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Vertexix

Vertexix prepares 3D assets by remeshing sculpts, photogrammetry scans, and game assets into quad-dominant models, then unwrapping and baking detail onto the…

Place
#11 of 21
Score
6.4
Vertexix's website

What Vertexix is

Vertexix prepares 3D assets by remeshing sculpts, photogrammetry scans, and game assets into quad-dominant models, then unwrapping and baking detail onto the new mesh as PBR textures. Artists can guide manual remeshing with target quad counts and painted density, or use automatic remeshing. UV tools include four unwrap engines, an inspector, manual seam tools, and native UDIM support. Baking covers color, metallic-roughness, ambient occlusion, and tangent-space normal maps, with height, displacement, and vertex-color options. Paint mode supports PBR channels, image brushes, layers, masks, stencils, and pressure-sensitive styluses; sculpt mode includes twelve brush tools. The real-time PBR preview uses image-based lighting and supports glTF material extensions. Ultra adds OpenPBR shading and MaterialX load and save. Vertexix can display bones and weight maps, preview animation, and export rigged glTF; Ultra can also transfer bones, weights, and animation to the new mesh. Imports include FBX, glTF/GLB, OBJ, and Collada.

Good

  • Offers manual and automatic remeshing.
  • Includes four UV unwrap engines and native UDIM support.
  • Bakes several PBR map types.
  • Paint mode supports pressure-sensitive styluses.
  • Interface supports ten languages.

Watch out

  • Free edition has a 500,000 subdivision ceiling.
  • Free edition includes one UV map.
  • Higher subdivision and map limits require paid plans.
  • Free exports are limited to OBJ and PLY.

Who it suits

Vertexix is presented for 3D artists, game makers, and hobbyists preparing meshes for texturing or game assets. Its range of remeshing, UV, painting, sculpting, and rigged-asset tools may suit users with varied asset workflows.

Verdict

Vertexix combines retopology, UV work, texture baking, painting, and sculpting in one asset-preparation tool. Compare the plan limits and export formats with the assets you need to produce.

Plans and prices

From Vertexix's own pricing page, checked 8 Oct 2026.

All about pricing
PlanPriceWhat it gives you
FreeFree500,000 realtime subdivision ceiling · 1 UV map · 1024 max texture size · OBJ, PLY export
Vertexix LightPriced on requestRealtime subdivision ceiling 2,000,000 · 3 UV maps · max texture and normal map size 2048 · exports OBJ, PLY, FBX, GLB
Vertexix Light$5, paid once2,000,000 realtime subdivision ceiling · 3 UV maps · 2048 max texture size · OBJ, PLY, FBX, GLB export
VertexixPriced on requestRealtime subdivision ceiling 4,000,000 · 6 UV maps · max texture and normal map size 8192 · exports OBJ, PLY, FBX, GLB, glTF, Collada, STL
Vertexix$10, paid once4,000,000 realtime subdivision ceiling · 6 UV maps · 8192 max texture size · UDIM support
Vertexix Ultra$20, paid onceUnlimited realtime subdivision · unlimited UV maps · 32768 max texture size · 16-bit maps · OpenPBR
Vertexix UltraPriced on requestUnlimited realtime subdivision · unlimited UV maps · max texture and normal map size 32768 · 16-bit maps · exports OBJ, PLY, FBX, GLB, glTF, Collada, STL

The facts

Each one read from Vertexix's own pages, with the date it was checked.

What it does

Edition limits
The Free edition has a 500,000 realtime subdivision ceiling and one UV map; Ultra lists unlimited subdivision and UV maps.checked 8 Oct 2026
File formats
The site lists OBJ, PLY, FBX, GLB, glTF, Collada, and STL as export formats, and says imports include FBX, glTF/GLB, OBJ, and Collada.checked 8 Oct 2026
Intended users
The site presents the product for 3D artists, game makers, and hobbyists.checked 8 Oct 2026
Languages
The interface supports English, German, Spanish, French, Italian, Portuguese, Russian, Japanese, Korean, and Chinese.checked 8 Oct 2026
Painting
Paint mode supports PBR channels, image brushes, pressure-sensitive styluses, texture layers, masks, stencils, and GPU-accelerated painting.checked 8 Oct 2026
Painting and sculpting
Paint mode supports PBR channels, texture layers, masks, stencils, and pressure-sensitive styluses; sculpting mode has twelve brush tools.checked 8 Oct 2026
Preview
The real-time PBR preview uses image-based lighting and supports glTF material extensions; Ultra adds OpenPBR shading and MaterialX load and save.checked 8 Oct 2026
Purpose
Vertexix remeshes sculpts, photogrammetry scans, and game assets into quad-dominant models, unwraps them, and bakes detail onto the new mesh as PBR textures.checked 8 Oct 2026
Retopology
It offers manual remeshing with target quad counts and painted density, plus a faster automatic remesh option.checked 8 Oct 2026
Rigged assets
Vertexix can show bones and weight maps, preview animation, and export rigged glTF; Ultra adds copying bones, weights, and animation to the new mesh.checked 8 Oct 2026
Sculpting
Sculpting mode includes twelve brush deformers, adjustable radius, falloff, and intensity, stylus pressure support, and undo and redo.checked 8 Oct 2026
Texture baking
It can bake color, metallic-roughness, ambient occlusion, and tangent-space normal maps, with height, displacement, and vertex-color options also described.checked 8 Oct 2026
UVs
The product lists four UV unwrap engines, a UV inspector, manual seam tools, and native UDIM layout support.checked 8 Oct 2026
UV tools
The site describes four UV unwrap engines, a UV inspector, manual seam tools, and native UDIM support.checked 8 Oct 2026

Money

Plan limits
The comparison lists a 500,000 realtime subdivision ceiling for Free, 2,000,000 for Light, 4,000,000 for Vertexix, and unlimited for Ultra.checked 8 Oct 2026

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