The Effekseer homepage
Score7.3
Rank#3 of 25
PriceFree
Free planYes
Runs onAndroid, iOS, Linux, macOS, Web, Windows

Summary

Effekseer is a free, open-source tool for making particle effects for games and movies. It can export effects as 2D animations or 3D effects, with runtimes available for Windows, Mac OS X, Linux, iOS, Android and Emscripten. Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4 and Cocos2d-x; separate downloads provide plugins or libraries for Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary and Cocos2d-x. Programmer libraries support DirectX 9/11/12, OpenGL, Metal and Vulkan. Version 1.80.7 is listed as available. Version 1.80 adds collision settings, UV repetition for tracks and ribbons, movement-aligned rotation, continuous and trigger-based spawning, external-model emission sources and directional billboarding. It also supports direct loading of gltf, glb, obj, geo and bgeo models. GPU particle simulation and CPU/GPU profiling are preview features that may not be available in every environment. The tool and runtime use the MIT license; texture and effect data use CC-0. Playing effects in a game requires separate runtime or library packages.

Who it is for

Effekseer suits game and movie creators who need to build particle effects, including those targeting its listed runtimes or integrations. Its free, open-source licensing may also suit users who need an editable effects tool.

What is good

  • Exports effects as 2D animations or 3D effects
  • Supports several graphics APIs and engines
  • Directly loads five listed model formats
  • Free and open source

What to know first

  • Playing effects requires separate runtime or library packages
  • GPU simulation and profiling are preview features

Verdict

Effekseer provides a free tool for authoring particle effects and exporting them for multiple runtimes. Check the separate runtime requirement and preview status of GPU features when planning a project.

Effekseer plans and pricing

All plans
Effekseer Free free and open-source effekseer.github.io · 1 Oct 2026

Compared on 2D game animation software

Free plan
Yeseffekseer.github.io
Runtime export
Yeseffekseer.github.io
Particle effects
Yeseffekseer.github.io
Runtime targets
DirectX 9/11/12, OpenGL, Metal, Vulkan, WebGL, Unity, Unreal Engine, Godot Engine, DX Library, Cocos2d-x, iOS, Android, Emscripteneffekseer.github.io

Facts

Purpose
Effekseer is a tool for creating particle effects for games and movies.effekseer.github.io · 1 Oct 2026
Open source
The official site describes Effekseer as a free, open-source program.effekseer.github.io · 1 Oct 2026
Exports
Effects can be exported as 2D animations or 3D effects.effekseer.github.io · 1 Oct 2026
Rendering platforms
Included runtimes support DirectX, OpenGL, Unity, UnrealEngine4 and Cocos2d-x, with effects available on Windows, Mac OS X, Linux, iOS, Android and Emscripten.effekseer.github.io · 1 Oct 2026
Integrations
Official downloads include plugins or libraries for Unity, UnrealEngine, GodotEngine, RPGMakerMZ, WebGL, DXLibrary and Cocos2d-x.effekseer.github.io · 1 Oct 2026
Graphics APIs
Programmer libraries support DirectX 9/11/12, OpenGL, Metal and Vulkan.effekseer.github.io · 1 Oct 2026
Latest version
The site lists version 1.80.7 as available.effekseer.github.io · 1 Oct 2026
Particle features
Version 1.80 adds collision settings, track and ribbon UV repetition, movement-aligned rotation, continuous and trigger spawning, external-model emission sources and directional billboarding.effekseer.github.io · 1 Oct 2026
GPU and profiling
Version 1.80 adds GPU-based particle simulation and a CPU/GPU profiler, both marked preview features that may not be available in all environments.effekseer.github.io · 1 Oct 2026
Model formats
Version 1.80 supports directly loading gltf, glb, obj, geo and bgeo models.effekseer.github.io · 1 Oct 2026
Licensing
The documentation states that the runtime and tool use the MIT license and that texture and effect data is CC-0.effekseer.github.io · 1 Oct 2026
Installation
On Windows the editing tool runs from its Tool directory and does not modify the registry or anything else.effekseer.github.io · 1 Oct 2026
Separate runtimes
To play effects in a game, users must download separate runtime, Unity or DX library packages.effekseer.github.io · 1 Oct 2026
Support
User support is provided through Twitter, GitHub, Slack, Discord and email for bug reports, requests and questions.effekseer.github.io · 1 Oct 2026
Sample assets
User-contributed sample effects are free to use and edit in games or movies, with almost all distributed under CC-0.effekseer.github.io · 1 Oct 2026

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