MocapX
MocapX captures motion on an iPhone or iPad and streams it to Autodesk Maya for character animation.
What MocapX is
MocapX captures motion on an iPhone or iPad and streams it to Autodesk Maya for character animation. Its facial tracking follows 52 ARKit-compatible expressions, head movement, gaze direction, and blinks in real time. MocapX states that supported devices capture at 60 frames per second. Captured performances can drive custom, commercial, controller-based, blendshape, or hybrid Maya rigs, and the maker says Advanced Skeleton works out of the box. The Maya plug-in includes a Pose Library for mapping expressions to rig controllers and can bake performances into Maya keyframes. Other described tools include 2D character tracking, iPhone virtual-camera tracking, game-controller input, and full-body tracking. The plug-in is free, while the iOS app requires a subscription; plans are $19.99 a month, $199 a year, or 499.00 USD one-time. The app requires iOS or iPadOS 15.0 or later, and facial capture needs a Face ID TrueDepth camera. MocapX describes the product as designed for professional animators and studios.
Good
- Tracks 52 facial expressions, head movement, gaze, and blinks
- Supports several Maya rig types
- Includes a Pose Library and keyframe baking
- Offers a free Maya plug-in
- All plans include commercial usage rights
Watch out
- iOS app subscription starts at $19.99 a month
- Facial capture requires a Face ID TrueDepth camera
- Requires iOS or iPadOS 15.0 or later
- Complex rigs may reduce real-time performance
Who it suits
MocapX suits professional animators and studios that want to capture facial or other motion with an iPhone or iPad and use it in Maya. Facial capture requires a Face ID TrueDepth camera.
Verdict
MocapX connects mobile motion capture to a Maya animation workflow, with facial tracking, multiple rig options, and keyframe baking. Check device requirements and subscription terms before choosing it.
Plans and prices
From MocapX's own pricing page, checked 29 Sep 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Monthly | $19.99 a month | Real-time facial capture · Offline recording · Camera tracking · Body tracking · 2D motion tracking · WiFi & USB support · Monthly |
| Yearly | $199 a year | Real-time facial capture · Offline recording · Camera tracking · Body tracking · 2D motion tracking · WiFi & USB support · Yearly |
| Lifetime | $499, paid once | All current features · All future features · Lifetime updates · No recurring fees · WiFi & USB support · One-time |
The facts
Each one read from MocapX's own pages, with the date it was checked.
What it does
- Animation workflow
- The Maya plug-in includes a Pose Library for mapping expressions to rig controllers and can bake captured performances to Maya keyframes.checked 29 Sep 2001
- Capture rate
- MocapX states that it captures at 60 frames per second on supported devices.checked 29 Sep 2001
- Commercial use
- The maker says all plans include commercial usage rights and place no restrictions on use of captured motion data in projects.checked 29 Sep 2001
- Data connection
- The Maya plug-in receives live data over WiFi or USB, and its documentation describes saving recorded clips directly to disk for local playback.checked 29 Sep 2001
- Facial capture
- The app tracks 52 ARKit-compatible facial expressions, head movement, gaze direction, and blinks in real time.checked 29 Sep 2001
- Integrations
- The maker documents streaming between its iOS app and Autodesk Maya over WiFi or USB and says the plug-in supports Maya 2024, 2025, and 2026 in version 2.2.2.checked 29 Sep 2001
- Intended users
- The maker describes MocapX as designed for professional animators and studios.checked 29 Sep 2001
- Other capture
- MocapX describes 2D character tracking, iPhone-based virtual camera tracking, game-controller input, and full-body tracking features.checked 29 Sep 2001
- Performance limit
- The maker says complex rigs may reduce real-time performance depending on the computer's processing power and graphics card.checked 29 Sep 2001
- Privacy
- The privacy policy says TrueDepth camera images and depth data are used to determine facial-feature positions and are not stored on MocapX servers or used to identify users.checked 29 Sep 2001
- Product
- MocapX captures motion on iPhone or iPad and sends it to Autodesk Maya for character animation.checked 29 Sep 2001
- Rig support
- Captured data can drive custom, commercial, controller-based, blendshape, or hybrid Maya rigs; the maker says Advanced Skeleton works out of the box.checked 29 Sep 2001
- Support
- MocapX provides installation guides, device requirements, tutorials, documentation, and contact by email at [email protected].checked 29 Sep 2001
Where it runs
- Device requirements
- The app requires iOS or iPadOS 15.0 or later, and facial capture requires a device with a Face ID TrueDepth camera.checked 29 Sep 2001
Money
- Free plug-in
- The Maya plug-in is free to download; the pricing page says the subscription is for the iOS app.checked 29 Sep 2001
The company
- Headquarters
- Prague, Czech Republicchecked 28 Sep 2001
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