Avastar
Avastar is a paid Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.
What Avastar is
Avastar is a paid Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. It connects skeletons, shapes, weights, poses, animations, and export settings within Blender. Fitting tools use shape sliders, developer kits, and Fitted Mesh weighting to adapt clothing and attachments. Rigging features support mesh binding, weight transfer, copying, mirroring, inspection, cleanup, joint positions, bone groups, and human or non-human rigs. Avastar supports Second Life legacy deform, attachment, Fitted Mesh volume, and Bento bones. Creators can pose characters, transfer motion, and export animations. Export formats include Collada, Second Life .anim, BVH, and simplified glTF for rigged content; the Collada exporter checks meshes and rejects exports when a checked rule fails. Releases target particular Blender generations, so compatibility should be checked before installation. Version 4 documentation is still being updated, with some sections reflecting version 3. Avalab says users retain rights to creations made with its tools, while the software packages themselves cannot be redistributed unless permitted.
Good
- Second Life and OpenSim workflows
- Fitted Mesh clothing tools
- Human and non-human rig support
- Animation posing and export
- Mesh checks during Collada export
Watch out
- Paid product with no free plan
- Requires basic Blender knowledge
- Blender-generation compatibility matters
- Some version 4 documentation reflects version 3
Who it suits
Avastar suits Blender users creating Second Life or OpenSim avatars, clothing, attachments, animations, developer kits, or non-human characters. Basic Blender knowledge is expected.
Verdict
Avastar provides a broad Blender workflow for avatar creation, fitting, rigging, animation, and export. Its paid licensing, Blender compatibility requirements, and developing documentation should shape the purchase decision.
Plans and prices
From Avastar's own pricing page, checked 8 Oct 2001.
| Plan | Price | What it gives you |
|---|---|---|
| Avastar — renewal | €18, paid once | For renewing or extending support access · 18.0 EUR |
| Avastar — Renewal | Priced on request | For renewing or extending support access |
| Avastar — full product license for new customers | €36, paid once | Full product license for new customers · 36.0 EUR |
| Avastar — Full product license for new customers | €36, paid once | Full product license for new customers |
The facts
Each one read from Avastar's own pages, with the date it was checked.
What it does
- Account security
- Avalab says email password reset is unavailable and lists Purchase IDs, Second Life, a previously connected Discord account, or support as account recovery routes.checked 8 Oct 2001
- Animation
- Avastar supports posing characters, transferring motion, and exporting animations.checked 8 Oct 2001
- Audience
- Avastar is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.checked 8 Oct 2001
- Avatar and rig tools
- It supports the Second Life skeleton, including legacy deform, attachment, Fitted Mesh volume, and Bento bones.checked 8 Oct 2001
- Avatar system
- Avastar supports the Second Life skeleton, including legacy deform bones, attachment bones, Fitted Mesh volume bones, and Bento bones.checked 8 Oct 2001
- Compatibility caveat
- Avastar releases target specific Blender generations, so users should check compatibility before updating Blender or installing an older package.checked 8 Oct 2001
- Documentation status
- The Avastar 4 documentation says some sections still reflect Avastar 3 and are being updated.checked 8 Oct 2001
- Export
- It provides Collada and simplified glTF export for rigged content, with checks for common inconsistencies.checked 8 Oct 2001
- Export limits
- The maker’s comparison page lists Second Life export constraints including up to 8 texture faces, 4 deform bones per vertex, and 32 animated bones.checked 8 Oct 2001
- Fitted mesh
- Fitting workflows use shape sliders, developer kits, and weight tools to adapt clothing and attachments.checked 8 Oct 2001
- Fitting and weights
- Its tools cover mesh binding, weight transfer, copying, mirroring, inspection, cleanup, and Fitted Mesh weighting.checked 8 Oct 2001
- Integrations
- Avastar runs inside Blender and supports workflows for Second Life and compatible OpenSim grids and viewers.checked 8 Oct 2001
- Intended users
- It is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.checked 8 Oct 2001
- License terms
- Creations made with Avalab tools remain the user's and may be redistributed commercially, while Avalab software packages may not be redistributed unless explicitly marked for it.checked 8 Oct 2001
- Mesh checks
- Its Collada exporter checks exported meshes and rejects an export when a checked rule is broken.checked 8 Oct 2001
- Purpose
- Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.checked 8 Oct 2001
- Rigging
- Avastar supports binding meshes, preserving joint positions, managing bone groups, and working with human or non-human rigs.checked 8 Oct 2001
- Skill requirements
- The maker says users should have basic Blender knowledge, and beginners still need to learn Blender fundamentals such as meshes, armatures, modifiers, transforms, weights, and animation.checked 8 Oct 2001
- Support
- Avalab directs users to Avastick Tickets for issues requiring files, screenshots, longer follow-up, or tracked resolution.checked 8 Oct 2001
- Version documentation
- The Avastar 4 documentation says parts still reflect Avastar 3 and are being updated.checked 8 Oct 2001
- What it does
- Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.checked 8 Oct 2001
- Workflow
- The add-on connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow.checked 8 Oct 2001
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