Playtesting.games
Playtesting.games helps mobile game studios collect player feedback during development.
What Playtesting.games is
Playtesting.games helps mobile game studios collect player feedback during development. Studios can arrange single-session tests of onboarding, tutorials, first levels, or a game’s general feel, as well as multi-session playtests about perceptions of mechanics and balance across D1–D7. For late-stage games, a studio can use its own Discord community to gather audio commentary, video, and face recordings. In those tests, players start recording in the app, play normally, and the app uploads the session with any survey added to the platform. Analysis tools include analytics, video annotation and comments, highlights, team comments, and automatically generated audio transcription. Community members can log installed games and hours played, giving studios a basis for targeting testers by gaming behavior. The listed community packages are one-time purchases for Android games and must be used within six months. Level 1 costs $295, paid once for five testers at 15 minutes each; Level 2 costs $345, paid once for five testers at 30 minutes each; Level 3 costs $445, paid once for five testers at 45 minutes each. Front face camera recording is an added cost for each package.
Good
- Supports single-session and multi-session playtests
- Includes video annotation, highlights, and team comments
- Tester targeting can use logged games and hours played
- Offers automatically generated audio transcription
Watch out
- No free plan
- Listed community packages are for Android games only
- Packages must be used within six months
- Face camera recording costs extra per tester
Who it suits
Playtesting.games suits mobile game studios seeking structured feedback on early gameplay or late-stage builds. Its listed community packages are for Android games, with session lengths and tester counts specified by level.
Verdict
Playtesting.games combines player sessions with tools for reviewing and discussing feedback. Compare the one-time package lengths and extra recording costs with the testing your studio needs.
Plans and prices
From Playtesting.games's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Level 1 | $295, paid once | 5 testers · 15 minutes each · front face camera recording +$39 per tester · Android games only · use within 6 months |
| Level 2 | $345, paid once | 5 testers · 30 minutes each · front face camera recording +$59 per tester · Android games only · use within 6 months |
| Level 3 | $445, paid once | 5 testers · 45 minutes each · front face camera recording +$79 per tester · Android games only · use within 6 months |
The facts
Each one read from Playtesting.games's own pages, with the date it was checked.
What it does
- Analytics
- The site describes a suite of analytics, video annotation, and video commenting tools for playtest analysis.checked 7 Oct 2026
- Community testing
- Studios can use their own Discord community to collect audio commentary, video, and face recordings on late-stage games.checked 7 Oct 2026
- Multi-session testing
- Multi-session playtests are presented as a way to understand player perceptions of game mechanics and balance across D1–D7.checked 7 Oct 2026
- Pricing limits
- The listed community packages are available only for Android games, and the site says packages can be used within six months of purchase.checked 7 Oct 2026
- Pricing options
- The pricing page says bulk-buying discounts are available and testers can be used across multiple games.checked 7 Oct 2026
- Product
- The service enables feedback-driven development for mobile game studios.checked 7 Oct 2026
- Review tools
- The site lists video highlighting, team comments, and automatically generated audio transcription.checked 7 Oct 2026
- Session flow
- For own-community tests, users start recording through the app, play normally, and the app uploads the playtest with any survey added to the platform.checked 7 Oct 2026
- Single-session testing
- The tester community can be used for single-session tests of onboarding, tutorials, first levels, and the general feel of a game.checked 7 Oct 2026
- Support
- The site offers an on-demand UX report by games user researcher Steve Bromley.checked 7 Oct 2026
- Target audience
- The maker describes the product as enabling feedback-driven development for mobile game studios.checked 7 Oct 2026
- Tester targeting
- The site says community members can log installed games and hours played so targeting is based on gaming behavior.checked 7 Oct 2026
The company
- Company team
- The About page lists Christian Sino as CEO and Alexandros Spyropoulos as CTO.checked 7 Oct 2026
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