Actually Played
Actually Played is a free, client-side Minecraft mod that tracks playtime separately for each server and singleplayer world, while distinguishing active play…
What Actually Played is
Actually Played is a free, client-side Minecraft mod that tracks playtime separately for each server and singleplayer world, while distinguishing active play from AFK time. After five minutes without qualifying activity, it stops the counter and recategorizes the recently counted idle time as AFK. Signals include movement intent, camera rotation, keyboard or mouse input, and actions such as placing or breaking blocks. Because it reads movement intent rather than position, being carried by water or a minecart does not register as active input.
The mod requires no server installation and says it does not communicate with servers. Play history is saved locally as readable, editable JSON. Sessions stay detailed for 90 days before older records are combined into monthly summaries. Listed Minecraft versions are 1.7.10, 1.12.2, 1.16.5, 1.20.1, and 1.21.1, with Forge, Fabric, or NeoForge support varying by version. Realms are not tracked because the client lacks a stable identifier. On version 1.16 and later, settings are edited in a properties file.
Good
- Free client-side mod with no server installation.
- Separates playtime by server and singleplayer world.
- Stores readable, editable JSON locally.
- Automatically distinguishes AFK time after five minutes.
- Supports several Minecraft versions and mod loaders.
Watch out
- Realms connections are not tracked.
- Settings use a properties file on Minecraft 1.16 and later.
- Detailed sessions are retained for 90 days.
Who it suits
It suits Minecraft players who want separate playtime records for worlds and servers, with idle time distinguished from active play. It is also a fit for players who want local, editable history without installing anything on a server.
Verdict
Actually Played provides automatic, local playtime tracking with a defined AFK rule and per-world or server history. Check the supported version and loader, and note that Realms are excluded.
Plans and prices
From Actually Played's own pricing page, checked 4 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | Minecraft mod · client-side · no dependencies |
The facts
Each one read from Actually Played's own pages, with the date it was checked.
What it does
- Activity signals
- Activity includes movement intent, camera rotation, keyboard or mouse input, and interactions such as breaking blocks or typing in chat.checked 4 Oct 2026
- AFK detection
- After five minutes without activity, the counter stops and moves the idle time into the AFK total.checked 4 Oct 2026
- AFK farm handling
- It reads movement intent rather than position, so being carried by water or a minecart does not count as active input.checked 4 Oct 2026
- Client-side use
- The mod works client-side on servers without requiring server installation, and the project says it does not communicate with servers.checked 3 Oct 2026
- Configuration
- Minecraft 1.16 and later use a properties file for configuration, while 1.12.2 also offers an in-game configuration screen.checked 4 Oct 2026
- Data durability
- The README describes atomic saves, autosave-based crash recovery, and setting damaged data files aside instead of deleting them.checked 3 Oct 2026
- Durability
- The mod describes atomic file writes, autosaving the running session every 60 seconds by default, and preserving damaged files under a renamed filename.checked 4 Oct 2026
- History detail
- Sessions retain full detail for 90 days, after which older sessions are merged into monthly summaries.checked 3 Oct 2026
- History retention
- Sessions remain detailed for 90 days, after which older sessions are merged into monthly summaries.checked 4 Oct 2026
- Installation
- Install the matching loader and put the mod jar in `.minecraft/mods/`; the mod requires no server-side installation.checked 4 Oct 2026
- License
- The project is MIT-licensed and permits commercial redistribution if the copyright notice is retained.checked 4 Oct 2026
- Local data
- Play history is stored as readable, hand-editable JSON, organized by account UUID and server or world.checked 4 Oct 2026
- Minecraft support
- The listed versions are Minecraft 1.7.10, 1.12.2, 1.16.5, 1.20.1, and 1.21.1, with Forge, Fabric, or NeoForge support depending on version.checked 4 Oct 2026
- Notable limitation
- Realms are not tracked because the client receives no stable identifier for a Realms connection.checked 4 Oct 2026
- Privacy
- The project says it makes no network traffic, uses no telemetry, and keeps data on the user's machine.checked 4 Oct 2026
- Purpose
- The mod tracks actual play time separately from AFK time for each Minecraft server and singleplayer world.checked 4 Oct 2026
- Support and contributions
- The README invites bug reports, translation contributions, and pull requests through the project's issue tracker and repository.checked 3 Oct 2026
- Supported versions
- The README lists Minecraft 1.7.10, 1.12.2, 1.16.5, 1.20.1, and 1.21.1, with Forge, Fabric, or NeoForge support depending on version.checked 3 Oct 2026
The company
- Maker
- The GitHub account identifies its owner as Julien Marcon and lists Haute-Loire, France.checked 4 Oct 2026
The full review of Actually Played
Actually Played is a client-side Minecraft mod that tracks playtime separately for each server and singleplayer world. It suits players who want a local, AFK-adjusted record without installing anything on a server. Its clear strengths are privacy and durable local history; the trade-offs are its Minecraft-only scope, excluded Realms, and file-based settings on newer versions.
Overview
Tracking starts automatically, with no server installation required. The mod distinguishes active play from idling: after five minutes without activity, it stops the counter and reclassifies the just-counted idle time as AFK. Movement intent, camera rotation, keyboard and mouse input, and interactions such as breaking or placing blocks count as activity. Because it reads intent rather than position, being carried by water or a minecart does not count as active input—an important distinction for AFK farms.
Sessions retain full detail for 90 days, then older sessions are merged into monthly summaries. History is readable, hand-editable JSON in Minecraft’s local configuration directory. Atomic writes, autosaving the running session every 60 seconds by default, and preserving damaged files under a renamed filename are sensible safeguards for a record that lives on one machine.
Key features
- Per-world and server tracking: Separate totals make it useful for players dividing time among multiple Minecraft destinations.
- AFK handling: The five-minute rule keeps unattended time out of active totals, though it may not suit every definition of activity.
- Local privacy: The project says it uses no network traffic or telemetry and keeps data on the user’s machine.
- Editable history: JSON storage offers basic data export and direct control over the record, but it is not a hosted or cross-device history service.
Pricing
Actually Played is free: the Free plan costs nothing for the client-side Minecraft mod, with no dependencies. There is no free trial because there is no paid tier to try. That makes the full stated offering straightforward for an individual player; the price of that simplicity is a narrow focus on Minecraft rather than broad game-library tracking.
Platforms
The mod is listed for Linux, macOS, and Windows, and tracks Minecraft servers and singleplayer worlds. The README lists Minecraft 1.7.10, 1.12.2, 1.16.5, 1.20.1, and 1.21.1, with Forge, Fabric, or NeoForge support depending on version. Install the matching loader and put the mod jar in .minecraft/mods/; no server-side installation is needed. Realms are not tracked because the client receives no stable identifier for them.
On Minecraft 1.16 and later, settings are edited in a properties file rather than through an in-game settings screen. Players who expect to adjust options in the client interface may find that less convenient. The project invites bug reports, translation contributions, and pull requests through its issue tracker and repository. Its MIT license permits modification, modpack bundling, and commercial redistribution when the copyright notice is retained.
Who it's for
Choose it if you play Minecraft across multiple worlds or servers and want automatic, AFK-adjusted totals that remain local and editable. Look elsewhere if you need Realms tracking, a cross-game tracker, or—in newer Minecraft versions—in-game settings.
Pros and cons
- Pro: Client-side operation. It works without server installation, so tracking does not depend on server operators adding a mod.
- Pro: Local, editable history. JSON storage and the project’s stated lack of telemetry give privacy-minded players direct control over their records.
- Pro: Practical data safeguards. Atomic writes, regular autosaves, and keeping damaged files reduce the risk of losing a long-running history.
- Con: No Realms support. The absence of a stable client-side identifier prevents tracking those connections.
- Con: AFK classification is rule-based. Movement caused by water or a minecart is not treated as active input, which may diverge from how some players count farm time.
- Con: File-based settings on newer versions. Minecraft 1.16 and later require editing a properties file instead of using an in-game settings screen.
Alternatives
Game Playtime Trackers is the category list for comparing playtime tools. For broader game coverage, PlayTracker has a free gamer plan and supports Android, iOS, web, and Windows; its Indie plan is €12 a month. Arknights: Endfield Playtime Tracker is a free Windows and web option if you only need tracking for Arknights: Endfield.
Outplayed is a Windows freemium alternative with Core hosting for three months and Premium with unlimited hosting, ad removal, layout customization, and enhanced fullscreen mode. Game Time Manager is a free, open-source Windows-only option. PlayCounter is another free Windows option; its desktop client is MIT-licensed, while its production API, database migrations, and deployment code are maintained privately. Steins;Tracker offers free Windows game tracking, customization, and statistics, with a Pro tier for exclusive icons, themes, and advanced features.
wWaypoints is a free Linux, macOS, and Windows alternative. Steam Wrapped is a free Windows alternative.
Verdict
Actually Played is a strong fit for Minecraft players who want per-world or server totals without counting idle time or sending data off their machine. Its free, client-side approach and careful local saves are compelling reasons to choose it. Look elsewhere if Realms, broad game tracking, or in-game settings on newer versions are essential.
Getting started
- Install the matching Forge, Fabric, or NeoForge loader for a supported Minecraft version.
- Download the mod from the project website.
- Put the mod jar in `.minecraft/mods/`.
- Launch Minecraft with the matching loader.
Limits worth knowing
Sessions remain detailed for 90 days, after which older sessions are merged into monthly summaries. Realms connections are not tracked.
Questions
How much does Actually Played cost?
It is free, with a listed price of no cost.
Which Minecraft versions are listed?
The listed versions are 1.7.10, 1.12.2, 1.16.5, 1.20.1, and 1.21.1. Forge, Fabric, or NeoForge support depends on the version.
Does it need to be installed on a server?
No. It runs client-side and does not require server installation.
Where is playtime history stored?
History is kept as readable, hand-editable JSON in the local Minecraft configuration directory.
Is Actually Played open source?
The project uses the MIT license, which permits modification, modpack bundling, and commercial redistribution when the copyright notice is retained.
Does it track Minecraft Realms?
No. Realms connections are not tracked because the client receives no stable identifier for them.
Alternatives to Actually Played
- 1

GamePal
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Arknights: Endfield Playtime Tracker
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Pyroblast
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