vkd3d-proton
vkd3d-proton implements Direct3D 12 on top of Vulkan and provides Direct3D 12 support development for Proton.
What vkd3d-proton is
vkd3d-proton implements Direct3D 12 on top of Vulkan and provides Direct3D 12 support development for Proton. It is intended as a drop-in replacement for the d3d12.dll and d3d12core.dll files in Wine, including Proton, or on Windows. It prioritizes performance and game compatibility by using modern Vulkan features, which can leave older drivers and systems unsupported. Driver requirements include Vulkan 1.3 plus specific descriptor indexing, device-feature, and extension support. For AMD, RADV is the recommended and most-tested driver, with Mesa 22.0 listed as the minimum; NVIDIA users need at least the 535 series, and the README recommends current drivers. Intel GPUs have not been tested by the project. vkd3d-proton does not include DXGI components, instead sharing a DXGI implementation with DXVK 2.1 or later. Its driver shader cache handles DXBC/DXIL-to-SPIR-V conversion and may reduce stutter and load times. It is free on Linux and Windows. Native Windows use is mainly described for developer testing, while a native Linux build is mainly for development and is not intended for upstream Wine compatibility.
Good
- Free on Linux and Windows
- Implements Direct3D 12 over Vulkan
- Shader cache may reduce stutter and load times
- Includes shader, RenderDoc, and GPU debugging features
Watch out
- Requires Vulkan 1.3 and specific driver features
- Older drivers and systems may not be compatible
- Intel GPUs have not been tested
- Native Windows use is mainly for developer testing
Who it suits
It suits Proton and Wine users who need Direct3D 12 support and have drivers meeting its Vulkan requirements. Developers may also find its documented debugging tools useful.
Verdict
vkd3d-proton is aimed at Direct3D 12 support through Vulkan, particularly for Wine and Proton. Check the listed Vulkan and driver requirements before relying on it; it does not supply its own DXGI components.
Plans and prices
From vkd3d-proton's own pricing page, checked 3 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| vkd3d-proton | Free | Open-source project; no paid plans or price listed |
The facts
Each one read from vkd3d-proton's own pages, with the date it was checked.
What it does
- AMD support
- RADV is the recommended and most-tested AMD driver, with Mesa 22.0 listed as the current minimum.checked 3 Oct 2026
- Development tools
- The README documents developer debugging features including shader dumps and overrides, RenderDoc capture, GPU breadcrumbs, and descriptor QA checks.checked 3 Oct 2026
- Driver requirements
- The README lists Vulkan 1.3 and specific descriptor indexing, device-feature, and Vulkan-extension requirements for drivers.checked 3 Oct 2026
- DXGI integration
- vkd3d-proton does not supply DXGI components itself; it shares a DXGI implementation with DXVK 2.1 or later.checked 3 Oct 2026
- Intel support
- The README says Intel GPUs have not been tested by the project.checked 3 Oct 2026
- NVIDIA support
- The README recommends the latest NVIDIA drivers and states that at least the 535 series is needed.checked 3 Oct 2026
- Priorities
- The project prioritizes performance and game compatibility, using modern Vulkan features at the expense of compatibility with older drivers and systems.checked 3 Oct 2026
- Purpose
- vkd3d-proton aims to implement the full Direct3D 12 API on top of Vulkan and provides Direct3D 12 support development for Proton.checked 3 Oct 2026
- Shader cache
- It manages a driver cache for DXBC/DXIL-to-SPIR-V conversion, which the README says can reduce stutter and load times.checked 3 Oct 2026
- Use
- It is intended to be used as native Win32 d3d12.dll and d3d12core.dll drop-in replacements in Wine, including Proton, or on Windows.checked 3 Oct 2026
Where it runs
- Linux limitation
- A native Linux binary can be built, but the README says it is not intended to be compatible with upstream Wine and is mostly for development.checked 3 Oct 2026
- Windows limitation
- Native Windows use is described as mostly relevant to developer testing, and the README notes that many games only try to load d3d12.dll on Windows 10.checked 3 Oct 2026
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