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Avaturn

Avaturn is a 3D avatar creator and avatar system for games, apps, and metaverses.

Place
#14 of 22
Score
6.5
Avaturn's website

What Avaturn is

Avaturn is a 3D avatar creator and avatar system for games, apps, and metaverses. Its generative AI turns a 2D photo into a recognizable, realistic avatar that users can customize with body shape, clothes, accessories, hairstyles, shoes, and glasses. The site says users can create more than 10,000 looks. Avatars can be exported as models for Blender, Unity, Unreal Engine, Maya, Cinema4D, and other 3D environments. They include a humanoid rig, ARKit blendshapes, and visemes, and support Mixamo animations and VTubing software. Tutorials and SDKs cover Unity, Unreal Engine, HTML and JavaScript, Three.js, Android, and iOS. The listed integrations are free, without limits on avatar creation or exports. The API and web SDK require a paid package; PRO is $800/month and includes API and SDK access. Unity supports WebGL and Android/iOS, while Windows and Mac standalone use requires contacting Avaturn. The native Unreal Engine SDK is in beta, requires a paid plan, and is available by contacting Avaturn. Enterprise pricing is not listed.

Good

  • Creates 3D avatars from 2D photos.
  • Offers more than 10,000 possible looks.
  • Supports rigging and facial animation tools.
  • Listed integrations allow unlimited free avatar creation and exports.

Watch out

  • API and web SDK require a paid package.
  • Native Unreal SDK is in beta and requires a paid plan.
  • Windows and Mac standalone use requires contacting Avaturn.

Who it suits

Avaturn suits developers and creators building avatar features for games, apps, or metaverses. Those needing the API, web SDK, or native Unreal SDK should note the paid-plan requirements.

Verdict

Avaturn offers photo-based avatar creation, customization, and tools for integrating avatars into applications. The listed integrations are free, but API and certain SDK access require a paid package or direct contact.

Plans and prices

From Avaturn's own pricing page, checked 28 Sep 2001.

All about pricing
PlanPriceWhat it gives you
PRO$800 a monthUp to 1.000 avatars / month + $0.15 per extra avatar · Your logos and colors · API and SDK for customizing UX and UI · Your own user managment (no login to Avaturn) · Upload custom garments · Priority support over email · $800/month
EnterprisePriced on requestAdditional requirements · Full body scans · Dedicated cloud server · Custom T&C · Dedicated slack support channel · Need more?

The facts

Each one read from Avaturn's own pages, with the date it was checked.

What it does

Animation
Avatars include a standard humanoid body rig, ARKit blendshapes and visemes, and are compatible with Mixamo animations and VTubing software.checked 28 Sep 2001
API limit
The Avaturn API is available only in a paid package and is not available on the free plan.checked 28 Sep 2001
Avatar creation
Its generative AI turns a 2D photo into a recognizable, realistic 3D avatar.checked 28 Sep 2001
Customization
Users can customize body shape, clothes, accessories, hairstyles, shoes and glasses.checked 28 Sep 2001
Export
Avatars can be exported as 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D or other 3D environments.checked 28 Sep 2001
Integrations
The developer docs list integration tutorials and SDKs for Unity, Unreal Engine, HTML and JavaScript including Three.js, Android and iOS.checked 28 Sep 2001
Looks
The site says more than 10,000 looks can be created.checked 28 Sep 2001
Product
Avaturn is a realistic avatar creator and avatar system for games, apps and metaverses.checked 28 Sep 2001
Support
The PRO plan includes priority support over email, while Enterprise lists a dedicated Slack support channel.checked 28 Sep 2001
Unreal SDK
The native Unreal Engine SDK is in beta, requires a paid plan and is available by contacting Avaturn.checked 28 Sep 2001
Web SDK
The web SDK supports callbacks, customizing available assets and building a custom avatar editor UI, and requires the paid API package.checked 28 Sep 2001

Money

Free integration
The docs say listed integrations are free and there are no limits on the number of avatars created or exports.checked 28 Sep 2001

Where it runs

Unity platforms
The Unity integration supports WebGL and Android/iOS, while Windows and Mac standalone use requires contacting Avaturn.checked 28 Sep 2001
The full review of Avaturn

Overview

Avaturn is a realistic avatar creator and avatar system for games, apps and metaverses. Its generative AI turns a 2D photo into a recognizable 3D avatar, which users can then customize with different body shapes, clothes, accessories, hairstyles, shoes and glasses. The site says those options can produce more than 10,000 looks.

The product is intended to fit into a wider 3D workflow, not just create a character for viewing in a browser. Avatars can be exported as 3D models for Blender, Unity, Unreal Engine, Maya, Cinema4D and other 3D environments. They include a standard humanoid body rig, ARKit blendshapes and visemes, and are compatible with Mixamo animations and VTubing software.

For a broader look at this category, see our Game Character Creation Software list.

Key features

Photo-based avatar creation and customization

Avaturn uses a 2D photo as the starting point for a realistic 3D avatar. After generation, users can adjust body shape and choose from clothing, accessories, hairstyles, footwear and glasses. The stated range of more than 10,000 possible looks suggests substantial variation in appearance, though the available choices depend on the assets offered in the system.

Export, rigging and animation compatibility

Exported models are intended for use in common 3D and game-development environments, including Blender, Unity, Unreal Engine, Maya and Cinema4D. The standard humanoid rig supports character workflows, while ARKit blendshapes and visemes provide facial-animation elements. Compatibility with Mixamo animations and VTubing software extends the potential uses beyond static game characters.

Developer integrations

Developer documentation includes integration tutorials and SDKs for Unity, Unreal Engine, HTML and JavaScript, including Three.js, as well as Android and iOS. The listed integrations are free, with no stated limits on the number of avatars created or exports. That does not mean every developer feature is free: the Avaturn API is available only in a paid package, and the web SDK requires that paid API package. The web SDK supports callbacks, control over available assets and a custom avatar-editor interface.

There are also platform-specific qualifications. Unity supports WebGL and Android/iOS, while using the Unity integration for standalone Windows or Mac applications requires contacting Avaturn. The native Unreal Engine SDK is in beta, requires a paid plan and is available by contacting Avaturn.

Pricing

Avaturn is freemium. The free plan supports the listed integrations and has no stated cap on avatar creation or exports, but does not include API access. Paid plans start at $800 a month.

The PRO plan is billed at $800/month and covers up to 1,000 avatars per month, with an additional charge of $0.15 per extra avatar. It includes custom logos and colors, API and SDK access for customizing UX and UI, a user-management option without Avaturn login, custom garment uploads and priority email support.

Enterprise pricing is not listed; the plan is described as “Need more?” Its listed provisions include additional requirements, full-body scans, a dedicated cloud server, custom terms and conditions, and a dedicated Slack support channel. Contact Avaturn for details rather than assuming these items or a particular price are included in a standard package.

Platforms

Avaturn lists support for Android, iOS, macOS, Windows, web and API. Its documented integration options cover Unity, Unreal Engine, HTML and JavaScript, including Three.js, alongside Android and iOS. Support for the API and some SDK functions is conditional on a paid package, while the Unreal SDK is in beta. For standalone Windows or Mac use through the Unity integration, Avaturn asks users to make contact.

Who it's for

Avaturn may suit game, app and metaverse developers who want photo-based character creation and an integration route into their own products. Its export options and rigging and facial-animation support also make it relevant to creators working in 3D applications, animation workflows or VTubing. The free integrations can be useful for exploring supported workflows, but teams that need the API, a customized web editor or PRO features should account for the paid package and its usage allowance.

Pros and cons

  • Pros: Photo-based generation, extensive appearance customization and a stated range of more than 10,000 looks.
  • Pros: Exports for several named 3D environments, with a humanoid rig, ARKit blendshapes and visemes.
  • Pros: Listed integrations are free, with no stated limits on avatar creation or exports.
  • Cons: API access is excluded from the free plan, and the web SDK requires the paid API package.
  • Cons: PRO starts at $800 a month, with an extra charge for avatars beyond the monthly allowance.
  • Cons: The native Unreal SDK is in beta, and standalone Windows or Mac use through Unity requires contacting Avaturn.

Alternatives

For different approaches to character creation and 3D work, consider Blender, Blockbench, MetaPerson Creator, Meshy, 3DCoat, MakeHuman, Genies Avatar SDK and ZBrush. Compare their workflows and pricing against Avaturn's photo-to-avatar process, export options and developer integration requirements before choosing.

Verdict

Avaturn combines photo-based avatar generation with customization, 3D export, rigging and developer integrations. Its free integration options have a clear boundary: the API and web SDK customization require a paid package, while PRO costs $800 a month and has a monthly avatar allowance. It is worth considering when those character-generation and integration capabilities match a project's needs; teams should confirm platform requirements and plan terms, especially for Unreal Engine or standalone desktop use, before building around it.

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