Audiokinetic Wwise
7.4#2 in game audio middleware$8,000, paid onceFree planAndroidiOSLinuxmacOS
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| Fact | Audiokinetic Wwise | FMOD Studio |
|---|---|---|
| Headquarters | Montreal, Quebec, Canada | Melbourne, Australia |
| Purpose | Wwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion. | FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine. |
| Support | Without a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets. | FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium. |
Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.
FMOD Studio suits game audio designers and teams building adaptive audio for Unity, Unreal, or custom engines. Its profiler, source control, and shared presets may help teams working with outsourced sound professionals.