Procedural City Generator
Procedural City Generator is a Windows suite of procedural tools for creating true-scale, optimized cities inside Unreal Engine 5.
What Procedural City Generator is
Procedural City Generator is a Windows suite of procedural tools for creating true-scale, optimized cities inside Unreal Engine 5. It supports straight and curved roads, complex intersections, unlimited road connections, and elevation changes. A spline-based shape generator lets users define building forms, which a modular, grammar-based generator turns into geometry. Meshes are instantiated during generation, and blueprints can be converted to hierarchical and instanced static meshes in one step. UE5 World Partition and its layer system divide cities into chunks that can load or unload for larger worlds. The maker describes uses in games, movies, architectural visualization, and simulations, for hobbyists, game developers, architects, and digital artists. Plans are paid per seat, with rental and perpetual Indie or Company options, plus a Custom license. A limited company-only trial is available by contacting the maker.
Good
- Supports straight, curved, and elevated roads
- Procedural building shape and geometry generation
- World Partition chunk loading and unloading
- Blueprint conversion to instanced static meshes
- Limited trial available for companies
Watch out
- Windows and Unreal Engine 5 focused
- No free plan
- Company-only trial requires contacting maker
- Subscriptions are not refundable
Who it suits
It suits Unreal Engine 5 creators building cities for games, films, visualization, or simulations. Hobbyists, developers, architects, and digital artists are named audiences.
Verdict
Procedural City Generator combines procedural roads, buildings, mesh optimization, and World Partition management for Unreal Engine 5 city projects. Check the per-seat licensing, Windows requirement, and company-only trial terms before choosing a plan.
Plans and prices
From Procedural City Generator's own pricing page, checked 8 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Indie Licence — rental | $15 a month | per seat · Core components · Procedural Building Generator · Procedural Road Generator · Building shape designer · Intersection Solver · Sample Contents · Standard Support |
| Indie Licence — perpetual | $185, paid once | per seat · Core components · Procedural Building Generator · Procedural Road Generator · Building shape designer · Intersection Solver · Sample Contents · Standard Support |
| Company Licence — rental | $250 a year | per seat · Core components · Procedural Building Generator · Procedural Road Generator · Building shape designer · Intersection Solver · Sample Contents · Premium Support · Project assistance |
| Company Licence — perpetual | $450, paid once | per seat · Core components · Procedural Building Generator · Procedural Road Generator · Building shape designer · Intersection Solver · Sample Contents · Premium Support · Project assistance |
| Custom Licence | Priced on request | Above 25 users · Case Basis support · Project assistance |
The facts
Each one read from Procedural City Generator's own pages, with the date it was checked.
What it does
- Buildings
- Users can create building shapes with a procedural spline shape generator and turn them into geometry using a modular grammar-based building generator.checked 8 Oct 2026
- Contact
- The maker lists [email protected] and an address in Lomé, Togo.checked 8 Oct 2026
- Documentation
- The maker provides documentation covering installation, prerequisites, road and lot tools, world management, procedural buildings, troubleshooting, and a California City Kit.checked 8 Oct 2026
- Integrations
- The product is designed for Unreal Engine 5 and uses UE5 World Partition for managing larger worlds.checked 8 Oct 2026
- Intended users
- The maker describes use for games, movies, architectural visualization, simulations, and creators including hobbyists, game developers, architects, and digital artists.checked 8 Oct 2026
- License limits
- The page describes Indie licensing for revenue below 100K or fewer than eight users, Company licensing for revenue above 100K or fewer than 25 users, and Custom licensing above 25 users.checked 8 Oct 2026
- Optimization
- The plugin automatically instantiates meshes during generation and offers one-click conversion of blueprints to hierarchical and instanced static meshes.checked 8 Oct 2026
- Purpose
- Procedural City Generator is a suite of interactive tools for generating true scale-optimized cities within Unreal Engine 5.checked 8 Oct 2026
- Refund terms
- Orders may be cancelled within 14 days, but subscriptions are not refundable and product refunds require proof that the goods do not work as described.checked 8 Oct 2026
- Roads
- The product supports straight and curved roads, complex intersections, unlimited road connections, and elevation differences.checked 8 Oct 2026
- Support
- The Indie license includes Standard Support, Company includes Premium Support, and Custom includes Case Basis support.checked 8 Oct 2026
- World management
- The product integrates with UE5 World Partition and its layer system to split cities into chunks that can be loaded and unloaded.checked 8 Oct 2026
The company
- Company identity
- The About page describes Procedural World Lab as a community of creators and artists and lists 2016 as when it started.checked 8 Oct 2026
- Founded
- 2016checked 28 Sep 2026
- Headquarters
- Agoè-Zongo, Lomé, Togochecked 28 Sep 2026
Money
- Trial
- A limited trial edition is currently available only to companies by contacting the maker.checked 8 Oct 2026
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