LCE Save Converter
LCE Save Converter converts Minecraft Legacy Console Edition saves from Xbox 360 or PS3 into the Windows 64 LCE format.
What LCE Save Converter is
LCE Save Converter converts Minecraft Legacy Console Edition saves from Xbox 360 or PS3 into the Windows 64 LCE format. It accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA, then creates a saveData.ms file and a thumbnail. The project says conversion preserves terrain, chests, items, signs, maps, player inventories, and the Nether and End dimensions. Compatibility depends on the source save: Xbox 360 saves through TU19 are supported, while TU20 and newer are not; PS3 saves through version 1.12 are supported, while version 1.13 and newer are not. The free, open-source Windows tool documents a Python GUI and optional drag-and-drop support. The GUI requires Python 3.10 or newer, customtkinter, Pillow, and two included DLLs kept beside save_manager.py. Its latest listed release is v0.5.0-beta, a pre-release adding PS3 support. The project uses GNU GPLv3, with separate license terms for the DLLs.
Good
- Preserves listed world data, including inventories and dimensions.
- Accepts Xbox 360 containers and PS3 GAMEDATA folders.
- Free and open source under GNU GPLv3.
- Includes a Python GUI with optional drag-and-drop.
Watch out
- Xbox 360 saves newer than TU19 are unsupported.
- PS3 saves newer than version 1.12 are unsupported.
- GUI requires Python 3.10 or newer and dependencies.
- Latest listed release is a pre-release.
Who it suits
It suits Minecraft LCE players moving older Xbox 360 or PS3 worlds to Windows 64 LCE. Check the save version first, since newer Xbox 360 and PS3 versions are unsupported.
Verdict
LCE Save Converter targets a specific migration: older Xbox 360 and PS3 LCE saves to Windows 64 LCE. Confirm the source version and GUI requirements before using it.
Plans and prices
From LCE Save Converter's own pricing page, checked 7 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | Open-source save converter · Xbox 360 TU19 and older · PS3 1.12 and older |
The facts
Each one read from LCE Save Converter's own pages, with the date it was checked.
What it does
- Conversion output
- Converted saves are output as saveData.ms with a thumbnail at thumbnails/thumbData.png.checked 7 Oct 2026
- GUI
- The README documents a Python GUI, with optional drag-and-drop support through tkinterdnd2.checked 7 Oct 2026
- Input formats
- The tool accepts Xbox 360 .bin STFS CON containers and PS3 save folders containing GAMEDATA.checked 7 Oct 2026
- Intended users
- The tool is for Minecraft LCE players moving older Xbox 360 or PS3 worlds to the Windows 64 LCE format.checked 7 Oct 2026
- License
- The project is licensed under GNU GPLv3, and the included DLLs have separate license terms.checked 7 Oct 2026
- Preserved data
- The README says terrain, chests, items, signs, maps, player inventories, and Nether and End dimensions are preserved.checked 7 Oct 2026
- PS3 compatibility
- PS3 saves are supported through version 1.12; version 1.13 and newer saves are unsupported.checked 7 Oct 2026
- Purpose
- Converts Minecraft Legacy Console Edition saves from Xbox 360 and PS3 to Windows 64 LCE format.checked 7 Oct 2026
- Release status
- The latest listed release is v0.5.0-beta, marked as a pre-release and adding PS3 save support.checked 7 Oct 2026
- Requirements
- The project lists Python 3.10 or newer, customtkinter and Pillow for the GUI, and two included DLLs in the same folder as save_manager.py.checked 7 Oct 2026
- Support
- The README asks users to open an issue if a save fails to convert.checked 7 Oct 2026
- Testing
- The README reports testing 42 Xbox 360 saves with a 100% conversion success rate and confirms PS3 support on EU and US digital saves.checked 7 Oct 2026
- Xbox compatibility
- Xbox 360 saves are supported through TU19; TU20 and newer saves are unsupported.checked 7 Oct 2026
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