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Audiokinetic Wwise vs Unity Version Control

What both publish

FactAudiokinetic WwiseUnity Version Control
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries.
SecurityAudiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law.Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Unity Version Control plans

  • Free tierFree
  • Pay-as-you-go—
  • Pay-as-you-goPriced on request
  • Unity Version Control hosted cloudFree
  • Unity PersonalFree
  • Unity Version Control on-prem seats$38 a month

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick Unity Version Control if…

Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.

Charts they share