Rewind
Rewind is free, open-source gameplay replay software for macOS and Windows.
What Rewind is
Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the last 15–60 seconds of gameplay, which can be saved with a hotkey or when a game reports an event; buffering can also be paused at the desktop. Users can choose a display or application, select audio and microphone sources, configure storage cleanup and rebind hotkeys. The clip library groups recordings by game and match, with in-app playback and event-type badges. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync and x264. Steam achievement unlocks can save a labeled clip by reading local Steam stats-cache files, without a key or network connection. The README also describes League of Legends match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections. The project says integrations use sanctioned data sources or screen capture, not memory reading, injection or hooking. Rewind is licensed under GPLv3 and labeled alpha. Windows capture has not yet been validated on real Windows hardware.
Good
- Buffers the most recent 15–60 seconds of gameplay.
- Clips can be saved with a hotkey.
- Steam achievement clips use local files.
- Supports GPU encoding options.
- Free and open source under GPLv3.
Watch out
- The project labels the release alpha.
- Windows capture is not validated on real hardware.
- First macOS launch requires right-clicking Open.
Who it suits
Rewind may suit players on macOS or Windows who want short replay clips saved by hotkey or game events. Windows users should account for the project's note that capture has not been validated on real Windows hardware.
Verdict
Rewind offers replay buffering and event-based clip saving across macOS and Windows, with configurable capture and encoding options. Its alpha status and unvalidated Windows capture are important caveats.
Plans and prices
From Rewind's own pricing page, checked 11 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free and open source | Free | GPLv3 |
The facts
Each one read from Rewind's own pages, with the date it was checked.
Where it runs
- Anti-cheat approach
- The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking.checked 11 Oct 2026
- Supported platforms
- macOS and Windowschecked 20 Sep 2026
What it does
- Capture controls
- Users can choose a display or application, set audio and microphone sources, configure storage cleanup, and rebind hotkeys.checked 11 Oct 2026
- Clip library
- The library groups clips by game and match, with in-app playback and event-type badges.checked 11 Oct 2026
- Data access
- Steam achievement detection reads local Steam files and requires no network or API key.checked 11 Oct 2026
- Downloads
- The README lists a macOS DMG, Windows installer, and Windows portable ZIP as release downloads; the first macOS launch is unsigned and requires right-clicking Open.checked 11 Oct 2026
- Encoding
- Rewind uses Apple VideoToolbox on macOS and lists NVENC, AMF, Quick Sync, and x264 as Windows encoding options.checked 11 Oct 2026
- GPU encoding
- Yeschecked 20 Sep 2026
- Instant replay
- Yeschecked 20 Sep 2026
- League of Legends
- The README describes League match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections.checked 11 Oct 2026
- License
- Rewind is licensed under GPLv3 and describes itself as free and open source.checked 11 Oct 2026
- Purpose
- Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event.checked 11 Oct 2026
- Recording modes
- multi-modechecked 20 Sep 2026
- Release status
- The project labels itself alpha and says Windows capture has not yet been validated on real Windows hardware.checked 11 Oct 2026
- Replay buffer
- The app buffers the last 15–60 seconds of gameplay automatically, with a setting to pause buffering at the desktop.checked 11 Oct 2026
The company
- Steam integration
- Steam achievement unlocks can automatically save a labeled clip by reading the Steam client’s local stats-cache files; no key or network connection is needed.checked 11 Oct 2026
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