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NeoCore

NeoCore is a Windows markerless motion-capture system that tracks multiple actors across multiple cameras in real time.

Place
#25 of 27
Score
5.4
NeoCore's website

What NeoCore is

NeoCore is a Windows markerless motion-capture system that tracks multiple actors across multiple cameras in real time. It runs on one PC with standard USB cameras, so performers do not need suits or markers. Red Pill Lab describes it for animation, visual effects, game development and robotics, including complex scenes with several actors. Motion data can stream live to Unreal Engine, Unity and MotionBuilder, while recorded movement exports in FBX, BVH or GLB formats. Setup includes camera intrinsic calibration and 3D camera alignment, and the maker says a studio or temporary space can be prepared in minutes. Installation uses the NeoCoreSetup.exe installer. First installation performs TensorRT-based Nvidia GPU tuning that documentation says takes about 5–10 minutes. Activation needs a software license API key and cloud verification. Unreal LiveLink additionally requires the matching API feature and Unreal plugin enabled.

Good

  • Tracks multiple actors across multiple cameras
  • Uses standard USB cameras
  • Requires no suits or markers
  • Streams to Unreal, Unity and MotionBuilder
  • Exports FBX, BVH and GLB

Watch out

  • Windows platform only
  • Pricing is available only on request
  • Activation requires a license API key and cloud connection
  • Initial Nvidia tuning takes about 5–10 minutes

Who it suits

NeoCore suits Windows-based teams capturing movement for animation, visual effects, games or robotics. It is aimed at productions wanting multi-actor capture without wearable markers.

Verdict

NeoCore offers markerless, multi-actor capture with live engine links and common export formats. Teams should account for calibration, licensing and Nvidia tuning during setup.

The facts

Each one read from NeoCore's own pages, with the date it was checked.

What it does

Capture setup
The documentation describes camera intrinsic calibration and 3D camera alignment as setup steps.checked 4 Oct 2001
Export formats
Recordings can be exported in FBX, BVH, or GLB formats.checked 9 Oct 2001
GPU setup
On first installation, NeoCore runs TensorRT-based tuning for Nvidia GPUs; the documentation says this takes about 5–10 minutes.checked 4 Oct 2001
License activation
The documentation says users enter a software license API key and connect to verify it through the cloud platform.checked 4 Oct 2001
Live integrations
Motion data can be streamed to Unreal Engine, Unity, or MotionBuilder.checked 9 Oct 2001
Multi-actor tracking
The maker says NeoCore can track multiple actors simultaneously, including in complex scenes.checked 9 Oct 2001
No wearables
Performers do not need to wear suits or markers for capture.checked 9 Oct 2001
Pricing
The maker's pricing page lists Red Pill Go Hub subscriptions and credits; it does not list a NeoCore price.checked 4 Oct 2001
Product
NeoCore is a markerless motion capture system for real-time tracking across multiple actors and cameras.checked 9 Oct 2001
Setup
It runs on a single PC with standard USB cameras and does not require specialized hardware.checked 9 Oct 2001
Setup time
The maker says setup can be completed in minutes in a studio or temporary space.checked 9 Oct 2001
Support
Red Pill Lab lists [email protected] as a contact email.checked 4 Oct 2001
Support contact
Red Pill Lab lists [email protected] as a contact email.checked 9 Oct 2001
Unreal LiveLink
Using LiveLink requires an API key with the LiveLink feature enabled and the LiveLink plugin enabled in Unreal.checked 4 Oct 2001
Use cases
The maker describes NeoCore for animation, visual effects, game development, and robotics.checked 9 Oct 2001

The company

Headquarters
Hong Kongchecked 28 Sep 2001

Where it runs

Windows installer
The documentation provides a NeoCoreSetup.exe installer.checked 4 Oct 2001

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