
Byteria Game Anti-Cheat
6.2#9 in game anti-cheat softwareAndroidiOSAPILinux
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| Fact | Byteria Game Anti-Cheat | Easy Anti-Cheat |
|---|---|---|
| Company founded | The maker pages opened do not state a founding date. | Epic Games says it was founded in 1991 by CEO Tim Sweeney. |
| Company headquarters | Byteria lists its address as Altınşehir Mah. 207(280) Sk. No: 87/1B, Nilüfer, Bursa, Turkey. | Epic Games lists its headquarters at 620 Crossroads Blvd., Cary, North Carolina, USA. |
| Detection | Its six detection layers cover modified clients, cheat frameworks and hooks, emulators and virtual devices, rooted or jailbroken devices, debugger and runtime tampering, and server-side device attestation. | The service combines heuristics, gameplay analysis and player-report signals to identify evolving cheats. |
| Integrations | The SDK is described for Unity, React Native, and native iOS and Android builds. | Integration guides and code samples are provided for Unreal Engine, Unity, and custom engines. |
| Purpose | Byteria describes the product as runtime-integrity protection for mobile and cross-platform games that blocks modded clients, cheat frameworks, hooks, emulators, and rooted devices. | Easy Anti-Cheat is an anti-cheat service for online games that helps developers prevent and detect cheating. |
No prices published.
It suits teams building competitive, PvP, real-money, free-to-play, or esports games for iOS or Android. It is not currently suited to teams that need a PC/desktop or Unreal build.
It is intended for online game developers who need tools to configure anti-cheat protection and respond to detected activity. Its integrations and code samples suit teams using Unreal Engine, Unity, or custom engines.