Brainloot
Brainloot is project management software for game teams, with a shared board available on web, iOS, and Android.
What Brainloot is
Brainloot is project management software for game teams, with a shared board available on web, iOS, and Android. Teams organize work using decks, cards, custom views, and lanes, and can filter by milestone. My Hand caps work in progress; Focus Mode adds a checklist, comments, and timer in a full-screen view. Reports show what moved, what is stuck, and what the team closed. Unity Bridge is in early beta and can pin cards to game objects, prefabs, or scripts; the Unreal Bridge is described as coming soon. Teams can turn Discord feedback into tracked cards, and connect Cursor, Claude, or Codex to a board through Brainloot MCP. The free plan is free and includes limits on workspaces, decks, and active cards. Brainloot names indie studios, solo developers, game jams, and student teams as intended users. It says it is not a shot pipeline or GDD suite.
Good
- Boards support custom views, lanes, and milestone filters.
- Focus Mode includes a checklist, comments, and timer.
- Discord feedback can become tracked cards.
- Unity Bridge supports Scene pins.
Watch out
- Unreal Bridge is not yet available.
- Unity Bridge is in early beta.
- Free plan limits workspaces, decks, and active cards.
- Not a shot pipeline or GDD suite.
Who it suits
Brainloot suits indie studios, solo developers, game jams, and student teams that want to track game work across web and mobile. Teams needing a shot pipeline or GDD suite may need to keep a heavier tool for that depth.
Verdict
Brainloot combines shared task boards, focus tools, and game-editor connections for game teams. Check plan limits and the beta or upcoming status of editor bridges against your workflow.
Plans and prices
From Brainloot's own pricing page, checked 11 Oct 2026.
| Plan | Price | What it gives you |
|---|---|---|
| Free | Free | 2 workspaces · 5 decks · 52 active cards · Unity Bridge and Scene pins · Discord /bug and /feature intake · £0 forever |
| Pro | £9 a month | 10 workspaces · 250 decks · 50k active cards · £9 per month or £90 / year |
| Team | £14 a month | 50 workspaces · 250 decks · 50k active cards · £14 per seat / month or £140 / seat / year |
| Founder year — Solo | £45 a year | 52 founding spots; Solo plan · First year annual; standard rate £90 after |
| Founder year — Team | £70 a year | 52 founding spots; Team plan · £70 / seat first year annual; standard rate £140 / Team seat after |
The facts
Each one read from Brainloot's own pages, with the date it was checked.
What it does
- AI integrations
- Brainloot MCP connects Cursor, Claude, or Codex to a board with a workspace token and supports listing Hand and Inbox, creating cards, commenting, and splitting dumps.checked 11 Oct 2026
- Discord
- Discord feedback can become tracked cards, and the plans list /bug and /feature intake.checked 11 Oct 2026
- Focus tools
- My Hand uses a work-in-progress cap, while Focus Mode provides a full-screen Hand with checklist, comments, and a timer.checked 11 Oct 2026
- Intended users
- The site names indie studios, solo developers, game jams, and student teams as audiences.checked 11 Oct 2026
- Mobile
- The site says the same guild board is available on iOS and Android, including Hand and Focus on the go.checked 11 Oct 2026
- Notable scope limit
- Brainloot says it is not a shot pipeline or GDD suite and suggests keeping a heavier tool when that depth is needed.checked 11 Oct 2026
- Privacy
- The privacy policy says Brainloot does not sell or share user data with third-party advertisers and lets users export or permanently delete account data in the app.checked 11 Oct 2026
- Purpose
- Brainloot is project management for game teams, with a shared board for web, phone, and supported editor bridges.checked 11 Oct 2026
- Reports
- Reports show what moved, what is stuck, and what the team closed.checked 11 Oct 2026
- Security
- Brainloot says it uses per-user and per-guild security rules, server-side ownership and admin checks, App Check or reCAPTCHA Enterprise on sensitive routes, rate limiting, and encryption in transit and at rest.checked 11 Oct 2026
- Support
- The security page gives vulnerability report acknowledgement and triage targets of two and five UK business days, respectively.checked 11 Oct 2026
- Unity
- Unity Bridge is in early beta and supports Scene pins linking cards to GameObjects, prefabs, or scripts.checked 11 Oct 2026
- Unreal
- The site describes Unreal Bridge as coming soon or next.checked 11 Oct 2026
- Work tracking
- Teams organize work with decks, cards, custom views, and custom lanes, and can filter by milestone.checked 11 Oct 2026
The company
- Headquarters
- London, United Kingdomchecked 28 Sep 2026
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