Lightcube
6.4#30 in pixel art software$14.99, paid onceWindows
Visit| Fact | Lightcube | Pixelc |
|---|---|---|
| Animation | Lightcube supports frame-by-frame animation with optional onion skinning per layer. | Frames support animated previews, per-frame timing, three blend modes and GIF export. |
| Drawing tools | Tools include pen, paint bucket, line, selection marquee, magic wand, shapes, color replacement, and gradient fill. | Features listed include multiple drawing modes, shading, selections, and custom brushes, kernels, and stamps. |
| Export formats | The documentation says images and sprite sheets can be exported as PNG, BMP, GIF, or JPEG, and animations as GIF or MPEG-4 video. | The documented save functions produce PNG images, animated GIF files and TAR project archives. |
| Layers | Layers can be locked, moved, merged, given opacity and assigned blending modes; reference layers are supported. | Projects support multiple layers that can be blended or merged during saving. |
| Purpose | Lightcube is a pixel art editor for game developers and artists to create game assets, animations and pixel art. | Pixelc is an open source tile and sprite editor written in C using SDL2 and OpenGL. |
You want what its maker publishes above — check its page for the details.
Pixelc suits people making pixel art, tiles, or sprites on touch devices, desktops, or the web. It may appeal to users who want local, offline-capable artwork storage and an open-source editor.