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GamePulse

GamePulse is a free, MIT-licensed, open-source telemetry and analytics platform that game teams host themselves.

Place
#27 of 32
Score
5.7
GamePulse's website

What GamePulse is

GamePulse is a free, MIT-licensed, open-source telemetry and analytics platform that game teams host themselves. It targets indie, idle, roguelike, mobile and simulation games, with retention cohorts, funnels, progression drop-off, economy analysis, idle-game adoption and dead-content analysis. Economy tools track currency sources and sinks, balances and inflation signals. A nightly rule-based analyzer flags issues such as dead upgrades, difficult levels, hoarded currencies and inflation; AI-assisted insights are outside the MVP scope. The platform includes a Next.js dashboard, OpenAPI 3 API and JavaScript SDK for browser and Node.js, with batching, offline queues and retry backoff. Organizations, projects, JWT authentication, ingestion keys and four roles provide access controls. Docker Compose starts the documented services. Source setup requires Node.js 24+, npm 9+, PostgreSQL 14+ and Redis 6+. The project calls itself early MVP/alpha, and APIs may change before version 1.0.

Good

  • Retention, funnel and cohort analysis
  • Economy sources, sinks and inflation tracking
  • JavaScript SDK with offline queuing
  • Role-based organization access
  • MIT-licensed and self-hosted

Watch out

  • Early MVP/alpha status
  • APIs may change before version 1.0
  • Unity and Godot SDKs are roadmap items
  • GDPR deletion tools are roadmap items

Who it suits

It suits game developers and analysts who can self-host telemetry infrastructure and need retention, funnel, cohort and economy analysis. Teams should be comfortable with the stated runtime requirements and early-MVP status.

Verdict

GamePulse offers a broad self-hosted analytics foundation with dashboard, API and SDK components. Its early status and roadmap gaps matter when evaluating production readiness and platform coverage.

The facts

Each one read from GamePulse's own pages, with the date it was checked.

What it does

Access controls
The README describes organization and project tenancy, JWT authentication with refresh rotation, ingestion API keys, and Owner, Admin, Analyst, and ReadOnly roles.checked 9 Oct 2026
Analytics
It provides retention cohorts, funnels, progression drop-off, economy analytics, and idle-game adoption metrics.checked 9 Oct 2026
Automated insights
A nightly rule-based analyzer flags dead upgrades, difficult levels, hoarded currencies, and inflation; the MVP does not use AI for these insights.checked 9 Oct 2026
Current status
The README describes GamePulse as an early MVP/alpha and says APIs may change before version 1.0.checked 9 Oct 2026
Dashboard and API
The project includes a Next.js dashboard and an API with an interactive OpenAPI reference.checked 9 Oct 2026
Deployment
Docker Compose can start PostgreSQL, Redis, migrations, the API, worker, and dashboard together.checked 4 Oct 2026
Economy insights
Its economy module tracks currency sources and sinks, average and percentile balances, and inflation detection.checked 4 Oct 2026
Game analytics
It provides retention cohorts, funnels, progression drop-off, economy analysis, idle-game adoption, and dead-content analysis.checked 4 Oct 2026
Infrastructure
The documented Docker Compose setup runs PostgreSQL, Redis, migrations, the API, worker, and dashboard.checked 9 Oct 2026
Ingestion
The API validates event batches and processes them asynchronously through BullMQ, with the project describing a write path designed to scale toward 100M+ events.checked 9 Oct 2026
License
The repository identifies GamePulse as MIT licensed.checked 9 Oct 2026
License and support
GamePulse is MIT-licensed, welcomes contributions, and asks that vulnerability reports be sent privately to maintainers by email as described in CONTRIBUTING.md.checked 4 Oct 2026
Maturity
The project describes itself as an early MVP/alpha and says APIs may change before version 1.0.checked 4 Oct 2026
Notable limitations
Unity and Godot SDKs, project member management UI, configurable insight thresholds, event schema registry, and data-retention/GDPR delete-by-player tools are listed as roadmap items.checked 9 Oct 2026
Notable limits
Unity and Godot SDKs, a project-member management UI, configurable insight thresholds, an event schema registry, and data-retention and GDPR deletion tools are listed as roadmap items.checked 4 Oct 2026
Product
GamePulse is an open-source, self-hosted telemetry and analytics platform built for games including indie, idle, roguelike, mobile, and simulation games.checked 9 Oct 2026
Production guidance
The maker advises replacing development JWT secrets, restricting CORS, and terminating TLS at a reverse proxy before self-hosting in production.checked 9 Oct 2026
Requirements
Running from source requires Node.js 24 or later, npm 9 or later, PostgreSQL 14 or later, and Redis 6 or later.checked 4 Oct 2026
SDK
The JavaScript SDK works in browsers and Node.js and includes batching, an offline queue, and retry with backoff.checked 9 Oct 2026
Security
The maker says API keys are stored as SHA-256 hashes, passwords as bcrypt hashes, and refresh tokens are hashed, rotated on use, and revocable.checked 9 Oct 2026

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