DXVK

C
C tier on Game Compatibility LayersScore 6.9 · #4 of 27
Android app
Not listed
Free plan
Yes
Runs on
Linux, Windows
github.com
The DXVK homepage

Summary

DXVK is a Vulkan-based translation layer that lets Direct3D 8, 9, 10, and 11 applications run on Linux through Wine. DXVK Native can run without Wine and is intended for game and application ports or port bring-up. Release packages include 32-bit and 64-bit versions, and the project links both release builds and recent development builds through GitHub. Steam Play, Lutris, Bottles, and Heroic Launcher can configure DXVK automatically when enabled. An optional HUD can show frame rate, frame times, GPU load, memory use, API feature level, and shader compiler activity. On supported drivers, Graphics Pipeline Library can compile Vulkan shaders as a game loads its Direct3D shaders, which may reduce or eliminate shader compilation stutter in many games. Configuration options include shader caching, logging, and GPU selection. DXVK is free under the zlib/libpng license and also supports Windows. It requires a sufficiently recent Vulkan driver. The project warns that modifying Direct3D libraries in multiplayer games may be treated as cheating and could lead to an account ban.

Who it is for

DXVK may suit Linux users running Direct3D applications through Wine, as well as developers working on game or application ports with DXVK Native. Users should check Vulkan driver requirements and consider the multiplayer warning before changing game libraries.

What is good

  • Supports Direct3D 8, 9, 10, and 11
  • DXVK Native can run without Wine
  • Release packages include 32-bit and 64-bit versions
  • Several launchers can configure it automatically
  • Optional HUD reports graphics and shader details

What to know first

  • Requires a sufficiently recent Vulkan driver
  • Changing libraries in multiplayer games risks an account ban
  • Shader compilation features depend on supported drivers

Verdict

DXVK provides a translation path for Direct3D applications on Linux through Wine, with launcher setup options and configurable diagnostics. Vulkan support is required, and modifying libraries in multiplayer games may carry account risk.

DXVK plans and pricing

All plans
DXVK Free Free software under the zlib/libpng license · Vulkan required · Linux/Wine use requires a compatible Vulkan driver github.com · 29 Sept 2026

Compared on game compatibility layers

Free plan
Yesgithub.com
Host platforms
Linux, Windowsgithub.com
Runtime model
translationgithub.com
DirectX support
directx 9/10/11github.com
Vulkan support
Yesgithub.com
Steam integration
Yesgithub.com
Anti-cheat status
partialgithub.com

Facts

Purpose
DXVK is a Vulkan based translation layer for Direct3D 8, 9, 10 and 11 that lets 3D applications run on Linux using Wine.github.com · 29 Sept 2026
Native version
DXVK Native can be used without Wine and is intended for game and application ports or port bring up.github.com · 29 Sept 2026
Downloads
The project provides release builds and links to recent development builds through its GitHub repository.github.com · 29 Sept 2026
Architecture
Release packages include both 32 bit and 64 bit versions of DXVK.github.com · 29 Sept 2026
Launcher integrations
Steam Play, Lutris, Bottles and Heroic Launcher can set up DXVK automatically when enabled.github.com · 29 Sept 2026
Diagnostics
An optional HUD can show frame rate, frame times, GPU load, memory use, API feature level and shader compiler activity.github.com · 29 Sept 2026
Shader compilation
On supported drivers, Graphics Pipeline Library can compile Vulkan shaders when a game loads its D3D shaders, reducing or eliminating shader compilation stutter in many games.github.com · 29 Sept 2026
Configuration
Users can configure DXVK with environment variables or a configuration file, including shader cache, logging and GPU selection options.github.com · 29 Sept 2026
Requirements
DXVK needs a sufficiently recent Vulkan driver for the user's hardware; the project directs users to its wiki for current driver status.github.com · 29 Sept 2026
Multiplayer caution
The project warns that modifying Direct3D libraries in multiplayer games may be treated as cheating and could result in an account ban.github.com · 29 Sept 2026
License
The software uses the zlib/libpng license, which permits use for any purpose including commercial applications, subject to stated conditions.github.com · 29 Sept 2026
Release signing
The latest listed release is signed with the committer's verified signature.github.com · 29 Sept 2026

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Sources