Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
Visit| Fact | Audiokinetic Wwise | OpenAL Soft |
|---|---|---|
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | OpenAL Soft is a software implementation of the OpenAL 3D audio API for playing audio in a virtual 3D environment. |
| Security | Audiokinetic's SDK agreement says users may not reverse engineer, decompile, disassemble, or circumvent security measures in Wwise technology, subject to applicable law. | The opened official page does not state security certifications or compliance claims. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | The project directs users to its GitHub issue tracker for bugs and feature requests and to the #openal IRC channel for help. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
OpenAL Soft suits developers incorporating a reusable 3D audio library into projects. Its listed runtime platforms include Windows, macOS, Linux, and Android, with additional API and self-hosted platform listings.