute for matching the skeleton to the character.
Controls and customization
The generated rig UI can show or hide bone collections, adjust custom properties, and switch between IK and FK. Users can also install feature set packages to add custom rig classes. For repeatable post-generation changes, Rigify can run a user-provided Python text block each time a rig is generated. That makes scripted customization practical, though it calls for Python knowledge.
Keeping rigs adaptable
Keep the metarig if future feature updates or adaptation to breaking Blender changes matter. Removing it, or substantially changing the generated rig, can interfere with those updates. This is a meaningful constraint for projects that treat the generated rig as a disposable, independently edited result.
Pricing
Rigify — 0.00 USD per free. It is included as a Blender add-on and requires Blender. There is no paid Rigify tier or free trial; the free plan suits users already working in Blender who need its metarig-based generation and customization workflow. It does not provide a route for users who need a different host application.
Platforms
Rigify supports Linux, macOS, and Windows through Blender. It is deployed as a host plugin, supports mixed rig targets, and includes scripting support. Blender itself is free and open source under the GNU General Public License, coordinated by the Blender Foundation.
Who it's for
Rigify is a strong fit for Blender character artists and technical artists who want reusable rig components, a selection of character metarigs, and the option to extend generation with Python or feature set packages. It is a weaker fit for users who need a standalone tool, a different host, or a workflow that discards the metarig after generation.
Pros and cons
- Pros: Included with Blender at no additional cost, with metarigs spanning human, quadruped, and named animal forms.
- Pros: IK/FK switching, bone-collection visibility, custom properties, and repeatable Python customization give users control beyond initial generation.
- Cons: Blender is required, so Rigify is not a cross-application rigging option.
- Cons: Removing the metarig or substantially modifying the generated rig can obstruct later updates or compatibility work.
- Cons: The one-unit-equals-one-meter assumption can complicate workflows that use a different scene scale.
Alternatives
3D Rigging Software is the broader category for comparing tools. Choose Mixamo instead if a free web-based option suits your workflow; its free plan requires an Adobe ID and excludes Enterprise or Federated IDs and China country codes. Consider Mesh2Motion if you want a free option for Linux, macOS, Windows, or web, with no subscription and personal or commercial use.
Houdini is another option with a free plan and Linux, macOS, and Windows support; its Houdini Core workstation perpetual plan is priced at 1995.00 USD per month, billed per workstation as node-locked, with five workstation licenses per facility. mGear Framework is a free, open-source alternative under the MIT license for users comparing rigging frameworks.
dpAutoRigSystem is worth considering when Maya is the required host, and is described as an open-source automatic rigging system for Maya. AdvancedSkeleton offers a freemium option; its Freelancer plan costs 750.00 USD per once and includes lifetime updates, unlimited commercial projects for a one-person business, priority email support, and beta access. Contour Rig Tools has a free Animator Mode for animating with Contour rigs and adding bone CVs, plus a paid Rigger Mode option.
Auto-Rig Pro is a paid alternative at 50.00 USD per once, with optional yearly updates at $12.5 and membership that automatically ends after 12 months.
Verdict
Choose Rigify if Blender is your character-animation home and you want a free, adaptable path from metarig to generated armature, especially if you can make use of its rig components and scripting. Look elsewhere if Blender is not your host, or if you need generated rigs to remain independent of their metarigs for future updates.
Rigify plans and pricing
All plansCompared on 3D rigging software
- Free plan
- Yesdeveloper.blender.org
- Auto-rigging
- Yesdeveloper.blender.org
- Deployment
- host_plugindeveloper.blender.org
- Rig targets
- mixeddeveloper.blender.org
- Scripting support
- Yesdeveloper.blender.org
- Supported host apps
- Blenderdeveloper.blender.org
Facts
- Purpose
- Rigify is an auto-rigging add-on that creates an armature by combining rig components through a metarig template.developer.blender.org · 4 Oct 2026
- Workflow
- Users position metarig bones to match a character and generate the rig from Blender’s Armature properties.docs.blender.org · 4 Oct 2026
- Predefined metarigs
- The manual lists Basic Human, Basic Quadruped, Human, Cat, Wolf, Horse, and Shark metarigs.docs.blender.org · 4 Oct 2026
- Rig types
- Bundled rig types cover components such as spines, limbs, fingers, faces, and skin rigs.docs.blender.org · 4 Oct 2026
- Custom rigs
- Users can add custom rig classes through feature set packages installed in the add-on settings.developer.blender.org · 4 Oct 2026
- Rig generation
- Rig generation duplicates the metarig, identifies the required rigs, creates rig instances, and runs their generation methods.developer.blender.org · 4 Oct 2026
- Animation controls
- The generated rig UI can switch visible bone collections, change custom properties, and convert between IK and FK.docs.blender.org · 4 Oct 2026
- Customization
- Rigify can run a user-provided Python text block after generation to apply customizations that remain repeatable after regeneration.docs.blender.org · 4 Oct 2026
- Compatibility limitation
- The manual advises keeping the metarig, because removing it or substantially modifying the generated rig can prevent later feature updates or adaptation to breaking Blender changes.docs.blender.org · 4 Oct 2026
- Scale assumption
- Rigify assumes that one Blender unit corresponds to one meter.docs.blender.org · 4 Oct 2026
- Security reporting
- Blender directs security issue reports to its security team and states that reports are answered within 14 days.developer.blender.org · 4 Oct 2026
- License and project
- Blender is free and open source software under the GNU General Public License and is coordinated by the Blender Foundation.blender.org · 4 Oct 2026
- Maker location and founding
- The Blender Foundation lists its address in Amsterdam and identifies itself as the Blender Foundation (2002).blender.org · 4 Oct 2026
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Sources
- developer.blender.org/docs/features/animation/rigify/· checked 4 Oct 2026
- docs.blender.org/manual/en/latest/addons/rigging/rigify/· checked 4 Oct 2026
- docs.blender.org/manual/en/5.0/addons/rigging/rigify/rig· checked 4 Oct 2026
- developer.blender.org/docs/handbook/bug_reports/vulnerability· checked 4 Oct 2026
- blender.org/about/· checked 4 Oct 2026
- blender.org/about/foundation/· checked 4 Oct 2026



