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Audiokinetic Wwise vs OpenAL Soft

OpenAL Soft

6.7#10 in game audio middlewareFree plan
Free planAndroidiOSAPILinux
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What both publish

FactAudiokinetic WwiseOpenAL Soft
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.OpenAL Soft is a software implementation of the OpenAL 3D audio API for playing audio in a virtual 3D environment.
SecurityAudiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law.The opened official page does not state security certifications or compliance claims.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

OpenAL Soft plans

  • OpenAL SoftFree

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick OpenAL Soft if…

OpenAL Soft suits developers incorporating a reusable 3D audio library into projects. Its listed runtime platforms include Windows, macOS, Linux, and Android, with additional API and self-hosted platform listings.

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