Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
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| Fact | Audiokinetic Wwise | Unity Version Control |
|---|---|---|
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
| Security | Audiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
Unity Version Control is aimed at game development teams managing large files and repositories, including teams with artist-oriented file workflows. It can suit teams choosing between hosted cloud servers and self-hosting.