
NMSE (No Man's Save Editor)
NMSE (No Man’s Save Editor) is a free, open-source desktop editor for No Man’s Sky saves.
What NMSE (No Man's Save Editor) is
NMSE (No Man’s Save Editor) is a free, open-source desktop editor for No Man’s Sky saves. It can change inventories, unlock items, adjust discoveries, and create backups. Its visual inventory grid supports drag-and-drop item handling, automatic stacking, and sorting, while a backup picker lets users restore a saved copy. The editor supports saves from Steam, GOG, Xbox Game Pass, PlayStation 4, and Nintendo Switch, and includes all 16 game languages. It also supports cross-editor import and export of practically everything. NMSE runs on Windows, Linux, and macOS. Windows users receive a ZIP release; Linux has an AppImage with Wine included, and macOS has a DMG with a Wine launcher. The Linux and macOS versions run through Wine compatibility layers. The maker says the app will remain free and ad-free. This fan-made project is licensed under GPL 3.0 and is not affiliated with Hello Games. Community help is available through Discord, while bug reports go to GitHub issues.
Good
- Free and ad-free, according to the maker.
- Supports saves from five listed platforms.
- Inventory grid includes drag-and-drop, stacking, and sorting.
- Supports all 16 game languages.
Watch out
- Linux and macOS versions run through Wine compatibility layers.
- Windows release is distributed as a ZIP.
- It supports No Man’s Sky saves only.
Who it suits
NMSE suits No Man’s Sky players who want to edit supported saves on desktop, including inventories and discoveries. Linux and macOS users should be comfortable with its Wine-based releases.
Verdict
NMSE provides save editing and backup tools across several No Man’s Sky save platforms. Check the platform-specific release format before choosing it.
Plans and prices
From NMSE (No Man's Save Editor)'s own pricing page, checked 4 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| NMSE | Free | Free and ad-free · desktop save editor |
| Free | Free | ad-free · desktop save editing |
The facts
Each one read from NMSE (No Man's Save Editor)'s own pages, with the date it was checked.
What it does
- Account-reward limitation
- Account-reward edits may require launching the game offline and editing platform settings because the game can recreate reward files at runtime.checked 15 Oct 2001
- API and SDK
- The published documentation describes an internal .NET application architecture but does not document a public web API or SDK.checked 15 Oct 2001
- Backups
- NMSE automatically creates the ten most recent timestamped ZIP backups for each save folder.checked 15 Oct 2001
- Bases and settlements
- The editor handles base inventories, storage, settlement statistics, production, perks, corvette caches, fishing inventories and space-station data.checked 15 Oct 2001
- Build requirements
- Building from source uses dotnet restore/build/test and requires the .NET 10.0 SDK with Windows or cross-compilation targeting enabled.checked 15 Oct 2001
- Community support
- The project directs users to Discord, GitHub issues and Reddit for help and bug reporting.checked 15 Oct 2001
- Companions
- Companion features include creature editing, custom creature building, pet-battle editing and pet-battle seed searches.checked 15 Oct 2001
- Developer documentation depth
- Developer documentation covers architecture, core logic, data, I/O, models and UI internals.checked 15 Oct 2001
- Documentation
- The project publishes a panel-by-panel user guide, developer documentation, contribution guidance, code-of-conduct material and support links.checked 15 Oct 2001
- Editing
- It can modify inventories, unlock items, tweak discoveries, and make backups.checked 4 Oct 2001
- Installation
- Windows installation consists of downloading a release archive, extracting it and running NMSE.exe; Steam, GOG and Xbox Game Pass save locations can be auto-detected.checked 15 Oct 2001
- Integrations
- The documented integrations are save formats and game platforms rather than third-party SaaS services; no external service integrations are listed.checked 15 Oct 2001
- Inventory tools
- NMSE provides visual grids, drag-and-drop management, auto-stacking, sorting, imports and exports, backups, procedural-stat searches and a raw JSON viewer.checked 15 Oct 2001
- Languages
- The application is localized in 16 languages, including English, French, German, Spanish, Portuguese, Chinese, Japanese and Korean.checked 15 Oct 2001
- Latest release
- The releases page lists NMSE v1.4.29 as the latest release, dated 1 October 2026, with external-change detection added and several bug fixes.checked 15 Oct 2001
- Licence
- The current repository README identifies the project licence as GNU Affero General Public License 3.0 and excludes reverse-engineered game-derived portions from wholesale reuse.checked 15 Oct 2001
- License and affiliation
- The maker identifies NMSE as a fan-made project under GPL 3.0 and says it is not affiliated with Hello Games.checked 4 Oct 2001
- Limit: catalogue bug
- A reported issue states that opening the catalogue could alter high-precision technology values without user edits and leave known technologies unsynchronized.checked 15 Oct 2001
- Limit: complex interface
- A Linux discussion says NMSE does more than older editors but has a much more complex interface.checked 15 Oct 2001
- Limit: game-update churn
- Reddit commenters note that major No Man’s Sky updates can make all save editors temporarily outdated.checked 15 Oct 2001
- Limit: JSON search
- A Reddit user says the redesigned JSON presentation makes searching across branches difficult for their use case.checked 15 Oct 2001
The company
- Company status
- The available maker pages identify an individual maintainer and fan-made project rather than a registered company, headquarters, founding year, employee count or funding.checked 15 Oct 2001
Money
- Cost
- The maker says the app will always be free and ad-free.checked 4 Oct 2001
Where it runs
- Linux and macOS support
- Linux AppImage and macOS DMG packages run the Windows application through Wine; a native port is still under review.checked 15 Oct 2001
The full review of NMSE (No Man's Save Editor)
NMSE (No Man’s Save Editor) is a free, open-source desktop utility for changing No Man’s Sky save data. It suits players who need detailed control over inventories, progression, discoveries, or character statistics across PC and console save formats. Its broad coverage and built-in recovery options are compelling, while Wine-dependent builds reduce its appeal on Linux and macOS.
Overview
NMSE is dedicated to No Man’s Sky rather than serving as a general save-file tool. It can modify inventories, unlock items, alter discoveries, edit progression and character statistics, and create backups that can be restored later. Support extends to Steam, GOG, Xbox Game Pass, PlayStation 4, and Nintendo Switch saves, so its usefulness is not limited to one computer storefront.
This is a fan-made project under the GPL 3.0 license and is not affiliated with Hello Games. That independent status makes careful backup handling important, even though backup and restore functions are built into the application.
Key features
Inventory and progression controls
The visual inventory grid gives item editing a clearer workflow than raw value manipulation. Drag-and-drop management, automatic stacking, and sorting are practical for reorganizing a crowded save or correcting missing items. Progression editing, discovery changes, item unlocks, and character-stat controls make the editor suitable for repairing an interrupted playthrough or deliberately customizing one. These are powerful changes, so NMSE is better for users comfortable taking responsibility for their own save files than for anyone seeking an in-game convenience layer.
Backup and interchange
A backup picker and restore function provide a direct way to return to an earlier state if an edit has an unwanted result. NMSE also supports cross-editor-compatible import and export of practically everything, which is valuable when a player moves between community tools or wants to preserve data in another editor’s workflow.
Language coverage
Support for all 16 game languages avoids tying the editor to an English-only save experience and makes it more practical for international players.
Pricing
| Plan | Price | Includes |
|---|---|---|
| NMSE | free | Free and ad-free desktop save editor |
There is one plan, no paid tier, and no trial period because the software is free to use. The maker says NMSE will remain free and ad-free, so users do not trade features or quotas for the zero price. This is an especially strong fit for occasional save repair and for players who need broad platform support without an ongoing subscription.
Platforms
Windows users receive a ZIP release, making the desktop build a straightforward fit for that operating system. Linux is served by an AppImage that includes Wine, while macOS uses a DMG with a Wine launcher; both non-Windows versions therefore run through compatibility layers rather than native platform code. That arrangement broadens access, but users who prioritize native desktop integration may prefer a tool built directly for their operating system.
The save formats cover Steam, GOG, Xbox Game Pass, PlayStation 4, and Nintendo Switch. NMSE edits existing No Man’s Sky saves across those ecosystems; it does not replace the need to obtain or transfer a save from the relevant game platform.
Who it's for
Choose NMSE if you play No Man’s Sky on one of its supported save platforms and want granular control over inventory, progression, discoveries, unlocked items, or character statistics. It is also a good match for players who value restorable local backups and exchange files with other compatible editors. Windows users get the least complicated deployment. Linux and macOS users can use it, but should be comfortable with Wine-based execution. It is not the right choice for someone seeking a multi-game editor or a native, platform-specific macOS or Linux application.
Pros and cons
Pros
- Wide No Man’s Sky coverage: Steam, GOG, Xbox Game Pass, PlayStation 4, and Nintendo Switch saves are supported.
- Detailed editing: Inventory, progression, discoveries, unlocks, and character statistics can all be changed.
- Useful inventory workflow: A visual grid, drag-and-drop handling, auto-stacking, and sorting make substantial reorganizing manageable.
- Recovery built in: Backup selection and restore reduce the risk of an irreversible mistake.
- Free and ad-free: The sole plan costs nothing with no paid upgrade path.
Cons
- Wine on Linux and macOS: Compatibility-layer launches may be less appealing than a native build.
- Single-game focus: Its editing scope is limited to No Man’s Sky saves.
- Independent fan project: It is unaffiliated with Hello Games, and support is directed to Discord for community help and GitHub issues for bug reports.
Alternatives
For a wider catalogue of tools, browse Game Save Editors. Palworld Save Pal is the better pick when you need a free Palworld editor with every feature included across Android, iOS, Linux, macOS, web, and Windows.
Choose SaveEditor.top when a browser-accessible or desktop tool with no registration suits you and your files stay within its 50MB-per-file limit. Fallout Shelter Save Editor fits Fallout Shelter players who want a browser-based, account-free, ad-free, no-telemetry MIT-licensed tool.
Pokémon SRM Editor is the relevant choice for Pokémon Red, Blue, and Yellow saves, with both web and desktop versions. Elden Ring SaveForge is a free Windows alternative for Elden Ring saves. NHSE suits users working with an existing save who do not need console dumping or importing. RPGMaker Save Editor is the focused option for RPGMaker files on Linux, macOS, and Windows. ACNH Save Editor is a free self-hosted alternative for Animal Crossing: New Horizons.
Verdict
NMSE is the right recommendation for No Man’s Sky players who want extensive save control, broad PC-and-console format support, and dependable backup and restore without paying. Its main reason to look elsewhere is platform experience: Linux and macOS rely on Wine, and anyone editing games beyond No Man’s Sky will need a different tool.
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