AssetRipper

B
B tier on Game Asset ExtractorsScore 7.1 · #3 of 24
Android app
Not listed
Free plan
Yes
Paid plans from
$10/mo
Runs on
Linux, Mac, Windows
assetripper.com
The AssetRipper homepage

Summary

AssetRipper is an analysis tool for game developers working with Unity files. It can identify accidentally included dependencies, broken asset references, and code that may not have been inlined or trimmed, as well as convert assets to native Unity format. Unity Project Export creates a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export produces meshes, scenes, and prefabs as GLB models, including for workflows such as Blender. AssetRipper supports Unity versions from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10.00 USD per month while an eligible membership is active, and adds features such as shader decompilation, static mesh separation, asset path overrides, and deduplication. DirectX shader decompilation is Windows-only; Vulkan and OpenGL shader decompilation work on any platform. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower rates on other platforms. Asset deduplication applies only to specified asset types.

Who it is for

It suits game developers analyzing Unity game files or exporting assets into Unity projects and external viewing workflows. Users needing DirectX shader decompilation need Windows.

What is good

  • Free builds for Linux, macOS, and Windows
  • Exports Unity projects and GLB models
  • Supports a broad stated range of Unity versions
  • Premium adds shader and asset-management features

What to know first

  • Support quality varies across Unity versions
  • DirectX shader decompilation is Windows-only
  • Il2Cpp analysis succeeds on a minority of x86 methods
  • Asset deduplication covers only specified asset types

Verdict

AssetRipper provides both Unity project export and an option for viewing exported content outside Unity. Check the stated platform and analysis limits against the files and features you need.

AssetRipper plans and pricing

All plans
AssetRipper Free Free stable and nightly builds · Windows, Mac, Linux assetripper.com · 1 Oct 2026
AssetRipper Premium $10/mo $10 per month active membership required · premium features ko-fi.com · 1 Oct 2026

Compared on game asset extractors

Free plan
Yesassetripper.com
Asset types
audio, fonts, images, models, text, video, shaders, sprites, terrain, scenes, prefabsassetripper.com
Game file formats
CAB-*, .assets, .sharedAssets, .unity3d, .bundleassetripper.com
Model formats
GLB, Unity YAMLassetripper.com
Texture formats
BMP, EXR, HDR, JPEG, PNG, TGAassetripper.com
Batch extraction
Yesassetripper.com

Facts

Purpose
AssetRipper is an analysis tool for game developers.assetripper.com · 1 Oct 2026
Unity analysis
It analyzes Unity game files to find accidentally included dependency assets, convert assets to native Unity format, identify code that could not be inlined or trimmed, and find broken asset references.assetripper.com · 1 Oct 2026
Unity support
AssetRipper supports Unity versions from 3.5.0 to 6000.4.X, with varying support quality.github.com · 1 Oct 2026
Unity export
Unity Project Export produces a Unity project that can be opened inside Unity Editor.assetripper.com · 1 Oct 2026
Blender workflow
Primary Content Export is tailored for viewing content outside Unity, including in Blender, and exports meshes, scenes, and prefabs as GLB models.assetripper.com · 1 Oct 2026
Premium features
Premium features include shader decompilation, static mesh separation, prefab outlining, traditional Il2Cpp analysis, asset path overrides, user-defined package export, and asset deduplication.assetripper.com · 1 Oct 2026
Shader limitation
Vulkan and OpenGL shaders can be decompiled on any platform, while DirectX shaders can only be decompiled on Windows.assetripper.com · 1 Oct 2026
Il2Cpp limitation
Traditional Il2Cpp analysis currently succeeds on about 10% to 20% of methods on x86 games, with lower success rates on other platforms.assetripper.com · 1 Oct 2026
Asset deduplication limit
Asset deduplication is currently limited to Mono Scripts, Shaders, Compute Shaders, Audio Clips, Text Assets, Meshes, and Textures without sprites.assetripper.com · 1 Oct 2026
Bundle limitation
Changes to an asset bundle format, such as prepended null bytes or whole-file encryption, prevent AssetRipper from loading it.assetripper.com · 1 Oct 2026
License
AssetRipper is licensed under the GNU General Public License v3.0.github.com · 1 Oct 2026
Support
The project has a dedicated Discord server for development.github.com · 1 Oct 2026
Premium access
Premium access is granted while a user has an active membership on Ko-fi, Buy Me a Coffee, GitHub Sponsors, or PayPal.assetripper.com · 1 Oct 2026

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