PadLink

B
B tier on Controller Mapping SoftwareScore 7.3 · #1 of 28
Android app
Yes
Free plan
Yes
Runs on
Android, iOS, Mac, Windows
padlink.nimets.com
The PadLink homepage

Summary

PadLink turns controllers that macOS does not recognize into game input, routing them as virtual DualShock 4 controllers or as keyboard and mouse. Different controllers can use different output modes at the same time. Named mapping profiles let users bind buttons to keys and assign analog sticks to Mouse, Arrow Keys, WASD, or off. The app reads USB HID controllers through per-device profiles, and the maker says profiles are added over time. A companion app for iOS and Android can turn a phone into a controller for a computer running PadLink on the same local network. Standard is free at 0.00 USD per free and supports one active controller; Pro costs 2.99 USD per once and allows up to four, with ad-free Mobile Remote, Car Driving cockpit, and future updates. Pro includes an optional seven-day trial that requires no card or sign-up and supports up to two controllers. On Windows, virtual gamepad output requires the third-party ViGEmBus driver; keyboard-and-mouse output does not. Desktop input is processed locally, while free-tier Remote may show ads.

Who it is for

PadLink suits people who want to use controllers macOS does not recognize for games, or map game input to keyboard and mouse. Its phone companion is for users with a computer running PadLink and a phone on the same local network.

What is good

  • Routes controllers as virtual DualShock 4 or keyboard and mouse.
  • Supports named keyboard-mapping profiles.
  • Phone companion works over the same local network.
  • Desktop input processing happens locally.
  • Pro is listed at 2.99 USD per once.

What to know first

  • Standard supports one active controller.
  • Windows virtual gamepad output depends on ViGEmBus.
  • Free-tier Remote may show ads.
  • Pro license validation sends device details to Polar.

Everything Xiaomi review

PadLink: the full review

PadLink offers flexible controller routing and remapping, with a free one-controller tier and a one-time Pro license. Windows users who need virtual gamepad output must also account for the ViGEmBus driver requirement.

PadLink converts compatible controllers into gamepad or keyboard-and-mouse input for games, with a phone-as-controller option for computers on the same local network. It suits Mac players who need flexible routing and mapping; its one-controller free tier is useful for a simple setup, while Pro is aimed at multi-controller use.

Overview

PadLink addresses a practical compatibility problem: it turns controllers macOS does not recognize into standard input that games can use. It can route controllers independently, so one can act as a virtual DualShock 4 while another sends keyboard and mouse input. That flexibility is its strongest case; controller support depends on per-device profiles, so it is not a universal fix for every USB HID device.

Key features

Named keyboard-mapping profiles let users bind buttons to keys and map analog sticks to mouse movement, arrow keys, WASD, or no output. This is useful when a game expects keyboard controls, though it requires setting up mappings rather than relying solely on a gamepad output.

The iOS and Android Mobile Remote app makes a phone a controller for a computer running PadLink on the same local network. It adds a way to play without another physical controller, but the free tier’s Remote is ad-supported; Pro removes those ads.

The maker says macOS gamepad mode uses an Apple-notarized DriverKit extension and does not require changes to SIP, kernel extensions, or root access. Desktop input is processed locally, and desktop apps do not require an account or include analytics, advertising, or behavioral tracking, according to the maker. Free-tier Remote may show ads through LevelPlay, Google AdMob, and Unity Ads; those providers may collect device and advertising identifiers and ad interaction data. Pro activation sends the license key, device name, and a derived device identifier to Polar for license validation and management.

Windows virtual-gamepad output requires the third-party ViGEmBus driver. Keyboard-and-mouse output does not, making that mode the simpler route for Windows users who do not want to install the driver.

Pricing

PlanPriceWhat it includes
Standard0.00 USD per freeOne active controller, virtual gamepad and keyboard-and-mouse modes, and ad-supported Mobile Remote.
Pro2.99 USD per onceUp to four active controllers, ad-free Mobile Remote, Car Driving cockpit, and a lifetime license with future updates.

Standard fits a single-controller setup and lets users choose either output mode without paying. Its one-controller cap and Remote ads are the clear trade-offs. Pro costs 2.99 USD once rather than recurring, and is the better fit for multiple active controllers or an ad-free Remote; it also adds Car Driving cockpit. The opt-in Pro trial lasts 7 days, needs no card or sign-up, and permits up to two controllers at once. That trial gives a short way to assess the extra controller capacity, but its two-controller limit is below Pro’s four-controller ceiling.

Platforms

PadLink supports macOS and Windows desktop apps, with iOS and Android versions of Mobile Remote. The phone app connects to a computer running PadLink on the same local network. Windows users seeking virtual-gamepad output need ViGEmBus; keyboard-and-mouse output works without it.

Who it's for

PadLink is most compelling for Mac players with a controller that macOS does not recognize, especially those who need to route different controllers to different kinds of input. It also suits people who want a phone to act as a computer controller on their local network. A one-controller player can stay on Standard; households or setups using several controllers have a concrete reason to move to Pro. It is less suitable for anyone who needs guaranteed support for an unspecified controller or wants Windows virtual-gamepad output without a third-party driver.

Pros and cons

  • Pros: Each controller can use virtual DualShock 4 or keyboard-and-mouse output, including both modes across controllers, so mixed setups need not share one mapping style.
  • Pros: Standard includes both output modes at no cost, making a one-controller setup usable without a paid license.
  • Pros: Pro is a one-time 2.99 USD purchase with a four-controller limit and future updates, avoiding a recurring subscription.
  • Cons: Standard allows only one active controller, so multi-controller users must pay for Pro.
  • Cons: Free Mobile Remote is ad-supported, and its ad providers may collect identifiers and interaction data.
  • Cons: Windows virtual-gamepad mode depends on ViGEmBus, an extra driver requirement not needed for keyboard-and-mouse output.
  • Cons: Controller input relies on per-device profiles, so coverage is a consideration for less common devices.

Alternatives

Controller Mapping Software is the broader category directory for comparing options.

AntiMicroX is a free GPL v3 desktop application for Linux and Windows; choose it if those platforms and a free option matter more than PadLink’s phone remote and macOS focus.

ControllerBuddy is free and open-source under GNU GPL v3.0 for Linux and Windows, making it an alternative for users on those platforms who want open-source software.

JoyShockMapper is a free download with a Windows release and a Linux build-from-source option; consider it if Linux or Windows is your target platform.

OmniControl runs on Windows and has a free, no-time-limit plan for controller reading, mapping, and tuning without an account. Its Insider plan is 9.99 USD per month, billed monthly until canceled; choose it if Windows mapping and tuning are the priority.

DS4Windows is a free Windows application for Windows 10 or newer that requires .NET 8.0 Desktop Runtime, Visual C++ Redistributable, and ViGEmBus. It is a Windows-specific alternative for users comfortable with those requirements.

Steam Input is a free option across API, Linux, macOS, and Windows; consider it when those platform options make it a better fit.

Joystick Gremlin is a free Windows option.

JoyToKey is a Windows alternative with a free plan and trial; its license is 7.50 USD per month for continued use after the trial period.

Verdict

PadLink is a strong fit for Mac players who need to make otherwise unrecognized controllers usable, particularly when they want separate gamepad and keyboard mappings or phone-based control. Standard is enough for one controller, while the inexpensive one-time Pro license makes sense for up to four and removes Remote ads. Look elsewhere if your controller lacks a suitable profile, or if Windows virtual-gamepad output without ViGEmBus is essential.

PadLink plans and pricing

All plans
Standard Free 1 active controller · virtual gamepad and keyboard + mouse modes · ad-supported Mobile Remote padlink.nimets.com · 4 Oct 2026
Pro $2.99 once one-time Up to 4 active controllers · ad-free Mobile Remote · Car Driving cockpit · lifetime license with future updates padlink.nimets.com · 4 Oct 2026

Compared on controller mapping software

Free plan
Yespadlink.nimets.com
Paid from
2.99 one-timepadlink.nimets.com
Supported platforms
macOS, Windows, iOS, Androidpadlink.nimets.com
Keyboard and mouse remap
Yespadlink.nimets.com
Virtual controller output
Yespadlink.nimets.com
Simultaneous devices
4 devicespadlink.nimets.com

Facts

Purpose
PadLink turns controllers macOS does not recognize into standard gamepad or keyboard-and-mouse input for games.padlink.nimets.com · 4 Oct 2026
Output modes
Each controller can be routed as a virtual DualShock 4 or as keyboard and mouse, including using both modes at once across controllers.padlink.nimets.com · 4 Oct 2026
Mapping
Named keyboard-mapping profiles let users bind buttons to keys and map analog sticks to Mouse, Arrow Keys, WASD, or off.padlink.nimets.com · 4 Oct 2026
Controller support
The app reads USB HID controllers using per-device profiles, and the maker says more profiles are added over time.padlink.nimets.com · 4 Oct 2026
Mobile Remote
The companion iOS and Android app turns a phone into a controller for a computer running PadLink on the same local network.padlink.nimets.com · 4 Oct 2026
Platforms
The maker lists macOS 13 or later and Windows 10/11 for desktop, and iOS 16 or later and Android 8 or later for PadLink Remote.padlink.nimets.com · 4 Oct 2026
Trial limit
The opt-in Pro trial lasts 7 days, needs no card or sign-up, and allows up to 2 controllers at once.padlink.nimets.com · 4 Oct 2026
Security
The maker says macOS gamepad mode uses an Apple-notarized DriverKit extension and does not require SIP changes, kernel extensions, or root access.padlink.nimets.com · 4 Oct 2026
Privacy
Desktop input processing happens locally, and the maker says desktop apps do not require an account or include analytics, advertising, or behavioral tracking.padlink.nimets.com · 4 Oct 2026
Privacy limits
Free-tier Remote may show ads through LevelPlay, Google AdMob, and Unity Ads, whose providers may collect device and advertising identifiers and ad interaction data.padlink.nimets.com · 4 Oct 2026
License validation
Pro activation sends the license key, device name, and derived device identifier to Polar to validate and manage the license.padlink.nimets.com · 4 Oct 2026
Windows driver
Windows virtual-gamepad output depends on the third-party ViGEmBus driver; keyboard-and-mouse output does not require it.padlink.nimets.com · 4 Oct 2026
Support
The maker says it replies to email questions within one business day and handles bugs, controller requests, and feature ideas through its public GitHub community.padlink.nimets.com · 4 Oct 2026
Maker
PadLink is published by Nimets Technology and operated by Rath Socheat in Phnom Penh, Cambodia.padlink.nimets.com · 4 Oct 2026

Company

Headquarters
Phnom Penh, Cambodiapadlink.nimets.com · 28 Sept 2026

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