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Audiokinetic Wwise vs FMOD Studio

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FMOD Studio

6.7#8 in game audio middleware$6,000, paid once
Free planLinuxmacOSWindows
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What both publish

FactAudiokinetic WwiseFMOD Studio
HeadquartersMontreal, Quebec, CanadaMelbourne, Australia
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.FMOD Studio is an end-to-end solution for creating adaptive game audio and playing it in-game through the FMOD Engine.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.FMOD lists free community forum support and email technical support for licensed users; licensing includes one year of email support with Basic and two years with Premium.

Audiokinetic Wwise plans

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

FMOD Studio plans

  • IndieFree
  • Basic$6,000, paid once
  • Premium$18,000, paid once

Pick Audiokinetic Wwise if…

Wwise suits game audio teams building interactive sound and motion for titles using Unity or Unreal Engine. Its per-title and per-platform licensing terms are important for commercial projects.

Pick FMOD Studio if…

FMOD Studio suits game audio designers and teams building adaptive audio for Unity, Unreal, or custom engines. Its profiler, source control, and shared presets may help teams working with outsourced sound professionals.

Charts they share