Gothic 1 Remake Savegame Editor
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| Fact | Gothic 1 Remake Savegame Editor | NMSE (No Man's Save Editor) |
|---|---|---|
| Integrations | The maker documents Steam Cloud guidance and a REST-style API with load, patch, and health endpoints. | The documented integrations are save formats and game platforms rather than third-party SaaS services; no external service integrations are listed. |
| Licence | The GitHub repository is publicly marked MIT licensed. | The current repository README identifies the project licence as GNU Affero General Public License 3.0 and excludes reverse-engineered game-derived portions from wholesale reuse. |
| Maker identity | Tobias Sittenauer's personal site links the xetoxyc GitHub account and lists the Gothic 1 Remake savegame editor as an open-source browser tool. | The maintainer identifies himself as Josh, also known as vector_cmd or josh_axey, and describes himself as a professional developer and 3D artist. |
| Purpose | The editor lets users edit Gothic 1 Remake saves in a browser and download a ready-to-load save. | NMSE is an open-source save editor for No Man’s Sky. |
It suits Gothic 1 Remake players who want to adjust save data through a browser or run a private instance. Users interested in learning-skill changes or adding items should note those features are experimental.
NMSE suits No Man’s Sky players who want to edit supported saves on desktop, including inventories and discoveries. Linux and macOS users should be comfortable with its Wine-based releases.