Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | OpenAL |
|---|---|---|
| Security | Audiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law. | The maker pages opened provide no security or compliance claims. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The maker site links developers to documentation and an OpenAL mailing list for platform questions. |
No prices published.
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
OpenAL suits developers building games or other audio applications that need 3D sound. It is also aimed at developers comfortable with OpenGL-style code.