
eVR Classroom
5.7#23 in virtual reality learning platformsWindows
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| Fact | eVR Classroom | VictoryXR |
|---|---|---|
| Audience | The maker describes eVR Classroom as a platform for schools and educators, with content for classroom learning. | VictoryXR lists K-12 schools, colleges and universities, career and technical education programs, homeschool families, workforce training, and lifelong learners among its audiences. |
| Headquarters | 6/18 Aubreen Street, Collaroy Plateau, Sydney NSW 2097, Australia | Davenport, Iowa, USA |
| Integrations | The maker says account setup can integrate with existing student management systems where needed. | VXRLabs downloads and device management are offered through Meta Quest Store, Meta Horizon Managed Services, ManageXR, and ArborXR. |
| Product | eVR Classroom is an Australian owned, made and hosted educational VR platform for 360VR and interactive 6dof VR modules. | VictoryXR provides immersive educational content and tools combining virtual reality, augmented reality, 3D technology, and AI for interactive learning. |
| Support | The maker offers onboarding, ongoing support, curriculum-linked resources, professional development and lesson integration guides. | HoloTutor Team includes onboarding and priority support, while VictoryXR subscriptions include technical support and regular updates. |
It suits Australian schools and educators planning classroom VR learning, student authoring and collaborative projects. It also fits schools needing standalone headset support, offline modes and privacy controls.
VictoryXR is aimed at K-12 schools, colleges and universities, career and technical education programs, homeschool families, workforce training, and lifelong learners. HoloTutor may suit educators who want to turn curriculum into interactive lessons, while VXRLabs offers immersive learning content.