
eVR Classroom
eVR Classroom is an Australian educational virtual reality platform for schools and educators.
What eVR Classroom is
eVR Classroom is an Australian educational virtual reality platform for schools and educators. It delivers 360VR and interactive 6DoF modules covering topics such as Indigenous Australian culture, forces, molecular modelling, spacewalks and carbon footprints. Its VR editor lets students build, design and publish projects linked to classroom subjects including storytelling, STEM, geography, history and sustainability. The platform is described as connecting immersive activities with curriculum outcomes. It runs on Windows PCs, laptops and standalone VR devices, with offline VR modes available and an equipment audit offered. Teachers receive onboarding, ongoing support, professional development, lesson prompts, task templates and curriculum-linked integration guides. Student work can be saved, reviewed, annotated or used as portfolio evidence. The maker says no student email is required, student data stays in the school’s controlled environment, and data is not sold or used for marketing. Pricing is paid and available on request.
Good
- 360VR and interactive 6DoF modules
- Student VR project authoring and publishing
- Runs on PCs, laptops and standalone devices
- Offline VR modes available
- Teacher onboarding and curriculum resources
Watch out
- Pricing is available only on request
- Windows is the listed platform
- Standalone headset support is specified
Who it suits
It suits Australian schools and educators planning classroom VR learning, student authoring and collaborative projects. It also fits schools needing standalone headset support, offline modes and privacy controls.
Verdict
eVR Classroom combines curriculum-linked VR content with student project creation and teacher support. Schools should contact the maker for package pricing and assess device compatibility.
Plans and prices
From eVR Classroom's own pricing page, checked 8 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| School packages | Priced on request | Scalable packages from starter packages to full school adoption; tailored to school budgets |
The facts
Each one read from eVR Classroom's own pages, with the date it was checked.
What it does
- Assessment
- The maker says student artefacts can be saved, reviewed, annotated or used as portfolio evidence.checked 8 Oct 2026
- Audience
- The maker describes eVR Classroom as a platform for schools and educators, with content for classroom learning.checked 8 Oct 2026
- Curriculum
- edgedVR says its immersive learning experiences connect to subject outcomes across the curriculum.checked 8 Oct 2026
- Data practices
- The maker says it does not harvest student information for marketing or sell data.checked 8 Oct 2026
- Example modules
- The site describes modules about Indigenous Australian culture, forces, molecular modelling, spacewalks and carbon footprints.checked 8 Oct 2026
- Hardware
- The maker says its solution runs on PCs, laptops and standalone VR devices, and offers an equipment audit.checked 8 Oct 2026
- Integrations
- The maker says account setup can integrate with existing student management systems where needed.checked 8 Oct 2026
- Modules
- Examples shown include Songlines, Magnetic Forces, Molecular Modelling, Spacewalk Experience and Meet Your Carbon Footprint.checked 8 Oct 2026
- Offline use
- The maker says offline VR modes are available.checked 8 Oct 2026
- Pricing
- The maker describes scalable school packages but does not state a price on the page.checked 8 Oct 2026
- Privacy
- The maker says student data and creations stay within the school's controlled environment and no student email is required.checked 8 Oct 2026
- Product
- eVR Classroom is an Australian owned, made and hosted educational VR platform for 360VR and interactive 6dof VR modules.checked 8 Oct 2026
- Project creation
- Its VR editor lets students create and publish their own VR projects.checked 8 Oct 2026
- Purpose
- eVR Classroom is an educational virtual reality platform for Australian schools.checked 8 Oct 2026
- Safety
- The maker says the platform is compliant with eSafety Commissioner standards and teachers have visibility of content used.checked 8 Oct 2026
- Student accounts
- The maker says account setup follows standard school privacy requirements and can integrate with existing student management systems where needed.checked 8 Oct 2026
- Student privacy
- The maker says no student email is required and that it does not harvest student information for marketing or sell data.checked 8 Oct 2026
- Student projects
- Students can build, design and share immersive VR projects connected to classroom topics including storytelling, STEM, geography, history and sustainability.checked 8 Oct 2026
- Support
- The maker offers onboarding, ongoing support, curriculum-linked resources, professional development and lesson integration guides.checked 8 Oct 2026
- Teacher support
- The maker describes onboarding, ongoing support, curriculum-aligned lesson prompts and task templates for teachers.checked 8 Oct 2026
- VR content
- The platform plays 360VR and interactive 6DoF VR modules.checked 8 Oct 2026
The company
- Company
- The product site identifies edgedVR Consulting Pty Ltd and lists its office at 6/18 Aubreen Street, Collaroy Plateau, NSW 2097, Australia.checked 8 Oct 2026
- Headquarters
- 6/18 Aubreen Street, Collaroy Plateau, Sydney NSW 2097, Australiachecked 28 Sep 2026
Where it runs
- Devices
- The maker says its solution runs on an average PC, laptops and standalone VR devices.checked 8 Oct 2026
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