
Diversion
7.8#4 in version control softwareFrom $25 a monthFree planWebAPILinuxmacOS
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| Fact | Diversion | Pijul |
|---|---|---|
| Collaboration | Studio and higher include code and asset reviews, hard locks, and granular permissions. | Collaboration works by sending and receiving patches and applying them to repositories. |
| Installation | The official GitHub quickstart installs macOS/Linux with a shell script and Windows with an installer, then uses dv login, clone, status and commit commands. | The recommended installation method is from source using Cargo and the Rust toolchain. |
| Integrations | The product page names Jenkins and TeamCity CI/CD integrations and a RESTful Web API for custom integrations. | The Nest account manual says users can sign in with GitHub, Google, or Twitter. |
| Large files | Diversion versions source code alongside large binary files such as game assets, textures, 3D models, audio, video, and datasets. | Pijul handles large files, but the FAQ says it does not currently have a good diff algorithm for them. |
| Platforms | The quickstart documents Windows and macOS desktop apps, a CLI-based Linux workflow, and a WebUI. | The download page recommends installation from source using Cargo and lists community-maintained Windows binaries. |
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Diversion suits game developers, virtual production and architectural visualization studios, AI/ML teams, and creative teams working with large files. It also offers integrations for Unreal Engine, Unity, Jenkins, and TeamCity workflows.
You want what its maker publishes above — check its page for the details.