ProceduralCity
ProceduralCity is a web tool for generating detailed cityscapes for games, artwork, and creative projects.
What ProceduralCity is
ProceduralCity is a web tool for generating detailed cityscapes for games, artwork, and creative projects. Its procedural algorithms create a 2D OpenStreetMap-format blueprint containing roads and building footprints. Users can adjust road networks, building density, architectural styles, and natural landscapes, including organic paths, highways, and roundabouts. The tool produces high-resolution visual map renders and splat maps. OSM exports can be imported into Blender, Unity, and Unreal Engine; OSM is currently supported while additional export formats are in development. Plans list different generation areas, road capabilities, formats, support, and usage rights, from Monthly Supporter at $5 a month to Visionary at $49 a month. Architect costs $19 a month and Urbanist $29 a month. Every listed subscription currently shows a Coming Soon button. ProceduralCity identifies game developers, VFX artists, and hobbyist world builders as its audience and directs support to Discord.
Good
- Controls roads, density, architecture, and landscapes
- Generates OpenStreetMap blueprints
- Creates high-resolution renders and splat maps
- Exports can enter Blender, Unity, and Unreal
- Users retain rights to generated city data
Watch out
- Plans currently show Coming Soon
- OSM is the currently supported export format
- Additional formats are still in development
- Service may temporarily store account and city data
Who it suits
It suits game developers, VFX artists, and hobbyist world builders who need procedural maps or city references. Blender, Unity, and Unreal users can use the listed OSM export path.
Verdict
ProceduralCity offers controllable procedural city generation with map renders and an OSM workflow for major 3D tools. Review the current availability labels and export limitations before planning a production pipeline.
Plans and prices
From ProceduralCity's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Monthly Supporter | $5 a month | 5 credits each month · special thank you and early access when full SaaS launches · $5/month |
| Architect | $19 a month | Maximum generation area 2km² · grid-based and organic roads · OSM export · community support · personal use license · $19/month |
| Urbanist | $29 a month | Maximum generation area 10km² · highways, roundabouts, and complex intersections · OSM, FBX, and other formats · priority support · commercial use license · $29/month |
| Visionary | $49 a month | Unlimited generation area · AI-assisted road generation · API access and integrations · dedicated support · commercial use license · $49/month |
The facts
Each one read from ProceduralCity's own pages, with the date it was checked.
What it does
- Audience
- The site identifies game developers, VFX artists, and hobbyist world builders as intended users.checked 7 Oct 2026
- Availability
- The four listed subscription plans each have a Coming Soon button on the site.checked 7 Oct 2026
- Customization
- Users can control road networks, building density, architectural styles, and natural landscapes.checked 7 Oct 2026
- Data sharing
- The privacy policy says it does not sell or trade personally identifiable information and may share it with trusted service providers under confidentiality commitments.checked 7 Oct 2026
- Export limit
- The FAQ says OSM is currently supported and that additional export formats are in development.checked 7 Oct 2026
- Generation
- The tool uses procedural algorithms to create a 2D OpenStreetMap-format blueprint defining roads and building footprints.checked 7 Oct 2026
- Integrations
- The site says OSM exports can be imported into Blender, Unity, and Unreal Engine.checked 7 Oct 2026
- Privacy
- The privacy policy says the service collects account details, usage data, and generator parameters or resulting city data that may be stored temporarily or for a limited period.checked 7 Oct 2026
- Purpose
- ProceduralCity describes itself as an AI-driven tool for generating detailed cityscapes for games, artwork, and creative projects.checked 7 Oct 2026
- Renders
- The site says users can create high-resolution visual map renders and splat maps directly from the tool.checked 7 Oct 2026
- Roads
- The site describes generated road patterns including organic paths, highways, and roundabouts.checked 7 Oct 2026
- Support
- The site directs users to its Discord community for help and feedback.checked 7 Oct 2026
- User content
- The terms say users retain rights to generated city data and visual renders, while granting ProceduralCity a limited license to use them to operate, develop, improve, and promote the service with attribution.checked 7 Oct 2026
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