
eVR Classroom
5.7#23 in virtual reality learning platformsWindows
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| Fact | eVR Classroom | Prisms |
|---|---|---|
| Curriculum | edgedVR says its immersive learning experiences connect to subject outcomes across the curriculum. | The maker describes more than 100 content and skill-building modules across grades 6–12 math and science. |
| Headquarters | 6/18 Aubreen Street, Collaroy Plateau, Sydney NSW 2097, Australia | The company is headquartered in San Francisco, California. |
| Support | The maker offers onboarding, ongoing support, curriculum-linked resources, professional development and lesson integration guides. | Prisms says teachers receive round-the-clock access to coaches and technical support between coaching cycles. |
It suits Australian schools and educators planning classroom VR learning, student authoring and collaborative projects. It also fits schools needing standalone headset support, offline modes and privacy controls.
Prisms suits schools and educators seeking interactive math and science instruction for grades 6–12, with tools for teacher oversight and student feedback. The company also invites district leaders and parents to learn about its offering.