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UABEA

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files, available for Windows and Linux.

Place
#1 of 24
Score
7.0
UABEA's website

What UABEA is

UABEA is a free reader and writer for Unity Asset Bundles and Serialized Files, available for Windows and Linux. Its maker positions it as a modding and research tool rather than an asset extraction tool. Supported asset types include textures, TextAssets, fonts, audio, and MonoBehaviours; it also supports batch extraction and archive repacking. Addressables bundles can be handled, but editing them requires clearing CRC checks with a CRC cleaning tool. The newer UABEANext version adds docking and multi-bundle opening, though it remains a work in progress. The latest listed release requires .NET Runtime 6.0. Windows also requires the Visual C++ Redistributable, while Linux requires glibc 2.29 or later; users of distributions such as musl need to compile UABEA themselves. Font import and export supports TTF and OTF, but not font atlases. Switch textures can be edited when swizzled, but newly added textures are not swizzled automatically. The repository identifies UABEA as MIT licensed.

Good

  • Free and MIT licensed.
  • Supports Unity Asset Bundles and Serialized Files.
  • Handles textures, fonts, audio, and MonoBehaviours.
  • Supports batch extraction and archive repacking.
  • Available for Windows and Linux.

Watch out

  • Requires .NET Runtime 6.0.
  • Windows also requires the Visual C++ Redistributable.
  • Linux requires glibc 2.29 or later.
  • UABEANext is still a work in progress.

Who it suits

UABEA suits people working with Unity game files for modding or research on Windows or Linux. Linux users should check the glibc requirement, and Addressables editing requires an additional CRC-cleaning step.

Verdict

UABEA provides a range of Unity file editing capabilities for modding and research. Check its runtime requirements and format-specific limits, especially for Addressables and font atlases.

Plans and prices

From UABEA's own pricing page, checked 19 Oct 2026.

All about pricing
PlanPriceWhat it gives you
UABEAFreecross-platform Asset Bundle and Serialized File reader/writer · modding and research focus

The facts

Each one read from UABEA's own pages, with the date it was checked.

What it does

Addressables
Editing Unity Addressables bundles requires clearing CRC checks with the project’s separate CRC-cleaning tool.checked 19 Oct 2026
Community support
The project’s support channel is its GitHub issue and discussion system, where users seek help with formats, imports and modding workflows.checked 19 Oct 2026
Dependencies
Listed libraries include Avalonia, AssetsTools.NET, Cpp2IL, Mono.Cecil, AssetRipper.TextureDecoder, ImageSharp and Fsb5Sharp.checked 19 Oct 2026
Developer API
The project publishes source code and a .NET solution, but its public pages do not document a separate web API or SDK.checked 19 Oct 2026
Documentation depth
User documentation is primarily the README, release notes, GitHub issues and discussions rather than a dedicated help center.checked 19 Oct 2026
Editing limitation
The release notes say Switch textures can be edited when swizzled, but newly added textures are not swizzled automatically.checked 3 Oct 2026
Extraction positioning
The maintainer recommends AssetRipper or AssetStudio when the goal is only asset extraction.checked 19 Oct 2026
Independent use: Baldi’s Basics
An itch.io tutorial describes opening shared asset files, exporting PNG textures, editing them and importing the results with UABEA.checked 19 Oct 2026
Independent use: Pokémon modding
A Whack a Hack tutorial uses UABEA to extract and replace Pokémon Brilliant Diamond and Shining Pearl textures and add a new type.checked 19 Oct 2026
Independent use: successful texture replacement
A Reddit user reports that UABEA imported edited sprites successfully and loaded faster than AssetStudio in that workflow.checked 19 Oct 2026
Independent use: texture editing
A Steam Darkwood guide uses UABEA to inspect MonoBehaviours and GameObjects, change values and save modified resource files.checked 19 Oct 2026
Independent use: texture workflow
A Steam Wrestling Empire tutorial documents exporting textures as PNG, editing them externally and importing them through the texture plugin.checked 19 Oct 2026
Intended use
The maker describes UABEA as a modding and research tool rather than an asset extraction tool.checked 3 Oct 2026
License
The project is released under the MIT license.checked 19 Oct 2026
Limit: audio import
A maintainer issue discussion explains that audio import is difficult because encoding support and external resource-file management are unresolved.checked 19 Oct 2026
Limit: external resS handling
UABEA cannot open resS files directly, and mesh data may require updating the referenced resS path for the mesh to appear.checked 19 Oct 2026
Limit: mesh export quality
A GitHub discussion says UABEA and UABE have not been strong asset-export tools and recommends AssetRipper or an AssetStudio fork for meshes.checked 19 Oct 2026
Limit: mesh import complexity
The maintainer says mesh import generally requires building a Unity project with the same engine version and copying mesh dumps plus possible resS data.checked 19 Oct 2026
Limit: missing video feature
An open issue requests restoration of VideoClip import and export, indicating that capability is missing or unavailable.checked 19 Oct 2026
Limit: newer Unity compatibility
Open issues report failed MonoBehaviour deserialization and compatibility problems with newer Unity 6000 and other recent versions.checked 19 Oct 2026
Limit: raw mesh corruption
A user reports that importing raw mesh data caused corruption or non-working meshes, while textures worked.checked 19 Oct 2026
Limit: requested batch tools
Open issues request batch import/export and command-line raw-import support.checked 19 Oct 2026

Where it runs

Linux download
The project links to Linux nightly builds for both UABEA and UABEANext.checked 3 Oct 2026
Linux limitation
Users on non-glibc distributions such as musl must compile UABEA themselves.checked 19 Oct 2026

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