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MocapForAll vs Rokoko Studio

What both publish

FactMocapForAllRokoko Studio
HeadquartersYao, Osaka, JapanCopenhagen, Denmark
IntegrationsThe product page says captured motion can be sent to other applications through VMT and VMC; Steam lists OSC and shared-memory output and confirms Unreal Engine, Unity, Blender, VSeeFace, and VirtualMotionCapture workflows.Native real-time integrations are provided for Unreal Engine, Unity, Blender, Maya, Cinema 4D, Houdini, MotionBuilder and iClone.
PurposeMocapForAll is a Windows application that uses multiple webcams to capture human motion.Rokoko Studio is software for capturing, animating, live streaming, editing, and exporting character animation projects.

MocapForAll plans

  • MocapForAll$99, paid once

Rokoko Studio plans

  • StarterFree
  • Basic (annual)$10 a month
  • Basic$12 a month
  • Basic (monthly)$12 a month
  • Plus (annual)$20 a month
  • Plus$28 a month

Pick MocapForAll if…

It suits Windows users making character animation for games or video, including low-budget indie and film projects. It is intended for single-person capture with webcam-based equipment.

Pick Rokoko Studio if…

It suits animation, VFX, game development, and education creators who need character-motion capture and editing. It is also relevant to users who want real-time plugins or video-to-animation processing.

Charts they share