PlayerDataSync Reloaded
PlayerDataSync Reloaded synchronizes player data across Minecraft multi-server networks, including survival clusters and competitive mini-game networks.
What PlayerDataSync Reloaded is
PlayerDataSync Reloaded synchronizes player data across Minecraft multi-server networks, including survival clusters and competitive mini-game networks. The data it can share includes inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, attributes, and Persistent Data Containers. Optional location syncing is also listed. Persistence options include MySQL, MariaDB, PostgreSQL, and MongoDB, while native Redis Pub/Sub supports near-instant handovers between nodes. Optional AES-256 encryption is available for sensitive profiles. The project says it uses GZIP compression and asynchronous thread pools to keep processing off the main server thread. Developers get an event-driven API and hooks for custom Persistent Data Container data, and Vault integration supports balance syncing. Installation involves placing the plugin JAR on each server and configuring database credentials. Requirements are Paper or Folia 1.20+ and Java 25 or higher. The project is free and MIT licensed. Platform caveats include missing advancement and statistics syncing in the 26.8-ALPHA Fabric release, and Forge is not built in the listed releases.
Good
- Supports four listed database backends
- Redis Pub/Sub supports data handovers
- Optional AES-256 encryption for sensitive profiles
- Includes an event-driven developer API
- Vault integration can sync balances
Watch out
- Requires Paper or Folia 1.20+
- Requires Java 25 or higher
- Forge is not built in listed releases
- Fabric syncing has listed data omissions
Who it suits
PlayerDataSync Reloaded suits Minecraft server networks that need player data shared across nodes. It is also relevant to developers who want API hooks for custom data syncing.
Verdict
PlayerDataSync Reloaded covers a broad set of player data and several storage backends for Minecraft networks. Check the stated server requirements and platform-specific omissions before choosing it.
The facts
Each one read from PlayerDataSync Reloaded's own pages, with the date it was checked.
What it does
- API
- The project provides an event-driven developer API and expansion hooks for syncing custom Persistent Data Container data.checked 4 Oct 2026
- Compatibility
- The README lists Paper or Folia 1.20+ and Java 25 or higher as requirements, while describing Folia compatibility.checked 4 Oct 2026
- Databases
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as persistence options.checked 4 Oct 2026
- Data stores
- The README lists MySQL, MariaDB, PostgreSQL, and MongoDB as supported persistence backends.checked 9 Oct 2026
- Data synchronized
- It supports syncing inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, optional location, attributes, and Persistent Data Containers.checked 9 Oct 2026
- Deployment
- Installation instructions say to put the plugin JAR in the plugins directory on each server and configure database credentials in config.yml.checked 9 Oct 2026
- Developer API
- The README describes an event-driven API with expansion hooks for syncing custom data through Persistent Data Containers.checked 9 Oct 2026
- Economy integration
- The README says Vault can synchronize player balances across the network.checked 9 Oct 2026
- Known alpha caveat
- The 26.8-ALPHA release says its economy fix, location teleport, and Redis live sync had not been exercised against a running server with Vault, Redis, or a real multi-server setup.checked 9 Oct 2026
- Known limits
- The 26.8-ALPHA release says Fabric does not sync advancements or statistics, Forge is not built, and SQLite is unsupported.checked 9 Oct 2026
- License
- The GitHub repository identifies the project as MIT licensed.checked 9 Oct 2026
- Limit: Fabric
- The 26.8-ALPHA release notes say Fabric does not sync advancements or statistics, and older 1.20 and 1.21 Fabric modules also lack Ender Chest, potion effects, and attributes.checked 4 Oct 2026
- Limit: Forge
- The release notes say Forge is not built in the listed releases because ForgeGradle does not support the required Gradle 9 toolchain.checked 4 Oct 2026
- Live sync
- The README describes native Redis Pub/Sub messaging for near-instant data handovers between nodes.checked 9 Oct 2026
- Performance
- The README describes GZIP compression and asynchronous thread pools intended to keep work off the main server thread.checked 9 Oct 2026
- Player data
- It syncs inventories, armor, Ender Chests, health, hunger, saturation, experience, potion effects, advancements, statistics, game mode, flight status, and Persistent Data Container data.checked 4 Oct 2026
- Purpose
- PlayerDataSync Reloaded synchronizes player data across multi-server Minecraft networks.checked 9 Oct 2026
- Redis
- The README describes native Redis Pub/Sub support for near-instant data handovers between nodes.checked 4 Oct 2026
- Security
- The README describes optional AES-256 encryption for sensitive player profiles.checked 9 Oct 2026
- Server compatibility
- The README lists Paper or Folia version 1.20+ and Java 25 or higher as requirements.checked 9 Oct 2026
- Support
- The README directs users to GitHub issues for bug reports, documentation, and a community Discord for support.checked 9 Oct 2026
- Who it is for
- The README describes the product for Minecraft networks such as survival clusters and competitive mini-game networks.checked 4 Oct 2026
Money
- Free availability
- CraftingStudioPro lists the PlayerDataSync plugin as “Kostenlos” (free).checked 4 Oct 2026
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