Talo
Talo is a game backend for developers, available through a web dashboard, API, or self-hosted deployment.
What Talo is
Talo is a game backend for developers, available through a web dashboard, API, or self-hosted deployment. It provides player properties, leaderboards, game saves, live configuration, player feedback, event tracking, global and per-player statistics, and player groups for segmentation. Multiplayer services include real-time channels, player relationships, and websocket-based player presence. Integrations include Steamworks, Google Play Games, Apple Game Center, Godot, and Unity. The Steamworks connection supports player authentication and synchronization of stats and leaderboards with Steam profiles. Talo hosts infrastructure for its hosted service, while its MIT-licensed frontend and backend Docker images support self-hosting. Customer game data can be exported by email request. Continuity keeps data synchronized during network interruptions in the Godot and Unity packages. The free hosted tier covers games with fewer than 10,000 players, with a 5% buffer and possible automatic deletion of inactive accounts. Indie is free; Team costs $24.99 a month and Studio $79.99 a month.
Good
- Leaderboards, saves, and player properties included
- Event tracking and player segmentation
- Godot and Unity packages available
- Self-hosting supported with MIT license
- Free tier for under 10,000 players
Watch out
- Free tier may delete inactive accounts
- Self-hosting requires managing deployment
Who it suits
Talo suits indie developers building games with backend, analytics, live-ops, or multiplayer needs. It also fits teams wanting hosted infrastructure or a self-hosted option.
Verdict
Talo combines game-state, analytics, and multiplayer services in one backend. Its free hosted tier and self-hosting options give developers different deployment paths, while larger teams can choose paid player limits.
Plans and prices
From Talo's own pricing page, checked 5 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Indie | Free | Up to 10K players · All features included |
| Team | $24.99 a month | Up to 100K players · All features included · $24.99 / month |
| Studio | $79.99 a month | Up to 1M players · All features included · $79.99 / month |
| Enterprise | Priced on request | Custom integrations · Dedicated support · Contact us |
The facts
Each one read from Talo's own pages, with the date it was checked.
What it does
- Analytics
- Talo provides event tracking, global or per-player stats, and player groups for segmenting a player base.checked 5 Oct 2026
- Audience
- Talo says it is designed to make game backend systems accessible to indie developers, including developers starting with a new engine or making a game jam project.checked 5 Oct 2026
- Continuity
- The maker says its Continuity feature keeps game data in sync during network interruptions and is built into its Godot and Unity packages.checked 5 Oct 2026
- Gameplay features
- Its gameplay services include player properties, leaderboards, game saves, live configuration, and player feedback.checked 5 Oct 2026
- Hosting
- Talo handles hosting and infrastructure for its hosted service, and the platform can also be self-hosted.checked 5 Oct 2026
- Integrations
- Talo lists Steamworks, Google Play Games, Apple Game Center, a Godot plugin, and a Unity package as integrations.checked 5 Oct 2026
- Multiplayer
- Its multiplayer features include real-time channels, player relationships, and player presence using websockets.checked 5 Oct 2026
- Open source
- Talo is distributed under the MIT license, and its frontend and backend Docker images are publicly available for self-hosting.checked 5 Oct 2026
- Product
- Talo is a game backend for developers that provides services such as leaderboards, player stats, and event tracking.checked 5 Oct 2026
The company
- Company
- The maker describes itself as a completely self-funded business and says it hosts its infrastructure on green energy.checked 5 Oct 2026
- Data ownership
- The maker says game data belongs to the customer and can be exported by requesting an export that is sent by email.checked 5 Oct 2026
- Steamworks
- The Steamworks integration supports player authentication and syncing stats and leaderboards with Steam profiles.checked 5 Oct 2026
Money
- Free tier limit
- The free hosted tier covers games with fewer than 10,000 players, includes email notifications and a 5% buffer over the limit, and can automatically delete inactive player accounts.checked 5 Oct 2026
Where it runs
- Platforms and API
- The maker says Talo has a web dashboard, Godot plugin, Unity package, and REST API for custom integrations.checked 5 Oct 2026
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