ProtectMyGame
ProtectMyGame is a protection suite for Unity 3D game developers seeking to deter cracking, cheating, and reverse engineering.
What ProtectMyGame is
ProtectMyGame is a protection suite for Unity 3D game developers seeking to deter cracking, cheating, and reverse engineering. Its Unity Obfuscator changes selected C# scripts before compilation within the Unity Editor. Developers can choose methods to obscure while leaving public APIs and moddable systems readable; the site describes this approach for anti-cheat logic, licensing, and core logic. Code Protector encrypts executables with compression and anti-tampering protection. Resource Packer handles packages up to 2GB with automatic extraction and ZIP64 support. The Unity Obfuscator can be downloaded from the Unity Editor and is described as obfuscating scripts during compilation. The free plan permits five protected files; Code Protector and Resource Packer are limited to five files of 200MB each, and files are available for 24 hours. Premium lists unlimited files, all protection tools, a custom API key, and Unity 3D exclusive compatibility. Its pricing page displays 9.99€ per month alongside 14.99€ with a 33% discount label, while the plan listing does not specify a price.
Good
- Selective C# obfuscation in the Unity Editor
- Code Protector includes anti-tampering protection
- Resource Packer supports ZIP64
- Free plan is available
Watch out
- Free plan files are available for 24 hours
- Free plan limits protected files to five
- Premium plan listing does not specify a price
Who it suits
ProtectMyGame suits Unity 3D developers who want to obscure selected code or protect executables and packaged resources. Its listed compatibility is Unity 3D exclusive.
Verdict
ProtectMyGame offers several kinds of protection for Unity 3D projects, with selective obfuscation and separate executable and resource tools. Review the free file limits and the conflicting Premium price display before choosing a plan.
Plans and prices
From ProtectMyGame's own pricing page, checked 15 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free forever | Free | 5 protected files maximum · Code Protector and Resource Packer limited to 5 files, 200MB each · files available for 24 hours |
| Premium | €9.99 a month | Unlimited files · Unity Obfuscator · all protection tools · custom API key · Unity 3D exclusive compatibility · per month; page also shows 14.99€ crossed out and a 33% discount label |
The facts
Each one read from ProtectMyGame's own pages, with the date it was checked.
What it does
- Anti-cheat and licensing
- The site describes protecting anti-cheat logic, licensing, and core logic with selective obfuscation.checked 4 Oct 2026
- Anti-cheat use
- The site presents selective protection as a way to shield anti-cheat logic.checked 15 Oct 2026
- Claimed piracy impact
- The homepage claims a crack can cause 20% revenue loss in the first week and a 19% weekly decrease while it remains available.checked 15 Oct 2026
- Claimed protection benefit
- The homepage claims 15% of total revenue can be preserved with 12 or more weeks of protection.checked 15 Oct 2026
- Code Protector
- Code Protector encrypts executables and adds compression plus anti-tampering protection.checked 15 Oct 2026
- Compatibility
- Premium is described as exclusively compatible with Unity 3D.checked 15 Oct 2026
- Core-logic use
- The site presents selective protection as a way to shield core game logic.checked 15 Oct 2026
- Custom API key
- Premium includes a custom API key.checked 15 Oct 2026
- Documentation and support
- The official homepage describes the workflow and tools but does not link to a public API reference, SDK documentation, help center, or support policy.checked 15 Oct 2026
- File availability limit
- The free plan makes files available for 24 hours.checked 4 Oct 2026
- Integration
- The product is integrated into the Unity Editor workflow rather than presented as a standalone multi-engine tool.checked 15 Oct 2026
- Licence information
- The official homepage does not identify an open-source licence or state that the product is open source.checked 15 Oct 2026
- Licensing use
- The site presents selective protection as a way to shield licensing logic.checked 15 Oct 2026
Money
- Billing display
- The pricing page displays Premium as 9.99€ per month, alongside 14.99€ with a 33% discount label.checked 4 Oct 2026
- Free-plan files
- The free plan permits up to five protected files.checked 15 Oct 2026
- Free-plan file size
- On the free plan, Code Protector and Resource Packer allow files up to 200MB each.checked 15 Oct 2026
- Free-plan retention
- Free-plan files remain available for 24 hours.checked 15 Oct 2026
- Limit: free file cap
- The free tier is limited to five protected files and 200MB per file for Code Protector and Resource Packer.checked 15 Oct 2026
- Limit: free retention
- The free tier's 24-hour file availability limits its use for long-term storage or repeated build access.checked 15 Oct 2026
- Limit: price display
- The Premium card displays both 14.99€ and 9.99€ with a 33% discount marker, making the applicable amount dependent on interpreting that display.checked 15 Oct 2026
Where it runs
- Limit: platform scope
- The published compatibility is centered on Unity 3D, so the page does not establish support for other game engines.checked 15 Oct 2026
The company
- Maker experience
- The Malt profile lists David Behengaray with 8–15 years of experience.checked 15 Oct 2026
- Maker profile
- An independent Malt profile identifies David Behengaray as a Unity 3D developer based in Bordeaux, France.checked 15 Oct 2026
- Maker project background
- The profile describes David's Random of Wars project as a Unity MMOFPS available on Steam with runtime map editing and networked features.checked 15 Oct 2026
The full review of ProtectMyGame
Overview
ProtectMyGame is a protection suite for Windows-based Unity 3D projects, aimed at developers who want to make game code and executables harder to inspect or tamper with. It is best suited to Unity teams seeking selective script obfuscation alongside executable protection and resource packaging. Its focused tools are useful, though the free plan’s short file-availability window limits its value for ongoing work.
Key features
Unity Obfuscator obfuscates C# scripts before compilation in the Unity Editor. Developers can download it through the Editor and have scripts obfuscated automatically during compilation, keeping the protection step within the Unity workflow. Selective obfuscation is a practical advantage: teams can shield chosen methods while keeping public APIs and moddable systems readable. That approach suits projects that need to protect anti-cheat logic, licensing, or core logic without obscuring every part of the game.
Code Protector encrypts executables with compression and anti-tampering protection, extending coverage beyond scripts. Resource Packer handles packages up to 2GB and supports automatic extraction and ZIP64. Together, the tools address several protection tasks, but the free plan’s 200MB per-file cap means larger resources require a paid plan.
Pricing
Free forever costs nothing. It allows up to five protected files, with Code Protector and Resource Packer limited to five files of up to 200MB each. Files are available for 24 hours, making this a constrained option for short evaluations rather than a dependable release workflow.
Premium is billed per month and includes unlimited files, Unity Obfuscator, all protection tools, a custom API key, and Unity 3D exclusive compatibility. The pricing page displays 9.99€ per month alongside 14.99€ with a 33% discount label, so the displayed monthly amount is inconsistent; clarify the charge before subscribing. Premium is the relevant option for teams needing continuing file access, higher-volume work, or Unity Obfuscator.
Platforms
ProtectMyGame is for Windows and supports Unity 3D. Its integration method is SDK, while Unity Obfuscator operates through the Unity Editor.
Who it's for
Unity developers who want selective protection for sensitive methods, plus tools for executables and bundled resources, are the clearest fit. It is less suitable for projects outside Unity 3D or for teams that need a predictable ongoing file workflow without first resolving the Premium price display.
Pros and cons
- Pros: Selective obfuscation lets developers protect chosen methods while preserving readable public APIs and moddable systems.
- Pros: Script obfuscation, executable protection, and resource packaging are brought together in one suite.
- Cons: The free plan caps protected files at five and makes them available for only 24 hours.
- Cons: Premium’s two displayed monthly prices make the subscription cost unclear.
- Cons: The suite is specifically tied to Unity 3D, limiting its fit for other development environments.
Alternatives
Game DRM Software is a broader category to browse when comparing protection tools.
- StarForce Reader is a free alternative for readers seeking software across Android, iOS, Linux, macOS, and Windows.
- Google Play Billing is for Android apps selling digital items through one-time purchases or subscriptions.
- Digital.ai Application Protection is an alternative with a broader platform range and customer-customizable protections.
- Virbox Protector is a paid alternative with a free trial and personal and enterprise license options.
- Enigma Protector is a paid alternative with a free plan and trial, including a monthly online activation panel option.
- Steam Input is a free alternative for readers looking for software supporting Windows, macOS, Linux, and API integration.
- STOVE PC Security SDK is another paid option for Windows and API use.
- VMProtect is a paid alternative with a free trial for Windows, macOS, and Linux.
Verdict
ProtectMyGame is a good fit for Unity developers who want selective script obfuscation plus executable and resource tools in one focused suite. Its strongest reason to choose it is that combination; its clearest reasons to look elsewhere are the free plan’s five-file, 24-hour limits and Premium’s unclear displayed monthly charge.
Alternatives to ProtectMyGame
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