NeoCore
NeoCore is a Windows markerless motion-capture system that tracks multiple actors across multiple cameras in real time.
What NeoCore is
NeoCore is a Windows markerless motion-capture system that tracks multiple actors across multiple cameras in real time. It runs on one PC with standard USB cameras, so performers do not need suits or markers. Red Pill Lab describes it for animation, visual effects, game development and robotics, including complex scenes with several actors. Motion data can stream live to Unreal Engine, Unity and MotionBuilder, while recorded movement exports in FBX, BVH or GLB formats. Setup includes camera intrinsic calibration and 3D camera alignment, and the maker says a studio or temporary space can be prepared in minutes. Installation uses the NeoCoreSetup.exe installer. First installation performs TensorRT-based Nvidia GPU tuning that documentation says takes about 5–10 minutes. Activation needs a software license API key and cloud verification. Unreal LiveLink additionally requires the matching API feature and Unreal plugin enabled.
Good
- Tracks multiple actors across multiple cameras
- Uses standard USB cameras
- Requires no suits or markers
- Streams to Unreal, Unity and MotionBuilder
- Exports FBX, BVH and GLB
Watch out
- Windows platform only
- Pricing is available only on request
- Activation requires a license API key and cloud connection
- Initial Nvidia tuning takes about 5–10 minutes
Who it suits
NeoCore suits Windows-based teams capturing movement for animation, visual effects, games or robotics. It is aimed at productions wanting multi-actor capture without wearable markers.
Verdict
NeoCore offers markerless, multi-actor capture with live engine links and common export formats. Teams should account for calibration, licensing and Nvidia tuning during setup.
The facts
Each one read from NeoCore's own pages, with the date it was checked.
What it does
- Capture setup
- The documentation describes camera intrinsic calibration and 3D camera alignment as setup steps.checked 4 Oct 2001
- Export formats
- Recordings can be exported in FBX, BVH, or GLB formats.checked 9 Oct 2001
- GPU setup
- On first installation, NeoCore runs TensorRT-based tuning for Nvidia GPUs; the documentation says this takes about 5–10 minutes.checked 4 Oct 2001
- License activation
- The documentation says users enter a software license API key and connect to verify it through the cloud platform.checked 4 Oct 2001
- Live integrations
- Motion data can be streamed to Unreal Engine, Unity, or MotionBuilder.checked 9 Oct 2001
- Multi-actor tracking
- The maker says NeoCore can track multiple actors simultaneously, including in complex scenes.checked 9 Oct 2001
- No wearables
- Performers do not need to wear suits or markers for capture.checked 9 Oct 2001
- Pricing
- The maker's pricing page lists Red Pill Go Hub subscriptions and credits; it does not list a NeoCore price.checked 4 Oct 2001
- Product
- NeoCore is a markerless motion capture system for real-time tracking across multiple actors and cameras.checked 9 Oct 2001
- Setup
- It runs on a single PC with standard USB cameras and does not require specialized hardware.checked 9 Oct 2001
- Setup time
- The maker says setup can be completed in minutes in a studio or temporary space.checked 9 Oct 2001
- Support
- Red Pill Lab lists [email protected] as a contact email.checked 4 Oct 2001
- Support contact
- Red Pill Lab lists [email protected] as a contact email.checked 9 Oct 2001
- Unreal LiveLink
- Using LiveLink requires an API key with the LiveLink feature enabled and the LiveLink plugin enabled in Unreal.checked 4 Oct 2001
- Use cases
- The maker describes NeoCore for animation, visual effects, game development, and robotics.checked 9 Oct 2001
The company
- Headquarters
- Hong Kongchecked 28 Sep 2001
Where it runs
- Windows installer
- The documentation provides a NeoCoreSetup.exe installer.checked 4 Oct 2001
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