GamePulse
5.7#27 in game analytics softwareWebAPISelf-hosted
Visit
| Fact | GamePulse | Unity Version Control |
|---|---|---|
| Access controls | The README describes organization and project tenancy, JWT authentication with refresh rotation, ingestion API keys, and Owner, Admin, Analyst, and ReadOnly roles. | Unity Version Control supports access control lists and permissions for repositories, branches, and individual items. |
| Security | The maker says API keys are stored as SHA-256 hashes, passwords as bcrypt hashes, and refresh tokens are hashed, rotated on use, and revocable. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
No prices published.
It suits game developers and analysts who can self-host telemetry infrastructure and need retention, funnel, cohort and economy analysis. Teams should be comfortable with the stated runtime requirements and early-MVP status.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.