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Avastar

Avastar is a paid Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.

Place
#8 of 27
Score
6.4
Avastar's website

What Avastar is

Avastar is a paid Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim. It connects skeletons, shapes, weights, poses, animations, and export settings within Blender. Fitting tools use shape sliders, developer kits, and Fitted Mesh weighting to adapt clothing and attachments. Rigging features support mesh binding, weight transfer, copying, mirroring, inspection, cleanup, joint positions, bone groups, and human or non-human rigs. Avastar supports Second Life legacy deform, attachment, Fitted Mesh volume, and Bento bones. Creators can pose characters, transfer motion, and export animations. Export formats include Collada, Second Life .anim, BVH, and simplified glTF for rigged content; the Collada exporter checks meshes and rejects exports when a checked rule fails. Releases target particular Blender generations, so compatibility should be checked before installation. Version 4 documentation is still being updated, with some sections reflecting version 3. Avalab says users retain rights to creations made with its tools, while the software packages themselves cannot be redistributed unless permitted.

Good

  • Second Life and OpenSim workflows
  • Fitted Mesh clothing tools
  • Human and non-human rig support
  • Animation posing and export
  • Mesh checks during Collada export

Watch out

  • Paid product with no free plan
  • Requires basic Blender knowledge
  • Blender-generation compatibility matters
  • Some version 4 documentation reflects version 3

Who it suits

Avastar suits Blender users creating Second Life or OpenSim avatars, clothing, attachments, animations, developer kits, or non-human characters. Basic Blender knowledge is expected.

Verdict

Avastar provides a broad Blender workflow for avatar creation, fitting, rigging, animation, and export. Its paid licensing, Blender compatibility requirements, and developing documentation should shape the purchase decision.

Plans and prices

From Avastar's own pricing page, checked 8 Oct 2001.

All about pricing
PlanPriceWhat it gives you
Avastar — renewal€18, paid onceFor renewing or extending support access · 18.0 EUR
Avastar — RenewalPriced on requestFor renewing or extending support access
Avastar — full product license for new customers€36, paid onceFull product license for new customers · 36.0 EUR
Avastar — Full product license for new customers€36, paid onceFull product license for new customers

The facts

Each one read from Avastar's own pages, with the date it was checked.

What it does

Account security
Avalab says email password reset is unavailable and lists Purchase IDs, Second Life, a previously connected Discord account, or support as account recovery routes.checked 8 Oct 2001
Animation
Avastar supports posing characters, transferring motion, and exporting animations.checked 8 Oct 2001
Audience
Avastar is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.checked 8 Oct 2001
Avatar and rig tools
It supports the Second Life skeleton, including legacy deform, attachment, Fitted Mesh volume, and Bento bones.checked 8 Oct 2001
Avatar system
Avastar supports the Second Life skeleton, including legacy deform bones, attachment bones, Fitted Mesh volume bones, and Bento bones.checked 8 Oct 2001
Compatibility caveat
Avastar releases target specific Blender generations, so users should check compatibility before updating Blender or installing an older package.checked 8 Oct 2001
Documentation status
The Avastar 4 documentation says some sections still reflect Avastar 3 and are being updated.checked 8 Oct 2001
Export
It provides Collada and simplified glTF export for rigged content, with checks for common inconsistencies.checked 8 Oct 2001
Export limits
The maker’s comparison page lists Second Life export constraints including up to 8 texture faces, 4 deform bones per vertex, and 32 animated bones.checked 8 Oct 2001
Fitted mesh
Fitting workflows use shape sliders, developer kits, and weight tools to adapt clothing and attachments.checked 8 Oct 2001
Fitting and weights
Its tools cover mesh binding, weight transfer, copying, mirroring, inspection, cleanup, and Fitted Mesh weighting.checked 8 Oct 2001
Integrations
Avastar runs inside Blender and supports workflows for Second Life and compatible OpenSim grids and viewers.checked 8 Oct 2001
Intended users
It is intended for creators of avatars, clothing, attachments, animations, developer kits, non-human characters, and Animesh projects.checked 8 Oct 2001
License terms
Creations made with Avalab tools remain the user's and may be redistributed commercially, while Avalab software packages may not be redistributed unless explicitly marked for it.checked 8 Oct 2001
Mesh checks
Its Collada exporter checks exported meshes and rejects an export when a checked rule is broken.checked 8 Oct 2001
Purpose
Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.checked 8 Oct 2001
Rigging
Avastar supports binding meshes, preserving joint positions, managing bone groups, and working with human or non-human rigs.checked 8 Oct 2001
Skill requirements
The maker says users should have basic Blender knowledge, and beginners still need to learn Blender fundamentals such as meshes, armatures, modifiers, transforms, weights, and animation.checked 8 Oct 2001
Support
Avalab directs users to Avastick Tickets for issues requiring files, screenshots, longer follow-up, or tracked resolution.checked 8 Oct 2001
Version documentation
The Avastar 4 documentation says parts still reflect Avastar 3 and are being updated.checked 8 Oct 2001
What it does
Avastar is a Blender add-on for creating avatars, clothing, animations, and rigged content for Second Life and OpenSim.checked 8 Oct 2001
Workflow
The add-on connects the target system’s skeleton, shape, weights, poses, animations, and export settings in a Blender workflow.checked 8 Oct 2001

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