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entity

Entity is a C++ media server for live shows and installations, with multi-layer video playback, projection mapping, and OSC control.

Place
#16 of 24
Score
5.9
entity's website

What entity is

Entity is a C++ media server for live shows and installations, with multi-layer video playback, projection mapping, and OSC control. It decodes and composites video in real time, supports frame-accurate seeking, and handles ProRes, HAP, and PNG sequences. Projection tools include anchor-point calibration, soft-edge blending, and persistent display identification by EDID. Its timeline accommodates clip, object-animation, and generative layers, with clips playing at native frame rates. Each layer can use an ordered shader chain with nine built-in effects or custom HLSL effect packs. Entity supports inbound and outbound OSC and can pair with Bitfocus Companion for show control. It is aimed at projection-mapping artists, theatre and festival video technicians, museums, galleries, and themed entertainment. The Community plan is free under GPLv3; the FAQ says commercial shows may use the engine without redistributing it. Entity is pre-release, and signed binary installers have not shipped, so installation currently requires building from source. It requires 64-bit Windows 10 or 11 and a DirectX 12 GPU. Audio playback is not yet supported, and audio tracks in source files are ignored.

Good

  • Supports ProRes, HAP, and PNG sequences.
  • Projection tools include soft-edge blending.
  • Layers support built-in and custom shader effects.
  • Inbound and outbound OSC are supported.
  • Community plan is free under GPLv3.

Watch out

  • No signed binary installers have shipped.
  • Current installation requires building from source.
  • Audio playback is not supported.
  • Requires Windows 10/11 64-bit and a DirectX 12 GPU.

Who it suits

Entity is aimed at artists and technical teams producing projection-mapped shows or installations. It may suit Windows users who can build software from source and do not need audio playback.

Verdict

Entity offers video playback, projection tools, and OSC control for show environments, but remains pre-release. Check its Windows requirements and lack of audio playback before planning a workflow.

Plans and prices

From entity's own pricing page, checked 8 Oct 2026.

All about pricing
PlanPriceWhat it gives you
CommunityFreeFree · GPLv3 · full media server features
ProPriced on requestNot for sale yet · NDI/SDI output, Notch block playback, multi-node sync, and priority support planned · Commercial · pricing TBD

The facts

Each one read from entity's own pages, with the date it was checked.

What it does

Audience
It is aimed at projection-mapping artists, theatre and festival video technicians, museums, galleries, and themed entertainment.checked 8 Oct 2026
Cloud
Entity is local-first, and cloud rendering, remote playback, and SaaS dashboards are not on its roadmap.checked 8 Oct 2026
Commercial use
The engine is GPLv3, and the FAQ says running shows with entity without redistributing the engine is unrestricted commercial use.checked 8 Oct 2026
Effects
Each layer can use an ordered shader chain with nine built-in effects or custom HLSL effect packs.checked 8 Oct 2026
Integrations
Entity supports inbound and outbound OSC and pairs with Bitfocus Companion for show control.checked 8 Oct 2026
Notable limitations
Audio playback is not yet supported, and audio tracks in source files are ignored.checked 8 Oct 2026
Playback
It decodes and composites video in real time with frame-accurate seeking and supports ProRes, HAP, and PNG sequences.checked 8 Oct 2026
Projection
Projection features include anchor-point calibration, soft-edge blending, and persistent display identification by EDID.checked 8 Oct 2026
Purpose
Entity is a C++ media server for live shows and installations, with multi-layer video playback, projection mapping, and OSC control.checked 8 Oct 2026
Release status
Entity is pre-release and no signed binary installers have shipped; the current install path is building from source.checked 8 Oct 2026
Support
The site directs bug reports to GitHub Issues and says Pro priority support is planned.checked 8 Oct 2026
Timeline
The timeline supports clip, object-animation, and generative layers, with clips playing at their native frame rates.checked 8 Oct 2026

Where it runs

Platform requirements
The available platform is Windows 10/11 64-bit with a DirectX 12 GPU; macOS and Linux ports are on the roadmap without an ETA.checked 8 Oct 2026

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