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Sculptura

Sculptura 2 is a 3D sculpting app for creatives who want to work on an iPad with Apple Pencil.

Place
#13 of 21
Score
6.2
Sculptura's website

What Sculptura is

Sculptura 2 is a 3D sculpting app for creatives who want to work on an iPad with Apple Pencil. Its engine uses volumes based on signed distance fields rather than traditional polygon meshes. Artist-curated presets provide starting tools, while the Tool Factory lets users create their own. Models can have separate layers with different volume resolutions, and users can paint materials with vector strokes. Physically based rendering and image-based lighting show models in real-world lighting environments. The app offers interactive path-traced rendering and ray-marched rendering for high-resolution models, with sculpting and rendering accelerated by Metal. Path-traced rendering requires an iPad with an M1 chip or later, which the maker also recommends. Sculptura automatically generates UV maps for exporting models to paint in Procreate, and supports OBJ, STL, and USDZ import and export. The listed Sculptura 2 plan is $14.99 a month, though the plan details say it is a one-time purchase with no subscription. The app is available for iOS; the maker says no macOS version is currently available and Android is not planned.

Good

  • Volume-based sculpting with custom tool creation
  • Separate layers can use different volume resolutions
  • Exports UV-mapped models for Procreate painting
  • Supports OBJ, STL, and USDZ import and export
  • Metal accelerates sculpting and rendering

Watch out

  • No free plan or free trial
  • Path-traced rendering requires an M1 iPad or later
  • No macOS version currently
  • No Android version is planned

Who it suits

Sculptura suits creatives who want to sculpt on an iPad with Apple Pencil, paint materials, and render models. The maker recommends an iPad with an M1 chip or later.

Verdict

Sculptura 2 combines volume sculpting, painting, and rendering for iPad users. Note that the listed plan says $14.99 a month while its details describe a one-time purchase with no subscription.

Plans and prices

From Sculptura's own pricing page, checked 2 Oct 2026.

All about pricing
PlanPriceWhat it gives you
Sculptura 2$14.99, paid onceiPad app · Buy once; no subscription

The facts

Each one read from Sculptura's own pages, with the date it was checked.

Where it runs

Android availability
The maker says it currently has no plans for an Android version.checked 2 Oct 2026
Device recommendation
The maker recommends an iPad with an M1 chip or later, and says M1 or later is required for path-traced rendering.checked 2 Oct 2026
macOS availability
The maker says there is no macOS version currently and that one is under consideration.checked 2 Oct 2026

Money

Free plan
Nochecked 20 Sep 2026

What it does

Layers and painting
Models can use separate layers with different volume resolutions, and users can paint materials with vector strokes.checked 2 Oct 2026
Materials
Physically based rendering with image-based lighting shows models in real-world lighting environments.checked 2 Oct 2026
Performance
Sculpting and rendering are GPU-accelerated with Metal.checked 2 Oct 2026
Procreate export
Sculptura automatically generates UV maps so users can export models to paint in Procreate.checked 2 Oct 2026
Purpose
Sculptura 2 is a 3D sculpting app for creatives who want to sculpt on an iPad with Apple Pencil.checked 2 Oct 2026
Refunds
The maker says dissatisfied buyers can request a refund from Apple.checked 2 Oct 2026
Rendering
The app offers interactive path-traced rendering and ray-marched rendering for high-resolution models.checked 2 Oct 2026
Sculpting tools
It includes artist-curated tool presets and a Tool Factory for creating custom tools.checked 2 Oct 2026
Support
The maker directs questions to [email protected].checked 2 Oct 2026
Volume engine
Sculptura uses volumes based on signed distance fields instead of traditional polygon meshes.checked 2 Oct 2026

The company

Maker
Taylor Holliday says he makes Sculptura with help from designers and artists, has been an indie app developer for over a decade, and previously worked at Pixar for five years.checked 2 Oct 2026

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