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PalworldModManager

Place
#59 of 78
Score
6.3
PalworldModManager's website

The facts below are what the maker publishes about PalworldModManager, checked and dated. Our editors have not written about it yet.

Plans and prices

From PalworldModManager's own pricing page, checked 9 Oct 2026.

All about pricing
PlanPriceWhat it gives you
PalworldModManagerFreemacOS Apple Silicon (arm64) only · requires Palworld Mac App Store/sandboxed build · bring your own mods

The facts

Each one read from PalworldModManager's own pages, with the date it was checked.

What it does

Automatic updates
Yeschecked 23 Sep 2026
Compatibility limit
Some cosmetic pak mods cooked for Windows may not render because of shader-format differences.checked 9 Oct 2026
Deployment method
copychecked 23 Sep 2026
Game launch
It auto-detects Palworld and can launch it with the UE4SS loader; users can set the game binary path if detection fails.checked 9 Oct 2026
Import formats
The manager imports Lua and pak mods, uses the original LogicMods, ~mods, or Scripts folder structure to place them, and converts a single legacy pak to IoStore on import.checked 9 Oct 2026
Integrations
The app bundles the UE4SS runtime and uses DYLD injection to run Palworld with the loader.checked 9 Oct 2026
Intended users
The listed requirements make the app intended for Palworld players on Apple Silicon Macs using the Mac App Store sandboxed game build.checked 9 Oct 2026
License
The repository identifies the project as MIT licensed and copyright © h-taek.checked 9 Oct 2026
Mod controls
The app supports importing, installing, enabling, disabling, updating, and organizing mods into profiles.checked 9 Oct 2026
Mod hosting
The app is not a mod host; users supply the mods they import.checked 9 Oct 2026
Mod profiles
Yeschecked 23 Sep 2026
Mod source access
manual importchecked 23 Sep 2026
Purpose
PalworldModManager is a native macOS Apple Silicon mod manager for Palworld that detects the game, injects the UE4SS loader, and manages mods and profiles.checked 9 Oct 2026
Security and signing
The app is ad-hoc signed and not notarized, so macOS Gatekeeper blocks the first launch until the user allows it in Privacy & Security settings.checked 9 Oct 2026
Update limitation
The app cannot self-install updates because it is ad-hoc signed, so users download the app again from the release page.checked 9 Oct 2026
Updates
It checks for updates to the app, UE4SS runtime, and mods; mod auto-update works only when a mod manifest includes an updateURL.checked 9 Oct 2026

Money

Free plan
Yeschecked 23 Sep 2026

Where it runs

Supported platforms
macoschecked 23 Sep 2026

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