dpAutoRigSystem
dpAutoRigSystem is a free, open-source automatic rigging system for Maya, implemented as a Python script.
What dpAutoRigSystem is
dpAutoRigSystem is a free, open-source automatic rigging system for Maya, implemented as a Python script. Its modular, multilingual, object-oriented architecture lets users combine parts to build rigs. The documented workflow starts with guides used as blueprints, then parents them, configures rig attributes, adjusts controller shapes, skins the model, and cleans up and publishes it for animation. A rebuilding feature can update a rig when needed. Skinning tools create skinCluster nodes and add or remove joint influences on selected geometry. Users can copy skin weights using closest-point or UV-space methods, and export or import those weights as JSON files. To install it, place the dpAutoRigSystem folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor. The project was created to help users make rigs themselves. It is GPL-2.0 licensed; the maintainers invite questions and suggestions and link to a wiki for documentation.
Good
- Free, open-source Python script for Maya.
- Modular architecture lets users combine rig components.
- Includes a rebuilding feature for rig updates.
- Copies weights with closest-point or UV-space methods.
- Exports and imports skin weights as JSON.
Watch out
- Requires Maya as the host application.
- Installation involves placing files in Maya's scripts path or MAYA_PATH.
- Launch requires Python in Maya's Script Editor.
Who it suits
It suits Maya users who want to build rigs themselves with an automatic rigging tool. Its rebuilding and skinning tools may also suit users updating rigs or transferring weights.
Verdict
dpAutoRigSystem offers a modular rigging workflow alongside rebuilding and skin-weight tools. Its documented setup and launch process is tied to Maya.
Plans and prices
From dpAutoRigSystem's own pricing page, checked 3 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | Open source automatic rigging system for Maya |
The facts
Each one read from dpAutoRigSystem's own pages, with the date it was checked.
What it does
- Architecture
- Its architecture is modular, multilingual, and object-oriented, allowing users to combine parts to build rigs.checked 3 Oct 2026
- Implementation
- The project describes itself as a Python script that automates the rigging process in Maya.checked 3 Oct 2026
- Installation
- The instructions install the dpAutoRigSystem folder in Maya's scripts directory or another MAYA_PATH, then launch it with Python in Maya's Script Editor.checked 3 Oct 2026
- Intended users
- The project says it was created to help users make rigs themselves.checked 3 Oct 2026
- License
- The repository identifies the project as GPL-2.0 licensed.checked 3 Oct 2026
- Purpose
- dpAutoRigSystem is an open source, free automatic rigging system for Maya.checked 3 Oct 2026
- Rebuilding
- The system includes a rebuilding feature for updating a rig when needed.checked 3 Oct 2026
- Skinning
- The skinning tools can create skinCluster nodes and add or remove joint influences on selected geometries.checked 3 Oct 2026
- Support
- The project asks users to contact the maintainers with suggestions, questions, or comments and links to its wiki for documentation.checked 3 Oct 2026
- Weight transfer
- Skin weights can be copied using closest-point or UV-space methods, and exported or imported as JSON files.checked 3 Oct 2026
- Workflow
- The documented workflow creates guides as blueprints, parents them, configures rig attributes, adjusts controller shapes, skins the model, then cleans up and publishes it for animation.checked 3 Oct 2026
Where it runs
- Platforms
- The installation page gives example Maya scripts paths for Windows, Mac, and Linux.checked 3 Oct 2026
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