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Project IGI Game Converter

Project IGI Game Converter is a free standalone tool for inspecting and converting Project IGI 1 game files.

Place
#18 of 24
Score
5.7
Project IGI Game Converter's website

What Project IGI Game Converter is

Project IGI Game Converter is a free standalone tool for inspecting and converting Project IGI 1 game files. It is intended for modders and researchers who want to extract assets, edit them with other tools, and return them to the game. It can work with textures, meshes, scripts, archives, terrain, fonts, animations, audio, AI navigation graphs, and lightmaps. The graphical interface includes a searchable file tree, 3D model and 2D texture viewers, a texture editor, script and hex inspectors, and conversion actions. It renders MEF and OBJ models and can export MEF files to OBJ. It converts TEX, SPR, and PIC images, supports PNG export and resizing, and can save texture edits in the native game format. Script tools decompile QVM to QSC and compile QSC back to QVM. The command-line tool supports batch tasks, automated builds, scripting, and recursive folder processing. Windows has a GUI build; the macOS release is an Apple Silicon CLI build requiring macOS 12.0 or later. Applying model textures in the GUI requires selecting the active level folder in Settings.

Good

  • Free and licensed under MIT.
  • GUI includes model and texture viewers.
  • Exports MEF models to OBJ.
  • Supports batch tasks and recursive processing.
  • Texture edits can be saved in native format.

Watch out

  • macOS build is CLI-only.
  • macOS CLI requires Apple Silicon and macOS 12.0 or later.
  • GUI model textures require an active level folder setting.

Who it suits

This tool suits Project IGI 1 modders and researchers working with the game's proprietary assets. Its GUI and command-line options serve both interactive inspection and scripted batch workflows.

Verdict

Project IGI Game Converter covers inspection, conversion, and reinjection workflows for a broad range of game assets. Check the platform distinction and texture-mapping setup requirement before relying on its GUI.

The facts

Each one read from Project IGI Game Converter's own pages, with the date it was checked.

What it does

3D formats
The GUI can render native .mef and .obj models, and the CLI can export .mef models to .obj.checked 5 Oct 2026
Animation
The v1.9.4 notes describe an animation mode that plays IFF bone animations on textured 3D MEF models with skeletal skinning.checked 5 Oct 2026
Asset workflow
It is intended for modders and researchers to extract game assets, modify them with modern tools, and inject them back into the game.checked 5 Oct 2026
CLI
The CLI supports archive packing and unpacking, mesh and texture conversion, script decompilation and compilation, metadata editing, and recursive batch operations.checked 5 Oct 2026
File formats
It reads and converts proprietary textures, meshes, scripts, archives, terrain, fonts, and AI graphs.checked 4 Oct 2026
GUI
The GUI includes file tree navigation, interactive 3D model viewing, 2D texture previews, texture editing, script and hex inspectors, and conversion commands.checked 5 Oct 2026
GUI requirement
Applying textures to 3D models requires selecting the active level folder in Settings so the converter can resolve texture mappings.checked 4 Oct 2026
Integration
The project describes conversion workflows to standard OBJ and PNG files and metadata export to JSON; it does not state integrations with third-party services.checked 4 Oct 2026
License
The repository lists an MIT license.checked 5 Oct 2026
Lightmaps
The changelog documents lightmap support for MEF Type 3 models and commands for inspecting and exporting OLM lightmaps.checked 4 Oct 2026
Mesh conversion
It exports proprietary MEF models to standard OBJ files.checked 4 Oct 2026
Metadata
It can export DAT mappings to JSON and compile them into binary DAT or MTP packages.checked 4 Oct 2026
Purpose
The project describes itself as a standalone converter and inspector for Project IGI 1 game files.checked 5 Oct 2026
Script conversion
It decompiles QVM bytecode to QSC source and compiles QSC back to QVM.checked 4 Oct 2026
Security
GitHub’s repository security page says the project has no detected security policy and no published security advisories.checked 5 Oct 2026
Support
The repository exposes GitHub Issues as a place to report or track project issues.checked 4 Oct 2026
Supported assets
The README names textures, meshes, scripts, archives, terrain, fonts, and AI graphs among the proprietary formats it can inspect or convert.checked 5 Oct 2026
Texture conversion
It converts TEX, SPR, and PIC images, including PNG export and resizing.checked 4 Oct 2026
Texture editing
The GUI can preview .tex, .spr, and .pic assets and save texture edits back to the native game format.checked 5 Oct 2026

Where it runs

macOS availability
The v1.10.1 release provides a native Apple Silicon arm64 CLI build requiring macOS 12.0 or later, with no Qt dependency.checked 5 Oct 2026
Texture mapping limit
To apply textures to 3D models in the GUI, the user must first select the active level folder in Settings so the correct texture mappings can be resolved.checked 5 Oct 2026
Windows availability
The release notes say the Windows GUI remains the default build.checked 5 Oct 2026

The company

Maker
The maker profile describes Heaven-HM as a game developer and reverse engineer focused on Project I.G.I. modding, scripting, and engine tooling.checked 5 Oct 2026

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