
G-Less
G-Less is a game analytics platform for indie and mid-sized teams that want to compare builds, study project-scoped A/B tests, and locate player drop-off.
What G-Less is
G-Less is a game analytics platform for indie and mid-sized teams that want to compare builds, study project-scoped A/B tests, and locate player drop-off. Teams can compare playtime, completion, progression, and exit points by day, build, and release channel. Its game-specific funnels model sessions, runs, stages, matchmaking, and choice paths, while matchmaking analysis covers attempts, wait times, success, cancellations, and whether parties enter multiplayer runs. Controlled comparisons can examine choices such as camera, tutorial, difficulty, economy, or conversion. SDKs are listed for Unity 2021.3+ and Unreal Engine 5; Unity support is for PC and Steam games. Telemetry is asynchronous, with a bounded offline queue for replay. Opt-outs make SDK calls no-ops and trigger asynchronous deletion of unsent data. G-Less connects in-game telemetry with Steam store outcomes but does not replace Steamworks. A free Standard platform plan is listed, but workspaces are invitation-only; teams without an invitation can apply to the waitlist. The full-service plan is custom-quoted after deliverables are agreed.
Good
- Compares performance across days, builds, and channels
- Models game-specific funnels and matchmaking
- Supports Unity 2021.3+ and Unreal Engine 5
- Free Standard platform plan is listed
Watch out
- Workspace access is invitation-only
- Unity support is limited to PC and Steam games
- Full-service pricing is a custom quote
Who it suits
G-Less suits indie and mid-sized game teams using Unity or Unreal who want to evaluate builds, funnels, matchmaking, or design experiments. Access currently requires an invitation or a waitlist application.
Verdict
G-Less focuses its analytics on game sessions, progression, matchmaking, and build comparisons. Its free plan may be relevant to eligible teams, but new projects currently require an invitation.
Plans and prices
From G-Less's own pricing page, checked 4 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Standard platform | Free | Invitation-only · Unity and Unreal SDKs · day, build, and channel comparisons · session, run, progression, matchmaking, and event analysis |
| Full-service game analytics | Priced on request | Scoped per project · instrumentation and experiment design · game integration · data QA · project metrics and dashboard · support period · Custom quote after deliverables are agreed |
The facts
Each one read from G-Less's own pages, with the date it was checked.
What it does
- A/B testing
- G-Less supports controlled comparisons for design choices such as camera, tutorial, difficulty, economy, or conversion.checked 4 Oct 2026
- Access and availability
- Workspace access is currently invitation-only; new projects require a valid invitation, while teams without a code can apply to the waitlist.checked 4 Oct 2026
- Build analysis
- Teams can compare playtime, completion, progression, and exit points by day, build, and release channel.checked 4 Oct 2026
- Credentials
- The SDK uses an append-only write key that cannot read analytics.checked 4 Oct 2026
- Gameplay funnels
- The product models sessions, runs, stages, matchmaking, and choice paths as game-native funnels.checked 4 Oct 2026
- Integrations and limits
- G-Less connects in-game telemetry with Steam store-level outcomes, and the maker says it does not replace Steamworks.checked 4 Oct 2026
- Matchmaking analysis
- G-Less tracks matchmaking attempts, wait time, success, cancellation, and whether a party entered a multiplayer run.checked 4 Oct 2026
- Player controls
- After a player opts out, SDK calls become no-ops and unsent data is deleted asynchronously.checked 4 Oct 2026
- Privacy and storage
- The privacy policy says account and game data is stored in Supabase databases in the region configured for the service, and that G-Less takes reasonable technical measures to protect data.checked 4 Oct 2026
- Privacy practices
- G-Less says it does not sell personal data or use it for targeted advertising beyond the analytics services described in its policy.checked 4 Oct 2026
- Purpose
- G-Less helps indie and mid-sized game teams compare builds, analyze project-scoped A/B tests, find player drop-off, and assess gameplay changes.checked 4 Oct 2026
- Runtime safety
- The SDK sends telemetry asynchronously so gameplay does not wait for network responses, and it uses a bounded offline queue.checked 4 Oct 2026
- Supported engines
- The maker lists SDKs for Unity 2021.3+ and Unreal Engine 5.checked 4 Oct 2026
- Unity support
- The Unity SDK is for Unity PC and Steam games and supports asynchronous delivery with offline replay.checked 4 Oct 2026
- Unreal support
- The Unreal SDK supports Unreal Engine 5 and queues events for offline replay.checked 4 Oct 2026
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