Light is Green
Light is Green is a free, open-source Cloud Play and Remote Play client for Nintendo Switch homebrew.
What Light is Green is
Light is Green is a free, open-source Cloud Play and Remote Play client for Nintendo Switch homebrew. Authentication, game catalog access, WebRTC streaming, hardware H.264 decoding, graphics presentation, audio, and controller input run directly on the console without a companion PC. The catalog displays cloud-playable games for the signed-in Microsoft account, including Game Pass, eligible Stream Your Own Game titles, and free-to-play offerings. Video profiles include 720p, 1080p, 1080p HQ Windows, and experimental HQ Tizen, with adjustable bitrates and pacing. An in-stream menu changes contrast, saturation, gamma, brightness, and temperature. Switch controls can map to Xbox controls, with vibration, rumble, and Xbox Guide access. A HUD reports bitrate, frame rate, packet loss, and WebRTC ping latency. Use requires Atmosphère custom firmware, and 5 GHz Wi-Fi or docked Ethernet is strongly recommended. Applet mode lacks enough RAM for hardware decoding, so Title Mode is required. Users provide their own account and subscriptions.
Good
- Runs streaming and input on the Switch
- Supports up to 1080p profiles
- Offers picture adjustments
- Displays streaming diagnostics
- Open-source and free
Watch out
- Requires Atmosphère custom firmware
- Applet mode lacks decoding memory
- Users need their own account and subscriptions
- 5 GHz Wi-Fi or docked Ethernet recommended
Who it suits
Light is Green suits Nintendo Switch homebrew users with Atmosphère who want cloud or remote play without a companion PC. It is intended for personal, non-commercial use.
Verdict
Light is Green brings cloud and remote play functions to an Atmosphère-enabled Switch, with hardware decoding, diagnostics, and controller mapping. Its console requirements, account obligations, and Title Mode limitation should be checked first.
The facts
Each one read from Light is Green's own pages, with the date it was checked.
What it does
- Account and subscription limit
- Users must provide their own valid account and subscriptions; the project says it is not affiliated with, endorsed by, or supported by Microsoft or Nintendo.checked 9 Oct 2026
- Account and subscriptions
- Users must provide their own valid account and subscriptions, and the project says it is not affiliated with or supported by Microsoft or Nintendo.checked 9 Oct 2026
- Account storage
- The README says account tokens and cached data are stored in sdmc:/switch/light-is-green/.checked 9 Oct 2026
- Catalogue
- The library shows cloud-playable games returned for the signed-in Microsoft account, including Game Pass, eligible Stream Your Own Game titles and free-to-play offerings.checked 9 Oct 2026
- Console operation
- Authentication, catalogue, WebRTC streaming, hardware H.264 decoding, GPU presentation, audio, and controller input run natively on the console without a companion PC.checked 9 Oct 2026
- Controller features
- It maps Nintendo Switch controls to Xbox controls, supports vibration and rumble, and provides Xbox Guide access.checked 9 Oct 2026
- Controls
- Features include Switch controller mapping, vibration feedback, and Xbox Guide access through L3 + R3 or the touch overlay.checked 9 Oct 2026
- Credential storage
- The README says account tokens and cached data are stored in sdmc:/switch/light-is-green/.checked 9 Oct 2026
- Diagnostics
- An in-stream HUD displays video bitrate, frame rate, packet loss and WebRTC ping latency.checked 9 Oct 2026
- Download format
- The README identifies the release binary as Light_is_Green-v1.0.6.nro and instructs users to copy it to sdmc:/switch/.checked 9 Oct 2026
- License and audience
- The project is open-source, non-commercial and for personal use, and is distributed under the GNU General Public License v3.0.checked 9 Oct 2026
- Maintainer
- The README identifies elzerdodata as the main developer, project maintainer, and lead designer for versions v0.2 through v1.0.6.checked 9 Oct 2026
- Memory limit
- Applet mode lacks sufficient RAM for hardware video decoding, so the README instructs users to launch in Title Mode.checked 9 Oct 2026
- Memory limitation
- Applet mode lacks sufficient RAM for hardware video decoding, so the README directs users to launch in Title Mode.checked 9 Oct 2026
- Native operation
- Authentication, catalogue, WebRTC streaming, hardware H.264 decoding, GPU presentation, audio and controller input run on the console without a companion PC.checked 9 Oct 2026
- Picture controls
- Its in-stream quick menu offers real-time contrast, saturation, gamma, brightness and temperature adjustments.checked 9 Oct 2026
- Product
- Light is Green is an independently maintained, open-source Cloud Play and Remote Play client for Nintendo Switch homebrew.checked 9 Oct 2026
- Purpose
- Light is Green is an independently maintained, open-source Cloud Play and Remote Play client for Nintendo Switch homebrew.checked 9 Oct 2026
- Quality profiles
- Supported profiles include 720p, 1080p, 1080p HQ Windows and experimental HQ Tizen, with customizable bitrates and pacing.checked 9 Oct 2026
- Release
- The repository’s releases page lists v1.0.6 as the latest release.checked 9 Oct 2026
- Requirements
- The app requires a Nintendo Switch with Atmosphère custom firmware; 5 GHz Wi-Fi or docked Ethernet is strongly recommended.checked 9 Oct 2026
- Security components
- The listed third-party components include libsrtp for SRTP media encryption and mbedTLS for TLS and DTLS cryptography.checked 9 Oct 2026
- Streaming
- The client uses native WebRTC and zero-copy rendering with hardware H.264 decoding via NVDEC and GPU presentation via deko3d.checked 9 Oct 2026
Money
- Licensing and cost
- The project describes itself as open-source and non-commercial for personal use and says it is distributed under GNU GPL v3.0.checked 9 Oct 2026
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