FORGECORE
FORGECORE is a live-service backend for games, providing systems for authentication, economies, matchmaking, and leaderboards.
What FORGECORE is
FORGECORE is a live-service backend for games, providing systems for authentication, economies, matchmaking, and leaderboards. Its identity layer supports sign-on through Steam, Epic, PSN, Xbox Live, Apple, and Google, plus guest sessions and device linking. The Economy Engine manages ACID-guaranteed virtual currencies, item catalogs, inventories, and transaction ledgers. LiveOps tools include remote configuration, A/B testing, player segmentation, and scheduled events. Telemetry supports event ingestion, funnel analysis, DAU/MAU dashboards, GDPR-compliant exports, and erasure APIs. Social features cover friends, presence, guilds with role-based access, an inbox, push notifications through FCM/APNs, and platform overlays. Unreal, Unity, and Godot SDKs are available with early access. Studios may self-host or deploy to ForgeCore Cloud in EU or US regions, retaining data in the selected region. Plans include a free Indie tier for up to 5,000 MAU.
Good
- Unreal, Unity, and Godot SDKs
- ACID-guaranteed virtual currencies
- Remote config and A/B testing
- GDPR export and erasure APIs
- Self-host or regional cloud deployment
Watch out
- SDKs listed with early access
- Indie plan limited to 5,000 MAU
- Indie support is documentation only
Who it suits
It is aimed at game studios building live-service features across supported engines. Self-hosting, regional cloud deployment, and the free Indie tier provide options for different operational needs.
Verdict
FORGECORE groups core live-service backend systems with analytics, social tools, and deployment choices. Its plan limits, early-access SDK status, and support differences are important when matching the service to a studio’s scale.
Plans and prices
From FORGECORE's own pricing page, checked 30 Sep 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Enterprise | Priced on request | Unlimited MAU · Self-host option · Dedicated infrastructure · Custom Cloud Functions limits · SSO + audit log + RBAC · Dedicated Slack channel · 99.99% SLA |
| Indie | — | Up to 5,000 MAU · Auth + Economy + Leaderboards · 1 GB storage · Docs only |
| Studio | — | Up to 100,000 MAU · All core modules · Cloud Functions (50M invocations) · 50 GB storage · Priority email support · 99.9% SLA |
The facts
Each one read from FORGECORE's own pages, with the date it was checked.
What it does
- Analytics and privacy
- The Telemetry Pipeline offers event ingestion, funnel analysis, DAU/MAU dashboards, GDPR-compliant export, and right-to-erasure APIs.checked 30 Sep 2026
- Early access
- The site invites studios to join an early-access waitlist and says the first 100 studios get Studio tier free for 6 months.checked 30 Sep 2026
- Economy
- The Economy Engine provides ACID-guaranteed virtual currencies, an item catalog, inventory operations, and a transaction ledger.checked 30 Sep 2026
- Game engine SDKs
- The site says Unreal, Unity, and Godot SDKs are available day one with early access.checked 30 Sep 2026
- Hosting and regions
- The site says customers can self-host or deploy to ForgeCore Cloud across EU and US regions, with data remaining in the chosen region.checked 30 Sep 2026
- Identity
- Identity and Auth supports platform SSO for Steam, Epic, PSN, Xbox Live, Apple, and Google, plus anonymous guest sessions and device linking.checked 30 Sep 2026
- LiveOps
- LiveOps features include remote config, A/B testing, player segmentation, and scheduled live events.checked 30 Sep 2026
- Product
- ForgeCore describes itself as a live-service backend that provides game systems including auth, economy, matchmaking, and leaderboards.checked 30 Sep 2026
- Protocols and infrastructure
- The architecture lists REST API, WebSocket, PostgreSQL, Redis, Docker, Kubernetes, and OpenTelemetry.checked 30 Sep 2026
- Security
- The site says economy mutations are ACID-transactional and auth flows are rate-limited and audited.checked 30 Sep 2026
- Social
- Social Graph features include friends, presence, guilds with RBAC, an in-game inbox, push notifications via FCM/APNs, and platform overlays.checked 30 Sep 2026
- Support
- The Studio plan includes priority email support, while the Indie plan lists docs only.checked 30 Sep 2026
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