MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers.
What MacCE is
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It supports numeric scans and rescans, unknown initial scans, and AOB searches using hexadecimal patterns with wildcards. String searches work with UTF-8 and UTF-16LE. A pointer scan can follow one to four levels, and module-backed addresses are shown as a module name with an offset. Users can freeze values and periodically refresh watched values. The project documents both a graphical interface and a command line interface. Named target environments include Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds bundled with games. The project is released under the MIT License. There are no GitHub releases; the README provides build instructions requiring macOS, Xcode command line tools, and GLFW from Homebrew. The authors describe authorized uses including examining owned software, offline single-player games, CTF practice, and debugging one’s own Wine app, while warning against use on online games or services with anti-cheat or terms-of-service restrictions.
Good
- Provides GUI and command-line interfaces
- Supports numeric, string, and AOB scans
- Includes pointer scans up to four levels
- Released under the MIT License
Watch out
- No GitHub releases are listed
- Building requires Xcode command line tools and GLFW
- Use is discouraged on online games with anti-cheat
Who it suits
MacCE suits macOS users examining authorized software that runs through Windows translation layers, including owned applications, offline games, and CTF targets. It offers both GUI and command-line interfaces.
Verdict
MacCE provides varied scanning options for authorized software running through Windows translation layers on macOS. Since there are no releases, users must follow the project’s build instructions.
The facts
Each one read from MacCE's own pages, with the date it was checked.
What it does
- Authorized use
- The project says to use MacCE only with owned or authorized software or in CTF, research, or educational contexts, and warns against use on online games or services with anti-cheat or terms-of-service restrictions.checked 8 Oct 2026
- Build requirements
- Building requires macOS, Xcode command-line tools, and GLFW installed through Homebrew.checked 8 Oct 2026
- Byte patterns
- AOB scans accept hexadecimal patterns with ?? wildcards.checked 8 Oct 2026
- Distribution
- The GitHub releases page says there are no releases, and the README provides build instructions instead.checked 4 Oct 2026
- Intended users
- The project lists reversing owned software, offline single-player games, CTF practice, exam targets, and debugging one's own Wine app as intended uses.checked 8 Oct 2026
- Interfaces
- The repository documents both a GUI and a command-line interface.checked 8 Oct 2026
- License
- MacCE is distributed under the MIT License.checked 8 Oct 2026
- Permissions
- The project says its binaries use the com.apple.security.cs.debugger entitlement and that attaching to one's own processes does not require sudo or disabling SIP.checked 8 Oct 2026
- Pointers and modules
- It includes a 1–4 level pointer-chain scan and a module map that displays module-relative addresses.checked 8 Oct 2026
- Product
- MacCE is a native Cheat Engine style memory scanner for macOS programs running through Windows translation layers.checked 4 Oct 2026
- Purpose
- MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers.checked 8 Oct 2026
- Scans
- It supports numeric value scans and rescans, unknown initial scans, and AOB byte patterns with wildcards.checked 4 Oct 2026
- Scan types
- It supports numeric and string scans, comparisons and range filters, unknown initial scans, and rescans for changed, unchanged, increased, or decreased values.checked 8 Oct 2026
- Strings
- String scans support UTF-8 and UTF-16LE.checked 4 Oct 2026
- Target environments
- The README lists Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple's Game Porting Toolkit, and game bundled custom Wine builds.checked 4 Oct 2026
- Translation layers
- The project names Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple's Game Porting Toolkit, and custom Wine builds as supported target environments.checked 8 Oct 2026
- Usage restriction
- The authors advise against use on online games or services with anti cheat or Terms of Service restrictions and state that use should be authorized.checked 4 Oct 2026
- Watch and lock
- Users can freeze values and periodically refresh watched values.checked 8 Oct 2026
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