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Audiokinetic Wwise vs OpenAL

OpenAL

5.6#22 in game audio middleware
LinuxmacOSWindows
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What both publish

FactAudiokinetic WwiseOpenAL
SecurityAudiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law.The maker pages opened provide no security or compliance claims.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The maker site links developers to documentation and an OpenAL mailing list for platform questions.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

OpenAL plans

No prices published.

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick OpenAL if…

OpenAL suits developers building games or other audio applications that need 3D sound. It is also aimed at developers comfortable with OpenGL-style code.

Charts they share