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PC Engine for Analogue Pocket

Place
#26 of 33
Score
5.3
PC Engine for Analogue Pocket's website

The facts below are what the maker publishes about PC Engine for Analogue Pocket, checked and dated. Our editors have not written about it yet.

The facts

Each one read from PC Engine for Analogue Pocket's own pages, with the date it was checked.

What it does

Audio and graphics
Options include extra sprites, raw RGB color, master audio boost, and ADPCM channel boost.checked 5 Oct 2026
Audio options
Master Audio Boost and PCM Audio Boost options can raise master audio and ADPCM channel levels.checked 9 Oct 2026
CD games
CD games are not currently supported; the README says support is planned for a future update.checked 9 Oct 2026
Controller options
Some games support a six-button controller, enabled through Core Settings, though the README warns this can break games that do not support it.checked 9 Oct 2026
Dock controllers
With `Use Turbo Tap` enabled, the core supports four players or controllers through the Analogue Dock.checked 5 Oct 2026
Dock support
The core supports four players/controllers through the Analogue Dock when Use Turbo Tap is enabled.checked 9 Oct 2026
Installation
The README recommends updater tools for automatic installation or manual installation by copying the Assets, Cores, and Platform folders to the SD card root.checked 9 Oct 2026
License
The repository identifies GPL-2.0 as its license and says project and MiSTer source is GPLv2 unless otherwise noted.checked 9 Oct 2026
Maintainer
The repository profile identifies agg23 as Adam Gastineau and lists Vancouver, Washington.checked 9 Oct 2026
Origin
The core is ported from work originally developed by Gregory Estrade and was modified by srg320 and greyrogue.checked 9 Oct 2026
Origins
The core was ported from work originally developed by Gregory Estrade and was heavily modified by srg320 and greyrogue.checked 5 Oct 2026
Purpose
The project is a PC Engine core for the Analogue Pocket.checked 9 Oct 2026
ROM location
ROMs should be placed in /Assets/pce/common.checked 9 Oct 2026
ROM setup
ROMs should be placed in `/Assets/pce/common`, and SuperGrafix games must use the `.sgx` extension.checked 5 Oct 2026
Save files
Each game gets its own save file and memory card, and newly created save files are pre-initialized for games that cannot initialize one themselves.checked 9 Oct 2026
SuperGrafx files
SuperGrafix games must use the .sgx extension so the core can identify their hardware.checked 9 Oct 2026
Support
The maker asks users to report issues to the repository and says port-related problems may be upstreamed as needed.checked 5 Oct 2026
Turbo controls
The core offers adjustable turbo modes for the I and II buttons, with X and Y used as turbo buttons by default.checked 9 Oct 2026
Video
The core offers fixed video resolutions covering common PC Engine output modes, though some are better supported than others.checked 5 Oct 2026
Video options
Options include extra sprites to reduce flickering in some games and raw RGB or composite color palettes.checked 9 Oct 2026

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