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Rive

Rive is a 2D animation tool for creating motion graphics and rigged characters.

Place
#3 of 106
Score
8.7
Rive's website

What Rive is

Rive is a 2D animation tool for creating motion graphics and rigged characters. Its editor is available as a desktop app, with command-line support for macOS, Linux, and Windows. Rive content can run natively on mobile, desktop, web, consoles, TVs, and vehicles, with integrations including Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal. Export formats include RIV, REV, MP4, GIF, PNG sequence, and WebM. The editor can be used free for exploring, learning, and building. The Free plan costs $0 per seat per month and includes three collaborative files, one project, and a 10 MB imported-asset limit. Cadet costs $9 per month in the annual view, with up to three seats and unlimited files; Voyager costs $32 per month in the annual view, with up to 25 seats and unlimited files. Enterprise is listed at $120 per month for organizations with $10M+ annual revenue. Rive also offers open-source runtimes for native platform support.

Good

  • Includes tools for 2D animation and character rigging.
  • Exports RIV, REV, MP4, GIF, PNG sequences, and WebM.
  • Free plan includes three collaborative files.
  • Cadet and Voyager include unlimited files.
  • Open-source runtimes support native platform use.

Watch out

  • Free plan limits imported assets to 10 MB.
  • Cadet allows a maximum of three seats.
  • Voyager allows a maximum of 25 seats.
  • Enterprise is listed for organizations with $10M+ annual revenue.

Who it suits

Rive suits designers and developers creating animated graphics or rigged characters for apps, products, games, and other supported platforms. Its plans range from a free editor to paid options with expanded file and seat limits.

Verdict

Rive combines animation tools with runtimes and integrations for a broad range of platforms. The free plan has limits on files, projects, and imported asset size; paid plans expand file and seat capacity.

Plans and prices

From Rive's own pricing page, checked 27 Sep 2026.

All about pricing
PlanPriceWhat it gives you
FreeFreeLearn to design, animate, and code in the Rive Editor. · 3 collaborative files · 1 project · 10 MB imported asset size · Annual view; $0 per seat per month
Cadet$9 a monthShip work to apps, products, vehicles, and games; maximum 3 seats. · 3 seats max · Unlimited files · Annual view
Voyager$32 a monthBuild with Libraries and scale collaboration; maximum 25 seats. · 25 seats max · Unlimited files · Annual view
Enterprise$120 a monthFor large organizations needing scale, support, and security; $10M+ annual revenue. · $10M+ annual revenue · Annual view; $10M+ annual revenue

The facts

Each one read from Rive's own pages, with the date it was checked.

What it does

2D animation tools
Yeschecked 21 Sep 2026
Advanced Agent Models
Voyager includes an Agent with advanced models.checked 27 Sep 2026
Agent Limits
Free and Cadet include an Agent with limits.checked 27 Sep 2026
Cadet File Limit
Cadet includes unlimited files.checked 27 Sep 2026
Cadet Seat Limit
Cadet allows a maximum of 3 seats.checked 27 Sep 2026
Character rigging
Yeschecked 21 Sep 2026
Cloud collaboration
Yeschecked 21 Sep 2026
Custom Runtime
Enterprise customers can bring Rive to custom platforms, engines, products, or hardware.checked 27 Sep 2026
Enterprise Security
Enterprise includes SSO and SOC2 Type II.checked 27 Sep 2026
Enterprise Storage
Enterprise includes a custom S3 bucket.checked 27 Sep 2026
Enterprise Support
Enterprise includes dedicated support, a dedicated Slack channel, onboarding, and training.checked 27 Sep 2026
Export formats
RIV,REV,MP4,GIF,PNG sequence,WebMchecked 21 Sep 2026
Motion graphics
Yeschecked 21 Sep 2026
Notable Customers
Rive is used by Spotify, Duolingo, Disney, Google, and Fortune 500 automakers.checked 27 Sep 2026
Open Source Runtimes
Rive offers open source runtimes that run Rive files natively on platforms.checked 27 Sep 2026
Renderer Performance
The Rive Renderer is GPU-accelerated and runs at 120fps with perfect quality.checked 27 Sep 2026
Runtime Integrations
Listed integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal.checked 27 Sep 2026

The company

Company Reach
Products built with Rive reach over 2 billion users worldwide.checked 27 Sep 2026

Where it runs

Editor Platforms
The Rive Editor is available as a desktop app, with CLI support for macOS, Linux, and Windows.checked 27 Sep 2026
Runtime Platforms
Rive content runs natively on mobile, desktop, web, consoles, TVs, and vehicles.checked 27 Sep 2026
Supported platforms
web,windows,macos,linux,ios,androidchecked 21 Sep 2026

Money

Free Collaborative Files
The Free plan includes 3 collaborative files.checked 27 Sep 2026
Free Editor Access
The Rive Editor can be used for free to explore, learn, and build.checked 27 Sep 2026
Free plan
Yeschecked 21 Sep 2026
The full review of Rive

Rive is a 2D animation editor for motion graphics and character rigging, built for people who need animations to run inside apps, games, and other products. It suits designers and product teams working across platforms; its free editor makes it approachable, but the free plan’s small project and asset caps constrain ongoing work.

Overview

Rive combines animation tools with collaborative files and runtimes for deploying Rive content across mobile, desktop, web, consoles, TVs, and vehicles. Its integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal. That breadth is a strong fit when animation needs to travel beyond a single desktop deliverable, though teams should confirm that their target integration meets their needs.

The editor is available as a desktop app, with CLI support for macOS, Linux, and Windows. Open-source runtimes run Rive files natively, and the GPU-accelerated Rive Renderer is described as running at 120fps with perfect quality. Exports include RIV, REV, MP4, GIF, PNG sequence, and WebM, giving projects several handoff options.

Key features

  • 2D animation and rigging: Motion graphics and character rigging cover both designed movement and character animation, making Rive more useful for interactive product work than a tool limited to static artwork.
  • Collaborative files: Free includes three collaborative files, while Cadet and Voyager offer unlimited files. Paid file capacity is generous, but team size still depends on the seat cap.
  • Agent: Free and Cadet include an Agent with limits; Voyager provides advanced models. The tier distinction matters to teams that rely on the Agent, but the limits are not quantified here.

Pricing

Rive is freemium. The Free plan costs $0 per seat per month and provides editor access for learning, exploration, and building. Its three collaborative files, one project, and 10 MB imported-asset limit make it a sensible starting point, not a roomy production tier.

Cadet is $9 a month (billed annually) and permits up to three seats with unlimited files. It suits a small team shipping work, but its seat cap rules out larger groups. Voyager is $32 a month (billed annually), allows up to 25 seats, and includes unlimited files and an Agent with advanced models. It is the more practical choice for larger collaborative teams, at a substantial increase over Cadet.

Enterprise is $120 a month (billed annually) and is aimed at organizations with $10M+ annual revenue. It adds SSO, SOC2 Type II, dedicated support, a dedicated Slack channel, onboarding, training, custom S3 storage, and the option to bring Rive to custom platforms, engines, products, or hardware. Those provisions target organizations with security and deployment needs beyond the standard tiers; the revenue threshold makes it a poor fit for smaller businesses.

Platforms

The editor runs as a desktop app, and CLI support covers macOS, Linux, and Windows. Rive content runs natively on mobile, desktop, and web, as well as consoles, TVs, and vehicles. Listed integrations span Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal. This is a broad deployment range, but it is most valuable to teams whose target platform is covered by those runtimes or integrations.

Who it's for

Rive is best suited to designers and product teams creating 2D animation for software and interactive products, especially when animation must ship across multiple platforms or be shared among collaborators. Solo learners can start free. Small shipping teams can use Cadet, while teams needing more seats and advanced Agent models have a clearer case for Voyager. Organizations requiring enterprise security, dedicated support, or a custom runtime should consider Enterprise.

It is less compelling for someone seeking only a basic, standalone animation utility: Rive’s strongest case is the connection between authoring, collaboration, and runtime deployment, while its free tier has tight capacity limits for sustained work.

Pros and cons

  • Pro: Native runtimes and a wide integration list support deployment across many device and product categories.
  • Pro: Unlimited files on Cadet and Voyager remove the Free plan’s three-file ceiling.
  • Pro: Open-source runtimes and multiple export formats provide different paths for using and handing off animation.
  • Con: Free is capped at one project and 10 MB of imported assets, which can quickly constrain real work.
  • Con: Cadet tops out at three seats, so growing teams must move to the more expensive Voyager tier.
  • Con: Agent access is limited on Free and Cadet, and only Voyager includes advanced models.

Alternatives

For a wider comparison, browse Animation Software, 2D Game Animation Software, and Game Animation Software.

  • Houdini is another freemium option for Windows, macOS, and Linux users.
  • Live2D Cubism is another freemium choice, with a free trial and a month-to-month PRO plan for indie users.
  • Blender is the better fit for someone seeking a free, open-source 3D creation suite that can be downloaded without registration and used offline.
  • OpenToonz is a free, open-source option for commercial and non-commercial projects.
  • Powtoon offers a free plan for short 720p exports, with a watermark and limits of up to three minutes.
  • Cascadeur is worth considering for non-commercial work if its free tier’s .casc-only exports and animation and rigging tools fit the project.
  • Adobe Character Animator is an alternative for real-time face tracking and predesigned puppets.
  • Pencil2D is a free, open-source choice for animation that may be used commercially.

Verdict

Choose Rive if you need 2D animation that can be integrated into products across platforms, with collaboration that can scale from a small group to a larger team. Its runtime reach and unlimited-file paid plans are the main reasons to choose it; the free plan’s project and asset caps, plus seat limits on paid tiers, are reasons to look elsewhere if your workload or team cannot fit those boundaries.

Getting started

  1. Visit https://rive.app/.
  2. Choose the Editor on a supported platform: web, Windows, macOS, Linux, iOS or Android.
  3. Use the Editor free to explore, learn and build.
  4. Start with the Free plan or choose Cadet, Voyager or Enterprise for paid options.
  5. Use the desktop app or CLI support on macOS, Linux or Windows.

Limits worth knowing

The Free plan includes three collaborative files, one project and a 10 MB imported-asset limit. Cadet costs $9/user/mo (annual), has a maximum of three seats and includes unlimited files; Voyager costs $32 per month in the annual view and allows up to 25 seats.

Questions

Is Rive free?

Yes. The Free plan costs $0 per seat per month and includes three collaborative files, one project and a 10 MB imported-asset limit.

How much do the paid plans cost?

Cadet is $9/user/mo (annual). Voyager is $32 per month in the annual view, and Enterprise is listed at $120 per month.

Which platforms can I use Rive on?

The Editor is available on web, Windows, macOS, Linux, iOS and Android. Its desktop app has CLI support for macOS, Linux and Windows.

What can I export from Rive?

Export formats include RIV, REV, MP4, GIF, PNG sequence and WebM.

Does Rive offer open-source runtimes?

Yes. Rive offers open-source runtimes for running Rive files natively on platforms.

What does Enterprise include?

Enterprise includes SSO, SOC2 Type II, dedicated support, a dedicated Slack channel, onboarding, training and a custom S3 bucket.

Alternatives to Rive

All alternatives
  1. 1Cascadeur logo

    Cascadeur

    Free planAndroidiOSAPILinux
    8.9From $96 a year
  2. 2Rokoko Studio logo

    Rokoko Studio

    Free planAndroidiOSWebAPI
    8.8Free plan
  3. 3Powtoon logo

    Powtoon

    Free planAndroidiOSWebExtension
    8.6From $8 a month
  4. 4Animation Desk logo

    Animation Desk

    Free planAndroidiOSmacOSWindows
    8.6From $2.49 a month
  5. 5Houdini logo

    Houdini

    Free planWindowsmacOSLinux
    8.4From $95 a year
  6. 6

    iClone

    Free planiOSAPIWindows
    8.4Free plan